struct CWeaponNetwork
{
public:
void RequestReload(float duration) { Unise<void(__thiscall*)(PVOID64, float)>(0x141EF0D58)(this, duration); }
};
struct CWeaponGeneral
{
enum EWeaponStates
{
eWS_Disabled,
eWS_Idle,
eWS_IdleZoomed,
eWS_Fire,
eWS_IdleUnderBarrel,
eWS_HoldFireUnderBarrel,
eWS_FireUnderBarrel,
eWS_ReloadUnderBarrel,
eWS_HolsterInDisabled,
eWS_HolsterInUnderBarrel,
eWS_HolsteredUnderBarrel,
eWS_MeleeUnderBarrel,
eWS_ThrowingFire,
eWS_ThrowingFireActivate,
eWS_ZoomedFire,
eWS_ZoomInFire,
eWS_ZoomOutFire,
eWS_Reload,
eWS_ReloadBarrel,
eWS_BoltAction,
eWS_ZoomedBoltAction,
eWS_ZoomIn,
eWS_ZoomOut,
eWS_ZoomOutReloadAuto,
eWS_ZoomOutReloadManual,
eWS_ZoomOutQSA,
eWS_ZoomOutMelee,
eWS_ZoomOutBoltAction,
eWS_ZoomOutCustomize,
eWS_Throwing,
eWS_Toss,
eWS_Melee,
eWS_Select,
eWS_Deselect,
eWS_Holding,
eWS_Activate,
eWS_Customize,
eWS_CustomizeIn,
eWS_CustomizeOut,
eWS_HolsterIn,
eWS_Holstered,
eWS_StartRestoreSelf,
eWS_StartRestoreTeamMate,
eWS_CancelRestore,
eWS_RestoreSelf,
eWS_RestoreTeamMate,
eWS_TryingRestoreSelf,
eWS_TryingRestoreTeamMate,
eWS_DropAmmoPack,
eWS_Resurrect,
eWS_ResetClipAmmo,
eWS_Last,
eWS_Num = eWS_Last
};
public:
void SetShootAmmo(int Value)
{
*(int*)((DWORD64) * (DWORD64*)((DWORD64)this + 0x48) + 0x10) = Value;
}
void SetNeedBoltAction(bool need) { *(bool*)((uintptr_t)this + 0xD3) = need; }