Исходник Celestial меню под сурсы hexbyte

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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:

  • бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
  • маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
  • приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
  • обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.

Спасибо!

Код:
package ua.apraxia.gui.menu;

import java.awt.Color;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;

import net.minecraft.client.gui.*;
import net.minecraft.client.renderer.GlStateManager;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import ua.apraxia.utility.font.Fonts;
import ua.apraxia.utility.other.DiscordUtility;
import ua.apraxia.utility.other.HoverUtility;
import ua.apraxia.utility.render.GLSL;
import ua.apraxia.utility.render.RenderUtility;
import ua.apraxia.utility.render.RoundedUtility;

public class GuiMainMenu extends GuiScreen {
    public static int counter = 1;
    private final long initTime = System.currentTimeMillis();
    public static int bg = 0;
    private GLSL backgroundShader;
    float offset;
    private List<String> buttons = new ArrayList();
    private String selectedButton = "";
    private GuiWorldSelection guiWorldSelection;
    private GuiMultiplayer guiMultiplayer;
    private GuiOptions guiOptions;

    public GuiMainMenu() {
    }

    public void initGui() {
        try {
            this.backgroundShader = new GLSL("/assets/noise.fsh");
        } catch (IOException var2) {
            throw new IllegalStateException("Failed to load backgound shader", var2);
        }
        new DiscordUtility().update("", "");
        this.buttons.clear();
        this.buttons.addAll(Arrays.asList("Одиночная игра", "Сетевая игра", "Настройки", "Аккаунты"));
    }

    public void drawScreen(int mouseX, int mouseY, float partialTicks) {
        ScaledResolution sr = new ScaledResolution(this.mc);
        this.backgroundShader.useShader(sr.getScaledWidth(), sr.getScaledHeight(), mouseX, mouseY, (float) (System.currentTimeMillis() - this.initTime) / 1500.0f);
        GL11.glBegin((int) 7);
        GL11.glVertex2f((float) -1.0f, (float) -1.0f);
        GL11.glVertex2f((float) -1.0f, (float) 1.0f);
        GL11.glVertex2f((float) 1.0f, (float) 1.0f);
        GL11.glVertex2f((float) 1.0f, (float) -1.0f);
        GL11.glEnd();
        GL20.glUseProgram((int) 0);
        GlStateManager.disableCull();
        GlStateManager.pushMatrix();
        Fonts.sfbolt30.drawCenteredString("Celka", (float) (sr.getScaledWidth() / 2), (float) (sr.getScaledHeight() / 2 - 30), -1);
        this.offset = 0.0F;
        for (Iterator var5 = this.buttons.iterator(); var5.hasNext(); this.offset += 20.0F) {
            String string = (String) var5.next();
            Fonts.medium14.drawCenteredString(string, (float) (sr.getScaledWidth() / 2), (float) (sr.getScaledHeight() / 2 - 40 + 34 + 5) + this.offset, -1);
            RoundedUtility.drawRound((float) (sr.getScaledWidth() / 2 - 55), (float) (sr.getScaledHeight() / 2 - 40 + 34) + this.offset, 110.0F, 15.0F, 3.0F, HoverUtility.isHovered(mouseX, mouseY, (double) (sr.getScaledWidth() / 2 - 55), (double) ((float) (sr.getScaledHeight() / 2 - 40 + 34) + this.offset), 110.0, 15.0) ? new Color(255, 255, 255, 18) : new Color(255, 255, 255, 10));
        }
        GlStateManager.popMatrix();
        super.drawScreen(mouseX, mouseY, partialTicks);
    }

