Исходник Аура пастенсива рекода ( не ласт билда )

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Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:

  • бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
  • маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
  • приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
  • обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.

Спасибо!

Код:
package ru.dedinside.modules.impl.combat;

import net.minecraft.block.BlockAir;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.material.Material;
import net.minecraft.client.entity.EntityOtherPlayerMP;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.entity.monster.EntityGolem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntitySquid;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemShield;
import net.minecraft.network.play.client.CPacketEntityAction;
import net.minecraft.network.play.client.CPacketHeldItemChange;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import org.lwjgl.util.vector.Vector2f;
import ru.dedinside.Expensive;
import ru.dedinside.event.EventTarget;
import ru.dedinside.event.events.impl.EventInteract;
import ru.dedinside.event.events.impl.EventMotion;
import ru.dedinside.event.events.impl.EventUpdate;
import ru.dedinside.modules.Module;
import ru.dedinside.modules.ModuleAnnotation;
import ru.dedinside.modules.Type;
import ru.dedinside.ui.dropui.setting.imp.BooleanSetting;
import ru.dedinside.ui.dropui.setting.imp.ModeSetting;
import ru.dedinside.ui.dropui.setting.imp.MultiBoxSetting;
import ru.dedinside.ui.dropui.setting.imp.SliderSetting;
import ru.dedinside.util.GCDFixUtility;
import ru.dedinside.util.math.AdvancedCast;
import ru.dedinside.util.math.RotationUtility;
import ru.dedinside.util.movement.MoveUtility;
import ru.dedinside.util.world.InventoryUtility;
import ru.dedinside.util.world.RayCastUtility;

import java.util.ArrayList;

@ModuleAnnotation(name = "Aura", desc = "�������� �����������", type = Type.Combat)
public class AuraModule extends Module {

    public static EntityLivingBase targetEntity;
    public boolean thisContextRotatedBefore;
    public float prevAdditionYaw;
    public static Vector2f rotation = new Vector2f();
    float minCPS = 0;
    public ModeSetting rotationModeSetting = new ModeSetting("Rotation Mode", "Matrix", "Matrix", "Sunrise");
    public SliderSetting attackDistanceSetting = new SliderSetting("Distance", 3.3f, .0f, 6.0f, 0.01f);
    public SliderSetting rotateDistanceSetting = new SliderSetting("Rotate Distance", 1.5f, .0f, 3.0f, 0.01f);

    public MultiBoxSetting targetSelectionSetting = new MultiBoxSetting("Targets Selection", new String[]{"Players", "Mobs", "Animals", "Villagers"});
    public BooleanSetting rayTraceSetting = new BooleanSetting("RayTrace", false);

    public BooleanSetting resolverSetting = new BooleanSetting("Resolver", false);

    public BooleanSetting onlyCriticalSetting = new BooleanSetting("Only Critical", true);
    public BooleanSetting waterCriticalSetting = new BooleanSetting("Water Critical", true, () -> onlyCriticalSetting.get());
    public BooleanSetting shieldBreakerSetting = new BooleanSetting("Shield Breaker", true);

    private int changeSlotCounter;

    public AuraModule() {
        add(rotationModeSetting, attackDistanceSetting, rotateDistanceSetting, targetSelectionSetting, rayTraceSetting, resolverSetting, onlyCriticalSetting,
                waterCriticalSetting, shieldBreakerSetting);
    }


    @EventTarget
    public void onInteractEntity(EventInteract e) {
        if (targetEntity != null) {
            e.cancel();
        }

    }

    @EventTarget
    public void onUpdateAura(EventUpdate eventUpdate) {
        if (resolverSetting.get()) {
            resolvePlayers();
        }
        onAura();
        if (resolverSetting.get()) {
            releaseResolver();
        }
    }

    @EventTarget
    public void onMotion(EventMotion eventMotion) {
        if (targetEntity != null) {
            mc.player.rotationYawHead = rotation.x;
            mc.player.renderYawOffset = rotation.x;
            eventMotion.setYaw(rotation.x);
            eventMotion.setPitch(rotation.y);
        }
    }

    public void onAura() {
        if (minCPS > 0) {
            minCPS--;
        }
        // valid check.
        if (targetEntity != null) {
            if (!isValidTarget(targetEntity)) {
                targetEntity = null;
            }
        }
        // finder target.
        if (targetEntity == null) targetEntity = findTarget();

        if (targetEntity == null) {
            rotation.x = mc.player.rotationYaw;
            rotation.y = mc.player.rotationPitch;
            return;
        }
        this.thisContextRotatedBefore = false;

        // attacking target.
        attackMethod(targetEntity);

        // rotation updating.
        getVectorRotation(targetEntity, false);
    }

    // attacking method.
    public void attackMethod(Entity entity) {
        if (whenFalling() && (minCPS == 0)) {

            if (getHitBox(entity, attackDistanceSetting.getFloatValue()) == null && rayTraceSetting.get()) {
                return;
            }
            mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.STOP_SPRINTING));
            getVectorRotation(entity, true);
            if (AdvancedCast.instance.getMouseOver(entity, rotation.x, rotation.y, attackDistanceSetting.getDoubleValue(), ignoreWalls()) == entity) {
                if (mc.player.isActiveItemStackBlocking()) mc.playerController.onStoppedUsingItem(mc.player);
                minCPS = 10;
                mc.playerController.attackEntity(mc.player, targetEntity);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.resetCooldown();
                breakShieldMethod((EntityPlayer) entity);
            }
        }
    }

    public void breakShieldMethod(EntityPlayer entity) {
        if (InventoryUtility.doesHotbarHaveAxe() && shieldBreakerSetting.get()) {
            int item = InventoryUtility.getAxe();
            if (entity != null && entity.getActiveItemStack().getItem() instanceof ItemShield) {
                mc.player.connection.sendPacket(new CPacketHeldItemChange(item));
                mc.playerController.attackEntity(mc.player, entity);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.resetCooldown();
                mc.player.connection.sendPacket(new CPacketHeldItemChange(mc.player.inventory.currentItem));
            }
        }
    }

    //method for rotation to target
    public void getVectorRotation(Entity entity, boolean attackContext) {
        this.thisContextRotatedBefore = true;

