UE5 Asset Defender: Top Down Shooter

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V5.0+
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Трейлер / Trailer:

Defender - это шаблон шутера с более чем 120 блюпринтами, такими как продвинутый искусственный интеллект противника, динамическая шкала здоровья, ragdoll, система лута, текст урона, вспышка урона, система сохранения/загрузки, а также множество других "шедевральных" функций.

Технические детали / Technical Details:

FEATURES
  • %100 Blueprint and well commented
  • Includes Paragon Murdock and Paragon Wraith
  • Educational blueprint design with a lot of examples
  • Component-based design. You can use in-game components to any games you want.
  • Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
  • Partitioned Save/Load System
  • Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner
  • Melee system and melee enemies like gruntling, spiderling and spider boss!
  • Different weapons like AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle
  • Vending Machine for the player to purchase weapons with in-game currency.
  • Actor flashing when taking damage with DamageFlashComp
  • DissolveComp to Material based dissolve in Characters
  • Improved damage text to show damage on actors.
  • Adaptive camera blueprint.
  • Outline material to draw outlines around meshes like loots and character
  • Enemy AI with behaviour trees.
  • Loot component to spawn user-defined specific or random loots
  • FadeMeshComp to fading mesh in front of main character.
  • Tagging system to define battle groups between NPCs.
  • Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks.
  • Multi-message feature to show multiple in-game messages efficiently.
  • A PROJECT DEVELOPED WITH YEARS OF GAME DEVELOPER EXPERIENCE!
V1.4.7 FEATURES
  • Add Full Gamepad Support (UI And Game Control)
  • Add Main Char Front Indicator Decal
  • Add Damage Frame when character take damage
  • Add auto-reload when magazine is empty
  • Add new targeting logic
  • Add Animation Montages and rearrange AnimComp
Number of Blueprints: 129
Number of Widget Blueprints: 29
Input: Keyboard & Mouse, Gamepad With Game & UI Support
Network Replicated: No
Supported Development Platforms:
Windows: Yes

v1.4.7 UE V5.0+

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P.S. На самом деле тут 5.0+ только одна демо-карта: LevelCity.umap, а другие карты и все остальное совместимо с 4.27+
v1.7.8 UE V4.27, V5.0 - V5.1
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v2.1.4 UE V5.0+
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v2.2.4 UE V5.0+
 
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Defender: Top Down Shooter V2

  • %100 Blueprint and well commented
  • Includes Paragon Murdock, Wraith, Twinblast
  • Educational blueprint design with a lot of examples
  • Component-based design. You can use in-game components to any games you want.
  • Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
  • Partitioned Save/Load System
  • Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner
  • Melee system and melee enemies like gruntling, spiderling and spider boss!
  • Different weapons like AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle
  • Vending Machine for the player to purchase weapons with in-game currency.
  • Actor flashing when taking damage with DamageFlashComp
  • DissolveComp to Material based dissolve in Characters
  • Improved damage text to show damage on actors.
  • Adaptive camera blueprint.
  • Outline material to draw outlines around meshes like loots and character
  • Enemy AI with behaviour trees.
  • Loot component to spawn user-defined specific or random loots
  • FadeMeshComp to fading mesh in front of main character.
  • Tagging system to define battle groups between NPCs.
  • Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks.
  • Multi-message feature to show multiple in-game messages efficiently.
  • Player Screen with four tabs: Character, Weapons, Armor, Abilities
  • Stat System with StatsComp
  • Primary and Secondary Weapon Slots
  • Wearable Items (Armor)
  • 7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs
  • Stats like XP, XP Bonus, Critical Hit Chance, Armor
  • InteractorComp to interact with various objects like chest, vending machine, NPCs
  • Footsteps with surface support
  • DialogueComp to show in-game dialogues
  • Dialogue Bubble to show dialogue bubble above NPCs
  • 4 Dialogue Stats: Reasoning, Manipulation, Intimidation, Karma
  • Checkpoint actor to save game when near
  • Cinematic bars widget
  • A PROJECT DEVELOPED WITH YEARS OF GAME DEVELOPER EXPERIENCE!
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V1.7.2 RELEASE NOTES
  • Added HitReactionComp to show reaction animation when the owner takes damage.
  • Added a new melee trace algorithm to MeleeComp. Melee traces are more accurate.
  • Reworked MeleeComp and the developers can easily add unarmed melee collisions directly to the mesh or add a collision box to a melee weapon. The MeleeComp Trace Algorithm can handle this.
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V1.8.1 RELEASE NOTES
  • Added new firearm stances and added two new weapon: Shotgun and pistol.
  • Added new blendspaces and animations.
  • Added Firearm Hold Left Hand IK
  • Added Destructable logic with three destructables: vase, box, barrel (For Unreal Engine Version 4.27 Only)
  • Added BloodSpillComp which has blood spilling logic when the owner is damaged.
  • Added a special camera blueprint which can track and follow the player.
  • Added highlight material function to loots.
  • Added magazine ammo low sound.
  • Added Warrior type enemies (Human with melee weapons)
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V1.9.1 RELEASE NOTES
  • Added Ability System and abilities like Dash, Energy Barrier, Turret Companion, Healing Probe, Slam
  • Added EnergyComp to store and refill owner's energy for using abilities.
  • Updated HUD Design to show abilities, weapons, hp and energy bars.
  • Added companions like turrets and soldiers.
  • Updated Tagging system to add companions.
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V2 RELEASE NOTES
  • Added CharacterDeathComp
  • Added Electric Gun
  • Added Flame Thrower
  • Added Flame Gunner Enemy
  • Added Weapon Upgrade System

Please make a copy of your previous Defender project before updating with new versions.
This project requires Common UI Plugin and Apex Destruction Plugin provided free of charge by Epic Games.

Disclaimer: For demonstration purposes, this product uses some assets from "Lyra", "Showdown VR Demo", "Infiltrator Demo", "Soul City", "Subway Sequencer", "Action RPG", "Blueprints", "Shooter Game", "Paragon", "Content Examples", "Infinity Blade: Weapons", "Animation Starter Pack" distributed free of charge by Epic Games
Technical Details
All humonoid characters are using UE4 Default Skeleton.
Number of Blueprints: 407
Number of Widget Blueprints: 64
Input: Keyboard & Mouse, Gamepad With Game & UI Support
Network Replicated: No

Supported Development Platforms:
Windows: Yes
V2 UE V5.0+

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