    public void mouseClicked(int mouseX, int mouseY, int mouseButton) {
        ScaledResolution sr = new ScaledResolution(this.mc);
        this.offset = 0.0F;
        for(Iterator var5 = this.buttons.iterator(); var5.hasNext(); this.offset += 20.0F) {
            String string = (String)var5.next();
            if (HoverUtility.isHovered(mouseX, mouseY, (double)(sr.getScaledWidth() / 2 - 55), (double)((float)(sr.getScaledHeight() / 2 - 40 + 34) + this.offset), 110.0, 15.0)) {
                this.selectedButton = string;
            }
        }
        switch (this.selectedButton) {
            case "Одиночная игра":
                this.guiWorldSelection = new GuiWorldSelection(this.guiWorldSelection);
                this.mc.displayGuiScreen(this.guiWorldSelection);
                this.selectedButton = "";
                break;
            case "Сетевая игра":
                this.guiMultiplayer = new GuiMultiplayer(this.guiMultiplayer);
                this.mc.displayGuiScreen(this.guiMultiplayer);
                this.selectedButton = "";
                break;
            case "Настройки":
                this.guiOptions = new GuiOptions(this.guiOptions, this.mc.gameSettings);
                this.mc.displayGuiScreen(this.guiOptions);
                this.selectedButton = "";
                break;
            case "Аккаунты":
                GuiScreen changeUser = new AltLogin();
                this.mc.displayGuiScreen(changeUser);
                this.selectedButton = "";
        }
    }
}
Не делал топ код ну а че норм для вас


SS:
Screenshot_1.png
 
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Код:
package ua.apraxia.gui.menu;

import java.awt.Color;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;

import net.minecraft.client.gui.*;
import net.minecraft.client.renderer.GlStateManager;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import ua.apraxia.utility.font.Fonts;
import ua.apraxia.utility.other.DiscordUtility;
import ua.apraxia.utility.other.HoverUtility;
import ua.apraxia.utility.render.GLSL;
import ua.apraxia.utility.render.RenderUtility;
import ua.apraxia.utility.render.RoundedUtility;

public class GuiMainMenu extends GuiScreen {
    public static int counter = 1;
    private final long initTime = System.currentTimeMillis();
    public static int bg = 0;
    private GLSL backgroundShader;
    float offset;
    private List<String> buttons = new ArrayList();
    private String selectedButton = "";
    private GuiWorldSelection guiWorldSelection;
    private GuiMultiplayer guiMultiplayer;
    private GuiOptions guiOptions;

    public GuiMainMenu() {
    }

    public void initGui() {
        try {
            this.backgroundShader = new GLSL("/assets/noise.fsh");
        } catch (IOException var2) {
            throw new IllegalStateException("Failed to load backgound shader", var2);
        }
        new DiscordUtility().update("", "");
        this.buttons.clear();
        this.buttons.addAll(Arrays.asList("Одиночная игра", "Сетевая игра", "Настройки", "Аккаунты"));
    }

    public void drawScreen(int mouseX, int mouseY, float partialTicks) {
        ScaledResolution sr = new ScaledResolution(this.mc);
        this.backgroundShader.useShader(sr.getScaledWidth(), sr.getScaledHeight(), mouseX, mouseY, (float) (System.currentTimeMillis() - this.initTime) / 1500.0f);
        GL11.glBegin((int) 7);
        GL11.glVertex2f((float) -1.0f, (float) -1.0f);
        GL11.glVertex2f((float) -1.0f, (float) 1.0f);
        GL11.glVertex2f((float) 1.0f, (float) 1.0f);
        GL11.glVertex2f((float) 1.0f, (float) -1.0f);
        GL11.glEnd();
        GL20.glUseProgram((int) 0);
        GlStateManager.disableCull();
        GlStateManager.pushMatrix();
        Fonts.sfbolt30.drawCenteredString("Celka", (float) (sr.getScaledWidth() / 2), (float) (sr.getScaledHeight() / 2 - 30), -1);
        this.offset = 0.0F;
        for (Iterator var5 = this.buttons.iterator(); var5.hasNext(); this.offset += 20.0F) {
            String string = (String) var5.next();
            Fonts.medium14.drawCenteredString(string, (float) (sr.getScaledWidth() / 2), (float) (sr.getScaledHeight() / 2 - 40 + 34 + 5) + this.offset, -1);
            RoundedUtility.drawRound((float) (sr.getScaledWidth() / 2 - 55), (float) (sr.getScaledHeight() / 2 - 40 + 34) + this.offset, 110.0F, 15.0F, 3.0F, HoverUtility.isHovered(mouseX, mouseY, (double) (sr.getScaledWidth() / 2 - 55), (double) ((float) (sr.getScaledHeight() / 2 - 40 + 34) + this.offset), 110.0, 15.0) ? new Color(255, 255, 255, 18) : new Color(255, 255, 255, 10));
        }
        GlStateManager.popMatrix();
        super.drawScreen(mouseX, mouseY, partialTicks);
    }
    ScaledResolution sr = new ScaledResolution(mc);