        Vec3d vec = getHitBox(entity, rotateDistanceSetting.getFloatValue() + attackDistanceSetting.getFloatValue());
        if (vec == null) {
            vec = entity.getPositionEyes(1);
        }

        float sensitivity = 1.0001f;
        double x, y, z;

        x = vec.x - mc.player.posX;
        y = vec.y - (mc.player.posY + mc.player.getEyeHeight());
        z = vec.z - mc.player.posZ;


        double dst = Math.sqrt(Math.pow(x, 2) + Math.pow(z, 2));

        float yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(z, x)) - 90);
        float pitchToTarget = (float) (-Math.toDegrees(Math.atan2(y, dst)));
        float yawDelta = MathHelper.wrapDegrees(yawToTarget - rotation.x) / sensitivity;
        float pitchDelta = (pitchToTarget - rotation.y) / sensitivity;

        if (yawDelta > 180) yawDelta = yawDelta - 180;

        if (Math.abs(yawDelta) < 180.0f) {
            float additionYaw = Math.min(Math.max(Math.abs(yawDelta), 1), 40);
            float additionPitch = Math.max(attackContext ? Math.abs(pitchDelta) : 1, rotationModeSetting.is("Sunrise") ? 1 : 3);
            if (Math.abs(additionYaw - this.prevAdditionYaw) <= 3.0f) {
                additionYaw = GCDFixUtility.getFixedRotation(this.prevAdditionYaw + 3.1f);
            }
            float yaw = rotation.x + (yawDelta > 0 ? additionYaw : -additionYaw) * sensitivity;
            float pitch = rotation.y + (pitchDelta > 0 ? additionPitch : -additionPitch) * sensitivity;

            pitch = MathHelper.clamp(pitch, -90, 90);

            rotation.x = yaw;
            rotation.y = pitch;
            prevAdditionYaw = additionYaw;
        }
    }

    public boolean ignoreWalls() {
        BlockPos pos = new BlockPos(mc.player.lastReportedPosX, mc.player.lastReportedPosY, mc.player.lastReportedPosZ);
        return mc.world.getBlockState(pos).getMaterial() == Material.AIR;
    }

    public boolean whenFalling() {
        boolean critWater = waterCriticalSetting.get() &&
                mc.world.getBlockState(new BlockPos(mc.player.posX, mc.player.posY, mc.player.posZ)).getBlock()
                        instanceof BlockLiquid && mc.world.getBlockState(new BlockPos(mc.player.posX, mc.player.posY + 1,
                mc.player.posZ)).getBlock() instanceof BlockAir;

        boolean reason = mc.player.isPotionActive(MobEffects.BLINDNESS) || mc.player.isOnLadder()
                || mc.player.isInWater() && !critWater || mc.player.isInWeb || mc.player.capabilities.isFlying;

        if (mc.player.getCooledAttackStrength(1.5f) < 0.92f) {
            return false;
        }

        if (onlyCriticalSetting.state && !reason) {
            if (MoveUtility.isBlockAboveHead() && mc.player.onGround && mc.player.fallDistance > 0) {
                return true;
            }

            return !mc.player.onGround && mc.player.fallDistance != Math.ceil(mc.player.fallDistance);
        }

        return true;
    }


    public EntityLivingBase findTarget() {

        ArrayList<EntityLivingBase> entity = new ArrayList<>();

        for (Entity player : mc.world.loadedEntityList) {
            if (!(player instanceof EntityLivingBase)) continue;
            if (isValidTarget((EntityLivingBase) player)) {
                entity.add((EntityLivingBase) player);
                continue;
            }
            entity.remove(player);
        }

        // sorting to distance
        entity.sort((e1, e2) -> {
            int dst1 = (int) (mc.player.getDistance(e1) * 1000);
            int dst2 = (int) (mc.player.getDistance(e2) * 1000);
            return dst1 - dst2;
        });
        return entity.isEmpty() ? null : entity.get(0);
    }

    public boolean isValidTarget(EntityLivingBase e) {

        if (e == this.mc.player)
            return false;
        if (e.isDead)
            return false;
        if (e.getHealth() <= 0)
            return false;
        if (e instanceof EntityArmorStand)
            return false;
        if (e instanceof EntityPlayer && !targetSelectionSetting.get(0))
            return false;
        if (Expensive.getInstance().friendManager.isFriend(e.getName()))
            return false;

        if (e instanceof EntityMob && !targetSelectionSetting.get(1))
            return false;
        if ((e instanceof EntityAnimal || e instanceof EntityGolem || e instanceof EntitySquid || e instanceof EntityVillager) && !targetSelectionSetting.get(2))
            return false;

        if (e instanceof EntityVillager && targetSelectionSetting.get(3))
            return false;

        if (!ignoreWalls()) {
            if (getHitBox(e, attackDistanceSetting.getDoubleValue() + rotateDistanceSetting.getDoubleValue()) == null) {
                return false;
            }
        } else
            return !(e.getDistance(mc.player) > attackDistanceSetting.getDoubleValue() + rotateDistanceSetting.getDoubleValue());


        return true;
    }

    public void resolvePlayers() {
        for (EntityPlayer player : mc.world.playerEntities) {
            if (player instanceof EntityOtherPlayerMP) {
                ((EntityOtherPlayerMP) player).resolve();
            }
        }
    }

    public void releaseResolver() {
        for (EntityPlayer player : mc.world.playerEntities) {
            if (player instanceof EntityOtherPlayerMP) {
                ((EntityOtherPlayerMP) player).releaseResolver();
            }
        }
    }

    public Vec3d getHitBox(Entity entity, double rotateDistance) {


        Vec3d vec = entity.getPositionVector().add(new Vec3d(0, MathHelper.clamp(entity.getEyeHeight() * (mc.player.getDistance(entity) / (attackDistanceSetting.getFloatValue() + rotateDistanceSetting.getFloatValue()) + entity.width), 0.2, mc.player.getEyeHeight()), 0));

        ArrayList<Vec3d> points = new ArrayList<>();
        points.add(vec);
        points.removeIf(point -> !isHitBoxVisible(entity, point, rotateDistance));
        if (points.isEmpty()) {
            return null;
        }
        points.sort((d1, d2) -> {
            Vector2f r1 = RotationUtility.getDeltaForCoord(rotation, d1);
            Vector2f r2 = RotationUtility.getDeltaForCoord(rotation, d2);
            float y1 = Math.abs(r1.y);
            float y2 = Math.abs(r2.y);
            return (int) ((y1 - y2) * 1000);
        });
        return points.get(0);
    }

    public boolean isHitBoxVisible(Entity target, Vec3d vector, double dst) {
        return RayCastUtility.getPointedEntity(RotationUtility.getRotationForCoord(vector), dst, 1, !ignoreWalls(),
                target) == target;
    }

    @Override
    public void onDisable() {
        targetEntity = null;
        rotation.x = mc.player.rotationYaw;
        rotation.y = mc.player.rotationPitch;
        super.onDisable();

    }
}
 
🪐 saturn solutions
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Резольвер в майнкрафте. А чего добились вы?
 
