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Автор темы
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Внатуре никто не хитает(нет)
Летаем(и умираем с первой тычки) на фейклагах с экстендами пацаны
Демонстрация:
Летаем(и умираем с первой тычки) на фейклагах с экстендами пацаны
code_language.lua:
local ui = require("neverlose/pui")
ui.sidebar("\b54D1BE\bD154A6[lmao private]", "theater-masks")
local switches = {
enable,
}
local groups = {
main = ui.create("Main", "main")
}
switches.enable = groups.main:switch "Enable"
local pitch = ui.find("Aimbot", "Anti Aim", "Angles", "Pitch")
local yaw = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Offset")
local yaw_modifier = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw Modifier")
local extended = ui.find("Aimbot", "Anti Aim", "Angles", "Extended Angles")
local pitches = {
[1] = "Disabled",
[2] = "down",
[3] = "fake down",
[4] = "fake up"
}
local function private(phase)
if not switches.enable:get() then return end
extended:override(true)
if phase == 1 then
yaw:override(math.random(-10, 30))
pitch:override(pitches[math.random(2, 4)])
elseif phase == 2 then
yaw:override(math.random(-30, 10))
pitch:override(pitches[math.random(2, 4)])
elseif phase == 3 then
yaw:override(math.random(40, 60))
pitch:override(pitches[math.random(2, 4)])
elseif phase == 4 then
yaw:override(math.random(-60, -45))
pitch:override(pitches[math.random(2, 4)])
elseif phase == 5 then
yaw:override(math.random(-70, -65))
pitch:override(pitches[math.random(2, 4)])
elseif phase == 6 then
yaw:override(math.random(65, 70))
pitch:override(pitches[math.random(2, 4)])
end
end
events.createmove:set(function(cmd) private(math.random(1, 6)) end)
Демонстрация:
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