    public void mouseClicked(int mouseX, int mouseY, int mouseButton) {
        ScaledResolution sr = new ScaledResolution(this.mc);
        this.offset = 0.0F;
        for(Iterator var5 = this.buttons.iterator(); var5.hasNext(); this.offset += 20.0F) {
            String string = (String)var5.next();
            if (HoverUtility.isHovered(mouseX, mouseY, (double)(sr.getScaledWidth() / 2 - 55), (double)((float)(sr.getScaledHeight() / 2 - 40 + 34) + this.offset), 110.0, 15.0)) {
                this.selectedButton = string;
            }
        }
        switch (this.selectedButton) {
            case "Одиночная игра":
                this.guiWorldSelection = new GuiWorldSelection(this.guiWorldSelection);
                this.mc.displayGuiScreen(this.guiWorldSelection);
                this.selectedButton = "";
                break;
            case "Сетевая игра":
                this.guiMultiplayer = new GuiMultiplayer(this.guiMultiplayer);
                this.mc.displayGuiScreen(this.guiMultiplayer);
                this.selectedButton = "";
                break;
            case "Настройки":
                this.guiOptions = new GuiOptions(this.guiOptions, this.mc.gameSettings);
                this.mc.displayGuiScreen(this.guiOptions);
                this.selectedButton = "";
                break;
            case "Аккаунты":
                GuiScreen changeUser = new AltLogin();
                this.mc.displayGuiScreen(changeUser);
                this.selectedButton = "";
        }
    }
}
Не делал топ код ну а че норм для вас
ну может сс?
 
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Код:
package ua.apraxia.gui.menu;

import java.awt.Color;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;

import net.minecraft.client.gui.*;
import net.minecraft.client.renderer.GlStateManager;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import ua.apraxia.utility.font.Fonts;
import ua.apraxia.utility.other.DiscordUtility;
import ua.apraxia.utility.other.HoverUtility;
import ua.apraxia.utility.render.GLSL;
import ua.apraxia.utility.render.RenderUtility;
import ua.apraxia.utility.render.RoundedUtility;

public class GuiMainMenu extends GuiScreen {
    public static int counter = 1;
    private final long initTime = System.currentTimeMillis();
    public static int bg = 0;
    private GLSL backgroundShader;
    float offset;
    private List<String> buttons = new ArrayList();
    private String selectedButton = "";
    private GuiWorldSelection guiWorldSelection;
    private GuiMultiplayer guiMultiplayer;
    private GuiOptions guiOptions;

    public GuiMainMenu() {
    }

    public void initGui() {
        try {
            this.backgroundShader = new GLSL("/assets/noise.fsh");
        } catch (IOException var2) {
            throw new IllegalStateException("Failed to load backgound shader", var2);
        }
        new DiscordUtility().update("", "");
        this.buttons.clear();
        this.buttons.addAll(Arrays.asList("Одиночная игра", "Сетевая игра", "Настройки", "Аккаунты"));
    }