minced client
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Код:
package ru.dedinside.modules.impl.combat;

import net.minecraft.block.BlockAir;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.material.Material;
import net.minecraft.client.entity.EntityOtherPlayerMP;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.entity.monster.EntityGolem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntitySquid;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemShield;
import net.minecraft.network.play.client.CPacketEntityAction;
import net.minecraft.network.play.client.CPacketHeldItemChange;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import org.lwjgl.util.vector.Vector2f;
import ru.dedinside.Expensive;
import ru.dedinside.event.EventTarget;
import ru.dedinside.event.events.impl.EventInteract;
import ru.dedinside.event.events.impl.EventMotion;
import ru.dedinside.event.events.impl.EventUpdate;
import ru.dedinside.modules.Module;
import ru.dedinside.modules.ModuleAnnotation;
import ru.dedinside.modules.Type;
import ru.dedinside.ui.dropui.setting.imp.BooleanSetting;
import ru.dedinside.ui.dropui.setting.imp.ModeSetting;
import ru.dedinside.ui.dropui.setting.imp.MultiBoxSetting;
import ru.dedinside.ui.dropui.setting.imp.SliderSetting;
import ru.dedinside.util.GCDFixUtility;
import ru.dedinside.util.math.AdvancedCast;
import ru.dedinside.util.math.RotationUtility;
import ru.dedinside.util.movement.MoveUtility;
import ru.dedinside.util.world.InventoryUtility;
import ru.dedinside.util.world.RayCastUtility;

import java.util.ArrayList;

@ModuleAnnotation(name = "Aura", desc = "�������� �����������", type = Type.Combat)
public class AuraModule extends Module {

    public static EntityLivingBase targetEntity;
    public boolean thisContextRotatedBefore;
    public float prevAdditionYaw;
    public static Vector2f rotation = new Vector2f();
    float minCPS = 0;
    public ModeSetting rotationModeSetting = new ModeSetting("Rotation Mode", "Matrix", "Matrix", "Sunrise");
    public SliderSetting attackDistanceSetting = new SliderSetting("Distance", 3.3f, .0f, 6.0f, 0.01f);
    public SliderSetting rotateDistanceSetting = new SliderSetting("Rotate Distance", 1.5f, .0f, 3.0f, 0.01f);

    public MultiBoxSetting targetSelectionSetting = new MultiBoxSetting("Targets Selection", new String[]{"Players", "Mobs", "Animals", "Villagers"});
    public BooleanSetting rayTraceSetting = new BooleanSetting("RayTrace", false);

    public BooleanSetting resolverSetting = new BooleanSetting("Resolver", false);

    public BooleanSetting onlyCriticalSetting = new BooleanSetting("Only Critical", true);
    public BooleanSetting waterCriticalSetting = new BooleanSetting("Water Critical", true, () -> onlyCriticalSetting.get());
    public BooleanSetting shieldBreakerSetting = new BooleanSetting("Shield Breaker", true);

    private int changeSlotCounter;

    public AuraModule() {
        add(rotationModeSetting, attackDistanceSetting, rotateDistanceSetting, targetSelectionSetting, rayTraceSetting, resolverSetting, onlyCriticalSetting,
                waterCriticalSetting, shieldBreakerSetting);
    }


    @EventTarget
    public void onInteractEntity(EventInteract e) {
        if (targetEntity != null) {
            e.cancel();
        }

    }

    @EventTarget
    public void onUpdateAura(EventUpdate eventUpdate) {
        if (resolverSetting.get()) {
            resolvePlayers();
        }
        onAura();
        if (resolverSetting.get()) {
            releaseResolver();
        }
    }

    @EventTarget
    public void onMotion(EventMotion eventMotion) {
        if (targetEntity != null) {
            mc.player.rotationYawHead = rotation.x;
            mc.player.renderYawOffset = rotation.x;
            eventMotion.setYaw(rotation.x);
            eventMotion.setPitch(rotation.y);
        }
    }

    public void onAura() {
        if (minCPS > 0) {
            minCPS--;
        }
        // valid check.
        if (targetEntity != null) {
            if (!isValidTarget(targetEntity)) {
                targetEntity = null;
            }
        }
        // finder target.
        if (targetEntity == null) targetEntity = findTarget();

        if (targetEntity == null) {
            rotation.x = mc.player.rotationYaw;
            rotation.y = mc.player.rotationPitch;
            return;
        }
        this.thisContextRotatedBefore = false;

        // attacking target.
        attackMethod(targetEntity);

        // rotation updating.
        getVectorRotation(targetEntity, false);
    }

    // attacking method.
    public void attackMethod(Entity entity) {
        if (whenFalling() && (minCPS == 0)) {

            if (getHitBox(entity, attackDistanceSetting.getFloatValue()) == null && rayTraceSetting.get()) {
                return;
            }
            mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.STOP_SPRINTING));
            getVectorRotation(entity, true);
            if (AdvancedCast.instance.getMouseOver(entity, rotation.x, rotation.y, attackDistanceSetting.getDoubleValue(), ignoreWalls()) == entity) {
                if (mc.player.isActiveItemStackBlocking()) mc.playerController.onStoppedUsingItem(mc.player);
                minCPS = 10;
                mc.playerController.attackEntity(mc.player, targetEntity);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.resetCooldown();
                breakShieldMethod((EntityPlayer) entity);
            }
        }
    }

    public void breakShieldMethod(EntityPlayer entity) {
        if (InventoryUtility.doesHotbarHaveAxe() && shieldBreakerSetting.get()) {
            int item = InventoryUtility.getAxe();
            if (entity != null && entity.getActiveItemStack().getItem() instanceof ItemShield) {
                mc.player.connection.sendPacket(new CPacketHeldItemChange(item));
                mc.playerController.attackEntity(mc.player, entity);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.resetCooldown();
                mc.player.connection.sendPacket(new CPacketHeldItemChange(mc.player.inventory.currentItem));
            }
        }
    }

    //method for rotation to target
    public void getVectorRotation(Entity entity, boolean attackContext) {
        this.thisContextRotatedBefore = true;

        Vec3d vec = getHitBox(entity, rotateDistanceSetting.getFloatValue() + attackDistanceSetting.getFloatValue());
        if (vec == null) {
            vec = entity.getPositionEyes(1);
        }

        float sensitivity = 1.0001f;
        double x, y, z;

        x = vec.x - mc.player.posX;
        y = vec.y - (mc.player.posY + mc.player.getEyeHeight());
        z = vec.z - mc.player.posZ;


        double dst = Math.sqrt(Math.pow(x, 2) + Math.pow(z, 2));

        float yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(z, x)) - 90);
        float pitchToTarget = (float) (-Math.toDegrees(Math.atan2(y, dst)));
        float yawDelta = MathHelper.wrapDegrees(yawToTarget - rotation.x) / sensitivity;
        float pitchDelta = (pitchToTarget - rotation.y) / sensitivity;

        if (yawDelta > 180) yawDelta = yawDelta - 180;

        if (Math.abs(yawDelta) < 180.0f) {
            float additionYaw = Math.min(Math.max(Math.abs(yawDelta), 1), 40);
            float additionPitch = Math.max(attackContext ? Math.abs(pitchDelta) : 1, rotationModeSetting.is("Sunrise") ? 1 : 3);
            if (Math.abs(additionYaw - this.prevAdditionYaw) <= 3.0f) {
                additionYaw = GCDFixUtility.getFixedRotation(this.prevAdditionYaw + 3.1f);
            }
            float yaw = rotation.x + (yawDelta > 0 ? additionYaw : -additionYaw) * sensitivity;
            float pitch = rotation.y + (pitchDelta > 0 ? additionPitch : -additionPitch) * sensitivity;

            pitch = MathHelper.clamp(pitch, -90, 90);

            rotation.x = yaw;
            rotation.y = pitch;
            prevAdditionYaw = additionYaw;
        }
    }

    public boolean ignoreWalls() {
        BlockPos pos = new BlockPos(mc.player.lastReportedPosX, mc.player.lastReportedPosY, mc.player.lastReportedPosZ);
        return mc.world.getBlockState(pos).getMaterial() == Material.AIR;
    }

    public boolean whenFalling() {
        boolean critWater = waterCriticalSetting.get() &&
                mc.world.getBlockState(new BlockPos(mc.player.posX, mc.player.posY, mc.player.posZ)).getBlock()
                        instanceof BlockLiquid && mc.world.getBlockState(new BlockPos(mc.player.posX, mc.player.posY + 1,
                mc.player.posZ)).getBlock() instanceof BlockAir;

        boolean reason = mc.player.isPotionActive(MobEffects.BLINDNESS) || mc.player.isOnLadder()
                || mc.player.isInWater() && !critWater || mc.player.isInWeb || mc.player.capabilities.isFlying;

        if (mc.player.getCooledAttackStrength(1.5f) < 0.92f) {
            return false;
        }

        if (onlyCriticalSetting.state && !reason) {
            if (MoveUtility.isBlockAboveHead() && mc.player.onGround && mc.player.fallDistance > 0) {
                return true;
            }

            return !mc.player.onGround && mc.player.fallDistance != Math.ceil(mc.player.fallDistance);
        }

        return true;
    }


    public EntityLivingBase findTarget() {

        ArrayList<EntityLivingBase> entity = new ArrayList<>();

        for (Entity player : mc.world.loadedEntityList) {
            if (!(player instanceof EntityLivingBase)) continue;
            if (isValidTarget((EntityLivingBase) player)) {
                entity.add((EntityLivingBase) player);
                continue;
            }
            entity.remove(player);
        }

        // sorting to distance
        entity.sort((e1, e2) -> {
            int dst1 = (int) (mc.player.getDistance(e1) * 1000);
            int dst2 = (int) (mc.player.getDistance(e2) * 1000);
            return dst1 - dst2;
        });
        return entity.isEmpty() ? null : entity.get(0);
    }

    public boolean isValidTarget(EntityLivingBase e) {

        if (e == this.mc.player)
            return false;
        if (e.isDead)
            return false;
        if (e.getHealth() <= 0)
            return false;
        if (e instanceof EntityArmorStand)
            return false;
        if (e instanceof EntityPlayer && !targetSelectionSetting.get(0))
            return false;
        if (Expensive.getInstance().friendManager.isFriend(e.getName()))
            return false;

        if (e instanceof EntityMob && !targetSelectionSetting.get(1))
            return false;
        if ((e instanceof EntityAnimal || e instanceof EntityGolem || e instanceof EntitySquid || e instanceof EntityVillager) && !targetSelectionSetting.get(2))
            return false;

        if (e instanceof EntityVillager && targetSelectionSetting.get(3))
            return false;

        if (!ignoreWalls()) {
            if (getHitBox(e, attackDistanceSetting.getDoubleValue() + rotateDistanceSetting.getDoubleValue()) == null) {
                return false;
            }
        } else
            return !(e.getDistance(mc.player) > attackDistanceSetting.getDoubleValue() + rotateDistanceSetting.getDoubleValue());


        return true;
    }

    public void resolvePlayers() {
        for (EntityPlayer player : mc.world.playerEntities) {
            if (player instanceof EntityOtherPlayerMP) {
                ((EntityOtherPlayerMP) player).resolve();
            }
        }
    }

    public void releaseResolver() {
        for (EntityPlayer player : mc.world.playerEntities) {
            if (player instanceof EntityOtherPlayerMP) {
                ((EntityOtherPlayerMP) player).releaseResolver();
            }
        }
    }

    public Vec3d getHitBox(Entity entity, double rotateDistance) {


        Vec3d vec = entity.getPositionVector().add(new Vec3d(0, MathHelper.clamp(entity.getEyeHeight() * (mc.player.getDistance(entity) / (attackDistanceSetting.getFloatValue() + rotateDistanceSetting.getFloatValue()) + entity.width), 0.2, mc.player.getEyeHeight()), 0));

        ArrayList<Vec3d> points = new ArrayList<>();
        points.add(vec);
        points.removeIf(point -> !isHitBoxVisible(entity, point, rotateDistance));
        if (points.isEmpty()) {
            return null;
        }
        points.sort((d1, d2) -> {
            Vector2f r1 = RotationUtility.getDeltaForCoord(rotation, d1);
            Vector2f r2 = RotationUtility.getDeltaForCoord(rotation, d2);
            float y1 = Math.abs(r1.y);
            float y2 = Math.abs(r2.y);
            return (int) ((y1 - y2) * 1000);
        });
        return points.get(0);
    }

    public boolean isHitBoxVisible(Entity target, Vec3d vector, double dst) {
        return RayCastUtility.getPointedEntity(RotationUtility.getRotationForCoord(vector), dst, 1, !ignoreWalls(),
                target) == target;
    }

    @Override
    public void onDisable() {
        targetEntity = null;
        rotation.x = mc.player.rotationYaw;
        rotation.y = mc.player.rotationPitch;
        super.onDisable();

    }
}
ВекСайд аура, ты такая крутая, что она и у пчолкина, и у дединсайда, и у феликса в софте.
 