    public void drawScreen(int mouseX, int mouseY, float partialTicks) {
        ScaledResolution sr = new ScaledResolution(this.mc);
        this.backgroundShader.useShader(sr.getScaledWidth(), sr.getScaledHeight(), mouseX, mouseY, (float) (System.currentTimeMillis() - this.initTime) / 1500.0f);
        GL11.glBegin((int) 7);
        GL11.glVertex2f((float) -1.0f, (float) -1.0f);
        GL11.glVertex2f((float) -1.0f, (float) 1.0f);
        GL11.glVertex2f((float) 1.0f, (float) 1.0f);
        GL11.glVertex2f((float) 1.0f, (float) -1.0f);
        GL11.glEnd();
        GL20.glUseProgram((int) 0);
        GlStateManager.disableCull();
        GlStateManager.pushMatrix();
        Fonts.sfbolt30.drawCenteredString("Celka", (float) (sr.getScaledWidth() / 2), (float) (sr.getScaledHeight() / 2 - 30), -1);
        this.offset = 0.0F;
        for (Iterator var5 = this.buttons.iterator(); var5.hasNext(); this.offset += 20.0F) {
            String string = (String) var5.next();
            Fonts.medium14.drawCenteredString(string, (float) (sr.getScaledWidth() / 2), (float) (sr.getScaledHeight() / 2 - 40 + 34 + 5) + this.offset, -1);
            RoundedUtility.drawRound((float) (sr.getScaledWidth() / 2 - 55), (float) (sr.getScaledHeight() / 2 - 40 + 34) + this.offset, 110.0F, 15.0F, 3.0F, HoverUtility.isHovered(mouseX, mouseY, (double) (sr.getScaledWidth() / 2 - 55), (double) ((float) (sr.getScaledHeight() / 2 - 40 + 34) + this.offset), 110.0, 15.0) ? new Color(255, 255, 255, 18) : new Color(255, 255, 255, 10));
        }
        GlStateManager.popMatrix();
        super.drawScreen(mouseX, mouseY, partialTicks);
    }
    ScaledResolution sr = new ScaledResolution(mc);

    public void mouseClicked(int mouseX, int mouseY, int mouseButton) {
        ScaledResolution sr = new ScaledResolution(this.mc);
        this.offset = 0.0F;
        for(Iterator var5 = this.buttons.iterator(); var5.hasNext(); this.offset += 20.0F) {
            String string = (String)var5.next();
            if (HoverUtility.isHovered(mouseX, mouseY, (double)(sr.getScaledWidth() / 2 - 55), (double)((float)(sr.getScaledHeight() / 2 - 40 + 34) + this.offset), 110.0, 15.0)) {
                this.selectedButton = string;
            }
        }
        switch (this.selectedButton) {
            case "Одиночная игра":
                this.guiWorldSelection = new GuiWorldSelection(this.guiWorldSelection);
                this.mc.displayGuiScreen(this.guiWorldSelection);
                this.selectedButton = "";
                break;
            case "Сетевая игра":
                this.guiMultiplayer = new GuiMultiplayer(this.guiMultiplayer);
                this.mc.displayGuiScreen(this.guiMultiplayer);
                this.selectedButton = "";
                break;
            case "Настройки":
                this.guiOptions = new GuiOptions(this.guiOptions, this.mc.gameSettings);
                this.mc.displayGuiScreen(this.guiOptions);
                this.selectedButton = "";
                break;
            case "Аккаунты":
                GuiScreen changeUser = new AltLogin();
                this.mc.displayGuiScreen(changeUser);
                this.selectedButton = "";
        }
    }
}
Не делал топ код ну а че норм для вас
ну ты или больной или внатуре ебанутый))
1673359516976.png
 
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Код:
package ua.apraxia.gui.menu;

import java.awt.Color;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;

import net.minecraft.client.gui.*;
import net.minecraft.client.renderer.GlStateManager;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import ua.apraxia.utility.font.Fonts;
import ua.apraxia.utility.other.DiscordUtility;
import ua.apraxia.utility.other.HoverUtility;
import ua.apraxia.utility.render.GLSL;
import ua.apraxia.utility.render.RenderUtility;
import ua.apraxia.utility.render.RoundedUtility;

public class GuiMainMenu extends GuiScreen {
    public static int counter = 1;
    private final long initTime = System.currentTimeMillis();
    public static int bg = 0;
    private GLSL backgroundShader;
    float offset;
    private List<String> buttons = new ArrayList();
    private String selectedButton = "";
    private GuiWorldSelection guiWorldSelection;
    private GuiMultiplayer guiMultiplayer;
    private GuiOptions guiOptions;