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ВекСайд аура, ты такая крутая, что она и у пчолкина, и у дединсайда, и у феликса в софте.
ооо да я крутой слил сурсы нурпуктана, целестуна и экспенсива
 
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Код:
package ru.dedinside.modules.impl.combat;

import net.minecraft.block.BlockAir;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.material.Material;
import net.minecraft.client.entity.EntityOtherPlayerMP;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.entity.monster.EntityGolem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntitySquid;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemShield;
import net.minecraft.network.play.client.CPacketEntityAction;
import net.minecraft.network.play.client.CPacketHeldItemChange;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import org.lwjgl.util.vector.Vector2f;
import ru.dedinside.Expensive;
import ru.dedinside.event.EventTarget;
import ru.dedinside.event.events.impl.EventInteract;
import ru.dedinside.event.events.impl.EventMotion;
import ru.dedinside.event.events.impl.EventUpdate;
import ru.dedinside.modules.Module;
import ru.dedinside.modules.ModuleAnnotation;
import ru.dedinside.modules.Type;
import ru.dedinside.ui.dropui.setting.imp.BooleanSetting;
import ru.dedinside.ui.dropui.setting.imp.ModeSetting;
import ru.dedinside.ui.dropui.setting.imp.MultiBoxSetting;
import ru.dedinside.ui.dropui.setting.imp.SliderSetting;
import ru.dedinside.util.GCDFixUtility;
import ru.dedinside.util.math.AdvancedCast;
import ru.dedinside.util.math.RotationUtility;
import ru.dedinside.util.movement.MoveUtility;
import ru.dedinside.util.world.InventoryUtility;
import ru.dedinside.util.world.RayCastUtility;

import java.util.ArrayList;

@ModuleAnnotation(name = "Aura", desc = "�������� �����������", type = Type.Combat)
public class AuraModule extends Module {

    public static EntityLivingBase targetEntity;
    public boolean thisContextRotatedBefore;
    public float prevAdditionYaw;
    public static Vector2f rotation = new Vector2f();
    float minCPS = 0;
    public ModeSetting rotationModeSetting = new ModeSetting("Rotation Mode", "Matrix", "Matrix", "Sunrise");
    public SliderSetting attackDistanceSetting = new SliderSetting("Distance", 3.3f, .0f, 6.0f, 0.01f);
    public SliderSetting rotateDistanceSetting = new SliderSetting("Rotate Distance", 1.5f, .0f, 3.0f, 0.01f);

    public MultiBoxSetting targetSelectionSetting = new MultiBoxSetting("Targets Selection", new String[]{"Players", "Mobs", "Animals", "Villagers"});
    public BooleanSetting rayTraceSetting = new BooleanSetting("RayTrace", false);

    public BooleanSetting resolverSetting = new BooleanSetting("Resolver", false);

    public BooleanSetting onlyCriticalSetting = new BooleanSetting("Only Critical", true);
    public BooleanSetting waterCriticalSetting = new BooleanSetting("Water Critical", true, () -> onlyCriticalSetting.get());
    public BooleanSetting shieldBreakerSetting = new BooleanSetting("Shield Breaker", true);

    private int changeSlotCounter;

    public AuraModule() {
        add(rotationModeSetting, attackDistanceSetting, rotateDistanceSetting, targetSelectionSetting, rayTraceSetting, resolverSetting, onlyCriticalSetting,
                waterCriticalSetting, shieldBreakerSetting);
    }


    @EventTarget
    public void onInteractEntity(EventInteract e) {
        if (targetEntity != null) {
            e.cancel();
        }

    }

    @EventTarget
    public void onUpdateAura(EventUpdate eventUpdate) {
        if (resolverSetting.get()) {
            resolvePlayers();
        }
        onAura();
        if (resolverSetting.get()) {
            releaseResolver();
        }
    }

    @EventTarget
    public void onMotion(EventMotion eventMotion) {
        if (targetEntity != null) {
            mc.player.rotationYawHead = rotation.x;
            mc.player.renderYawOffset = rotation.x;
            eventMotion.setYaw(rotation.x);
            eventMotion.setPitch(rotation.y);
        }
    }

    public void onAura() {
        if (minCPS > 0) {
            minCPS--;
        }
        // valid check.
        if (targetEntity != null) {
            if (!isValidTarget(targetEntity)) {
                targetEntity = null;
            }
        }
        // finder target.
        if (targetEntity == null) targetEntity = findTarget();

        if (targetEntity == null) {
            rotation.x = mc.player.rotationYaw;
            rotation.y = mc.player.rotationPitch;
            return;
        }
        this.thisContextRotatedBefore = false;

        // attacking target.
        attackMethod(targetEntity);

        // rotation updating.
        getVectorRotation(targetEntity, false);
    }

    // attacking method.
    public void attackMethod(Entity entity) {
        if (whenFalling() && (minCPS == 0)) {

            if (getHitBox(entity, attackDistanceSetting.getFloatValue()) == null && rayTraceSetting.get()) {
                return;
            }
            mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.STOP_SPRINTING));
            getVectorRotation(entity, true);
            if (AdvancedCast.instance.getMouseOver(entity, rotation.x, rotation.y, attackDistanceSetting.getDoubleValue(), ignoreWalls()) == entity) {
                if (mc.player.isActiveItemStackBlocking()) mc.playerController.onStoppedUsingItem(mc.player);
                minCPS = 10;
                mc.playerController.attackEntity(mc.player, targetEntity);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.resetCooldown();
                breakShieldMethod((EntityPlayer) entity);
            }
        }
    }

    public void breakShieldMethod(EntityPlayer entity) {
        if (InventoryUtility.doesHotbarHaveAxe() && shieldBreakerSetting.get()) {
            int item = InventoryUtility.getAxe();
            if (entity != null && entity.getActiveItemStack().getItem() instanceof ItemShield) {
                mc.player.connection.sendPacket(new CPacketHeldItemChange(item));
                mc.playerController.attackEntity(mc.player, entity);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.resetCooldown();
                mc.player.connection.sendPacket(new CPacketHeldItemChange(mc.player.inventory.currentItem));
            }
        }
    }

    //method for rotation to target
    public void getVectorRotation(Entity entity, boolean attackContext) {
        this.thisContextRotatedBefore = true;

        Vec3d vec = getHitBox(entity, rotateDistanceSetting.getFloatValue() + attackDistanceSetting.getFloatValue());
        if (vec == null) {
            vec = entity.getPositionEyes(1);
        }

        float sensitivity = 1.0001f;
        double x, y, z;

        x = vec.x - mc.player.posX;
        y = vec.y - (mc.player.posY + mc.player.getEyeHeight());
        z = vec.z - mc.player.posZ;


        double dst = Math.sqrt(Math.pow(x, 2) + Math.pow(z, 2));

        float yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(z, x)) - 90);
        float pitchToTarget = (float) (-Math.toDegrees(Math.atan2(y, dst)));
        float yawDelta = MathHelper.wrapDegrees(yawToTarget - rotation.x) / sensitivity;
        float pitchDelta = (pitchToTarget - rotation.y) / sensitivity;

        if (yawDelta > 180) yawDelta = yawDelta - 180;

        if (Math.abs(yawDelta) < 180.0f) {
            float additionYaw = Math.min(Math.max(Math.abs(yawDelta), 1), 40);
            float additionPitch = Math.max(attackContext ? Math.abs(pitchDelta) : 1, rotationModeSetting.is("Sunrise") ? 1 : 3);
            if (Math.abs(additionYaw - this.prevAdditionYaw) <= 3.0f) {
                additionYaw = GCDFixUtility.getFixedRotation(this.prevAdditionYaw + 3.1f);
            }
            float yaw = rotation.x + (yawDelta > 0 ? additionYaw : -additionYaw) * sensitivity;
            float pitch = rotation.y + (pitchDelta > 0 ? additionPitch : -additionPitch) * sensitivity;

            pitch = MathHelper.clamp(pitch, -90, 90);

            rotation.x = yaw;
            rotation.y = pitch;
            prevAdditionYaw = additionYaw;
        }
    }

    public boolean ignoreWalls() {
        BlockPos pos = new BlockPos(mc.player.lastReportedPosX, mc.player.lastReportedPosY, mc.player.lastReportedPosZ);
        return mc.world.getBlockState(pos).getMaterial() == Material.AIR;
    }

    public boolean whenFalling() {
        boolean critWater = waterCriticalSetting.get() &&
                mc.world.getBlockState(new BlockPos(mc.player.posX, mc.player.posY, mc.player.posZ)).getBlock()
                        instanceof BlockLiquid && mc.world.getBlockState(new BlockPos(mc.player.posX, mc.player.posY + 1,
                mc.player.posZ)).getBlock() instanceof BlockAir;

        boolean reason = mc.player.isPotionActive(MobEffects.BLINDNESS) || mc.player.isOnLadder()
                || mc.player.isInWater() && !critWater || mc.player.isInWeb || mc.player.capabilities.isFlying;

        if (mc.player.getCooledAttackStrength(1.5f) < 0.92f) {
            return false;
        }

        if (onlyCriticalSetting.state && !reason) {
            if (MoveUtility.isBlockAboveHead() && mc.player.onGround && mc.player.fallDistance > 0) {
                return true;
            }

            return !mc.player.onGround && mc.player.fallDistance != Math.ceil(mc.player.fallDistance);
        }

        return true;
    }


    public EntityLivingBase findTarget() {

        ArrayList<EntityLivingBase> entity = new ArrayList<>();

        for (Entity player : mc.world.loadedEntityList) {
            if (!(player instanceof EntityLivingBase)) continue;
            if (isValidTarget((EntityLivingBase) player)) {
                entity.add((EntityLivingBase) player);
                continue;
            }
            entity.remove(player);
        }

        // sorting to distance
        entity.sort((e1, e2) -> {
            int dst1 = (int) (mc.player.getDistance(e1) * 1000);
            int dst2 = (int) (mc.player.getDistance(e2) * 1000);
            return dst1 - dst2;
        });
        return entity.isEmpty() ? null : entity.get(0);
    }

    public boolean isValidTarget(EntityLivingBase e) {

        if (e == this.mc.player)
            return false;
        if (e.isDead)
            return false;
        if (e.getHealth() <= 0)
            return false;
        if (e instanceof EntityArmorStand)
            return false;
        if (e instanceof EntityPlayer && !targetSelectionSetting.get(0))
            return false;
        if (Expensive.getInstance().friendManager.isFriend(e.getName()))
            return false;

        if (e instanceof EntityMob && !targetSelectionSetting.get(1))
            return false;
        if ((e instanceof EntityAnimal || e instanceof EntityGolem || e instanceof EntitySquid || e instanceof EntityVillager) && !targetSelectionSetting.get(2))
            return false;

        if (e instanceof EntityVillager && targetSelectionSetting.get(3))
            return false;

        if (!ignoreWalls()) {
            if (getHitBox(e, attackDistanceSetting.getDoubleValue() + rotateDistanceSetting.getDoubleValue()) == null) {
                return false;
            }
        } else
            return !(e.getDistance(mc.player) > attackDistanceSetting.getDoubleValue() + rotateDistanceSetting.getDoubleValue());


        return true;
    }

    public void resolvePlayers() {
        for (EntityPlayer player : mc.world.playerEntities) {
            if (player instanceof EntityOtherPlayerMP) {
                ((EntityOtherPlayerMP) player).resolve();
            }
        }
    }

    public void releaseResolver() {
        for (EntityPlayer player : mc.world.playerEntities) {
            if (player instanceof EntityOtherPlayerMP) {
                ((EntityOtherPlayerMP) player).releaseResolver();
            }
        }
    }

    public Vec3d getHitBox(Entity entity, double rotateDistance) {


        Vec3d vec = entity.getPositionVector().add(new Vec3d(0, MathHelper.clamp(entity.getEyeHeight() * (mc.player.getDistance(entity) / (attackDistanceSetting.getFloatValue() + rotateDistanceSetting.getFloatValue()) + entity.width), 0.2, mc.player.getEyeHeight()), 0));

        ArrayList<Vec3d> points = new ArrayList<>();
        points.add(vec);
        points.removeIf(point -> !isHitBoxVisible(entity, point, rotateDistance));
        if (points.isEmpty()) {
            return null;
        }
        points.sort((d1, d2) -> {
            Vector2f r1 = RotationUtility.getDeltaForCoord(rotation, d1);
            Vector2f r2 = RotationUtility.getDeltaForCoord(rotation, d2);
            float y1 = Math.abs(r1.y);
            float y2 = Math.abs(r2.y);
            return (int) ((y1 - y2) * 1000);
        });
        return points.get(0);
    }

    public boolean isHitBoxVisible(Entity target, Vec3d vector, double dst) {
        return RayCastUtility.getPointedEntity(RotationUtility.getRotationForCoord(vector), dst, 1, !ignoreWalls(),
                target) == target;
    }

    @Override
    public void onDisable() {
        targetEntity = null;
        rotation.x = mc.player.rotationYaw;
        rotation.y = mc.player.rotationPitch;
        super.onDisable();

    }
}
Ура спащу в свой клиент!!!
 
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Код:
package ru.dedinside.modules.impl.combat;

import net.minecraft.block.BlockAir;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.material.Material;
import net.minecraft.client.entity.EntityOtherPlayerMP;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.entity.monster.EntityGolem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntitySquid;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemShield;
import net.minecraft.network.play.client.CPacketEntityAction;
import net.minecraft.network.play.client.CPacketHeldItemChange;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import org.lwjgl.util.vector.Vector2f;
import ru.dedinside.Expensive;
import ru.dedinside.event.EventTarget;
import ru.dedinside.event.events.impl.EventInteract;
import ru.dedinside.event.events.impl.EventMotion;
import ru.dedinside.event.events.impl.EventUpdate;
import ru.dedinside.modules.Module;
import ru.dedinside.modules.ModuleAnnotation;
import ru.dedinside.modules.Type;
import ru.dedinside.ui.dropui.setting.imp.BooleanSetting;
import ru.dedinside.ui.dropui.setting.imp.ModeSetting;
import ru.dedinside.ui.dropui.setting.imp.MultiBoxSetting;
import ru.dedinside.ui.dropui.setting.imp.SliderSetting;
import ru.dedinside.util.GCDFixUtility;
import ru.dedinside.util.math.AdvancedCast;
import ru.dedinside.util.math.RotationUtility;
import ru.dedinside.util.movement.MoveUtility;
import ru.dedinside.util.world.InventoryUtility;
import ru.dedinside.util.world.RayCastUtility;

import java.util.ArrayList;

@ModuleAnnotation(name = "Aura", desc = "�������� �����������", type = Type.Combat)
public class AuraModule extends Module {

    public static EntityLivingBase targetEntity;
    public boolean thisContextRotatedBefore;
    public float prevAdditionYaw;
    public static Vector2f rotation = new Vector2f();
    float minCPS = 0;
    public ModeSetting rotationModeSetting = new ModeSetting("Rotation Mode", "Matrix", "Matrix", "Sunrise");
    public SliderSetting attackDistanceSetting = new SliderSetting("Distance", 3.3f, .0f, 6.0f, 0.01f);
    public SliderSetting rotateDistanceSetting = new SliderSetting("Rotate Distance", 1.5f, .0f, 3.0f, 0.01f);

    public MultiBoxSetting targetSelectionSetting = new MultiBoxSetting("Targets Selection", new String[]{"Players", "Mobs", "Animals", "Villagers"});
    public BooleanSetting rayTraceSetting = new BooleanSetting("RayTrace", false);

    public BooleanSetting resolverSetting = new BooleanSetting("Resolver", false);

    public BooleanSetting onlyCriticalSetting = new BooleanSetting("Only Critical", true);
    public BooleanSetting waterCriticalSetting = new BooleanSetting("Water Critical", true, () -> onlyCriticalSetting.get());
    public BooleanSetting shieldBreakerSetting = new BooleanSetting("Shield Breaker", true);

    private int changeSlotCounter;

    public AuraModule() {
        add(rotationModeSetting, attackDistanceSetting, rotateDistanceSetting, targetSelectionSetting, rayTraceSetting, resolverSetting, onlyCriticalSetting,
                waterCriticalSetting, shieldBreakerSetting);
    }


    @EventTarget
    public void onInteractEntity(EventInteract e) {
        if (targetEntity != null) {
            e.cancel();
        }

    }

    @EventTarget
    public void onUpdateAura(EventUpdate eventUpdate) {
        if (resolverSetting.get()) {
            resolvePlayers();
        }
        onAura();
        if (resolverSetting.get()) {
            releaseResolver();
        }
    }

    @EventTarget
    public void onMotion(EventMotion eventMotion) {
        if (targetEntity != null) {
            mc.player.rotationYawHead = rotation.x;
            mc.player.renderYawOffset = rotation.x;
            eventMotion.setYaw(rotation.x);
            eventMotion.setPitch(rotation.y);
        }
    }

    public void onAura() {
        if (minCPS > 0) {
            minCPS--;
        }
        // valid check.
        if (targetEntity != null) {
            if (!isValidTarget(targetEntity)) {
                targetEntity = null;
            }
        }
        // finder target.
        if (targetEntity == null) targetEntity = findTarget();

        if (targetEntity == null) {
            rotation.x = mc.player.rotationYaw;
            rotation.y = mc.player.rotationPitch;
            return;
        }
        this.thisContextRotatedBefore = false;

        // attacking target.
        attackMethod(targetEntity);

        // rotation updating.
        getVectorRotation(targetEntity, false);
    }

    // attacking method.
    public void attackMethod(Entity entity) {
        if (whenFalling() && (minCPS == 0)) {

            if (getHitBox(entity, attackDistanceSetting.getFloatValue()) == null && rayTraceSetting.get()) {
                return;
            }
            mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.STOP_SPRINTING));
            getVectorRotation(entity, true);
            if (AdvancedCast.instance.getMouseOver(entity, rotation.x, rotation.y, attackDistanceSetting.getDoubleValue(), ignoreWalls()) == entity) {
                if (mc.player.isActiveItemStackBlocking()) mc.playerController.onStoppedUsingItem(mc.player);
                minCPS = 10;
                mc.playerController.attackEntity(mc.player, targetEntity);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.resetCooldown();
                breakShieldMethod((EntityPlayer) entity);
            }
        }
    }

    public void breakShieldMethod(EntityPlayer entity) {
        if (InventoryUtility.doesHotbarHaveAxe() && shieldBreakerSetting.get()) {
            int item = InventoryUtility.getAxe();
            if (entity != null && entity.getActiveItemStack().getItem() instanceof ItemShield) {
                mc.player.connection.sendPacket(new CPacketHeldItemChange(item));
                mc.playerController.attackEntity(mc.player, entity);
                mc.player.swingArm(EnumHand.MAIN_HAND);
                mc.player.resetCooldown();
                mc.player.connection.sendPacket(new CPacketHeldItemChange(mc.player.inventory.currentItem));
            }
        }
    }

    //method for rotation to target
    public void getVectorRotation(Entity entity, boolean attackContext) {
        this.thisContextRotatedBefore = true;

        Vec3d vec = getHitBox(entity, rotateDistanceSetting.getFloatValue() + attackDistanceSetting.getFloatValue());
        if (vec == null) {
            vec = entity.getPositionEyes(1);
        }

        float sensitivity = 1.0001f;
        double x, y, z;

        x = vec.x - mc.player.posX;
        y = vec.y - (mc.player.posY + mc.player.getEyeHeight());
        z = vec.z - mc.player.posZ;


        double dst = Math.sqrt(Math.pow(x, 2) + Math.pow(z, 2));

        float yawToTarget = (float) MathHelper.wrapDegrees(Math.toDegrees(Math.atan2(z, x)) - 90);
        float pitchToTarget = (float) (-Math.toDegrees(Math.atan2(y, dst)));
        float yawDelta = MathHelper.wrapDegrees(yawToTarget - rotation.x) / sensitivity;
        float pitchDelta = (pitchToTarget - rotation.y) / sensitivity;

        if (yawDelta > 180) yawDelta = yawDelta - 180;

        if (Math.abs(yawDelta) < 180.0f) {
            float additionYaw = Math.min(Math.max(Math.abs(yawDelta), 1), 40);
            float additionPitch = Math.max(attackContext ? Math.abs(pitchDelta) : 1, rotationModeSetting.is("Sunrise") ? 1 : 3);
            if (Math.abs(additionYaw - this.prevAdditionYaw) <= 3.0f) {
                additionYaw = GCDFixUtility.getFixedRotation(this.prevAdditionYaw + 3.1f);
            }
            float yaw = rotation.x + (yawDelta > 0 ? additionYaw : -additionYaw) * sensitivity;
            float pitch = rotation.y + (pitchDelta > 0 ? additionPitch : -additionPitch) * sensitivity;

            pitch = MathHelper.clamp(pitch, -90, 90);

            rotation.x = yaw;
            rotation.y = pitch;
            prevAdditionYaw = additionYaw;
        }
    }

    public boolean ignoreWalls() {
        BlockPos pos = new BlockPos(mc.player.lastReportedPosX, mc.player.lastReportedPosY, mc.player.lastReportedPosZ);
        return mc.world.getBlockState(pos).getMaterial() == Material.AIR;
    }

    public boolean whenFalling() {
        boolean critWater = waterCriticalSetting.get() &&
                mc.world.getBlockState(new BlockPos(mc.player.posX, mc.player.posY, mc.player.posZ)).getBlock()
                        instanceof BlockLiquid && mc.world.getBlockState(new BlockPos(mc.player.posX, mc.player.posY + 1,
                mc.player.posZ)).getBlock() instanceof BlockAir;

        boolean reason = mc.player.isPotionActive(MobEffects.BLINDNESS) || mc.player.isOnLadder()
                || mc.player.isInWater() && !critWater || mc.player.isInWeb || mc.player.capabilities.isFlying;

        if (mc.player.getCooledAttackStrength(1.5f) < 0.92f) {
            return false;
        }

        if (onlyCriticalSetting.state && !reason) {
            if (MoveUtility.isBlockAboveHead() && mc.player.onGround && mc.player.fallDistance > 0) {
                return true;
            }

            return !mc.player.onGround && mc.player.fallDistance != Math.ceil(mc.player.fallDistance);
        }

        return true;
    }


    public EntityLivingBase findTarget() {

        ArrayList<EntityLivingBase> entity = new ArrayList<>();

        for (Entity player : mc.world.loadedEntityList) {
            if (!(player instanceof EntityLivingBase)) continue;
            if (isValidTarget((EntityLivingBase) player)) {
                entity.add((EntityLivingBase) player);
                continue;
            }
            entity.remove(player);
        }

        // sorting to distance
        entity.sort((e1, e2) -> {
            int dst1 = (int) (mc.player.getDistance(e1) * 1000);
            int dst2 = (int) (mc.player.getDistance(e2) * 1000);
            return dst1 - dst2;
        });
        return entity.isEmpty() ? null : entity.get(0);
    }

    public boolean isValidTarget(EntityLivingBase e) {

        if (e == this.mc.player)
            return false;
        if (e.isDead)
            return false;
        if (e.getHealth() <= 0)
            return false;
        if (e instanceof EntityArmorStand)
            return false;
        if (e instanceof EntityPlayer && !targetSelectionSetting.get(0))
            return false;
        if (Expensive.getInstance().friendManager.isFriend(e.getName()))
            return false;

        if (e instanceof EntityMob && !targetSelectionSetting.get(1))
            return false;
        if ((e instanceof EntityAnimal || e instanceof EntityGolem || e instanceof EntitySquid || e instanceof EntityVillager) && !targetSelectionSetting.get(2))
            return false;

        if (e instanceof EntityVillager && targetSelectionSetting.get(3))
            return false;

        if (!ignoreWalls()) {
            if (getHitBox(e, attackDistanceSetting.getDoubleValue() + rotateDistanceSetting.getDoubleValue()) == null) {
                return false;
            }
        } else
            return !(e.getDistance(mc.player) > attackDistanceSetting.getDoubleValue() + rotateDistanceSetting.getDoubleValue());


        return true;
    }

    public void resolvePlayers() {
        for (EntityPlayer player : mc.world.playerEntities) {
            if (player instanceof EntityOtherPlayerMP) {
                ((EntityOtherPlayerMP) player).resolve();
            }
        }
    }

    public void releaseResolver() {
        for (EntityPlayer player : mc.world.playerEntities) {
            if (player instanceof EntityOtherPlayerMP) {
                ((EntityOtherPlayerMP) player).releaseResolver();
            }
        }
    }

    public Vec3d getHitBox(Entity entity, double rotateDistance) {


        Vec3d vec = entity.getPositionVector().add(new Vec3d(0, MathHelper.clamp(entity.getEyeHeight() * (mc.player.getDistance(entity) / (attackDistanceSetting.getFloatValue() + rotateDistanceSetting.getFloatValue()) + entity.width), 0.2, mc.player.getEyeHeight()), 0));

        ArrayList<Vec3d> points = new ArrayList<>();
        points.add(vec);
        points.removeIf(point -> !isHitBoxVisible(entity, point, rotateDistance));
        if (points.isEmpty()) {
            return null;
        }
        points.sort((d1, d2) -> {
            Vector2f r1 = RotationUtility.getDeltaForCoord(rotation, d1);
            Vector2f r2 = RotationUtility.getDeltaForCoord(rotation, d2);
            float y1 = Math.abs(r1.y);
            float y2 = Math.abs(r2.y);
            return (int) ((y1 - y2) * 1000);
        });
        return points.get(0);
    }

    public boolean isHitBoxVisible(Entity target, Vec3d vector, double dst) {
        return RayCastUtility.getPointedEntity(RotationUtility.getRotationForCoord(vector), dst, 1, !ignoreWalls(),
                target) == target;
    }

    @Override
    public void onDisable() {
        targetEntity = null;
        rotation.x = mc.player.rotationYaw;
        rotation.y = mc.player.rotationPitch;
        super.onDisable();

    }
}
когда уже в читах на 1.8 появится вексайд аура?????
 
Сверху Снизу