    public GuiMainMenu() {
    }

    public void initGui() {
        try {
            this.backgroundShader = new GLSL("/assets/noise.fsh");
        } catch (IOException var2) {
            throw new IllegalStateException("Failed to load backgound shader", var2);
        }
        new DiscordUtility().update("", "");
        this.buttons.clear();
        this.buttons.addAll(Arrays.asList("Одиночная игра", "Сетевая игра", "Настройки", "Аккаунты"));
    }

    public void drawScreen(int mouseX, int mouseY, float partialTicks) {
        ScaledResolution sr = new ScaledResolution(this.mc);
        this.backgroundShader.useShader(sr.getScaledWidth(), sr.getScaledHeight(), mouseX, mouseY, (float) (System.currentTimeMillis() - this.initTime) / 1500.0f);
        GL11.glBegin((int) 7);
        GL11.glVertex2f((float) -1.0f, (float) -1.0f);
        GL11.glVertex2f((float) -1.0f, (float) 1.0f);
        GL11.glVertex2f((float) 1.0f, (float) 1.0f);
        GL11.glVertex2f((float) 1.0f, (float) -1.0f);
        GL11.glEnd();
        GL20.glUseProgram((int) 0);
        GlStateManager.disableCull();
        GlStateManager.pushMatrix();
        Fonts.sfbolt30.drawCenteredString("Celka", (float) (sr.getScaledWidth() / 2), (float) (sr.getScaledHeight() / 2 - 30), -1);
        this.offset = 0.0F;
        for (Iterator var5 = this.buttons.iterator(); var5.hasNext(); this.offset += 20.0F) {
            String string = (String) var5.next();
            Fonts.medium14.drawCenteredString(string, (float) (sr.getScaledWidth() / 2), (float) (sr.getScaledHeight() / 2 - 40 + 34 + 5) + this.offset, -1);
            RoundedUtility.drawRound((float) (sr.getScaledWidth() / 2 - 55), (float) (sr.getScaledHeight() / 2 - 40 + 34) + this.offset, 110.0F, 15.0F, 3.0F, HoverUtility.isHovered(mouseX, mouseY, (double) (sr.getScaledWidth() / 2 - 55), (double) ((float) (sr.getScaledHeight() / 2 - 40 + 34) + this.offset), 110.0, 15.0) ? new Color(255, 255, 255, 18) : new Color(255, 255, 255, 10));
        }
        GlStateManager.popMatrix();
        super.drawScreen(mouseX, mouseY, partialTicks);
    }
    ScaledResolution sr = new ScaledResolution(mc);

    public void mouseClicked(int mouseX, int mouseY, int mouseButton) {
        ScaledResolution sr = new ScaledResolution(this.mc);
        this.offset = 0.0F;
        for(Iterator var5 = this.buttons.iterator(); var5.hasNext(); this.offset += 20.0F) {
            String string = (String)var5.next();
            if (HoverUtility.isHovered(mouseX, mouseY, (double)(sr.getScaledWidth() / 2 - 55), (double)((float)(sr.getScaledHeight() / 2 - 40 + 34) + this.offset), 110.0, 15.0)) {
                this.selectedButton = string;
            }
        }
        switch (this.selectedButton) {
            case "Одиночная игра":
                this.guiWorldSelection = new GuiWorldSelection(this.guiWorldSelection);
                this.mc.displayGuiScreen(this.guiWorldSelection);
                this.selectedButton = "";
                break;
            case "Сетевая игра":
                this.guiMultiplayer = new GuiMultiplayer(this.guiMultiplayer);
                this.mc.displayGuiScreen(this.guiMultiplayer);
                this.selectedButton = "";
                break;
            case "Настройки":
                this.guiOptions = new GuiOptions(this.guiOptions, this.mc.gameSettings);
                this.mc.displayGuiScreen(this.guiOptions);
                this.selectedButton = "";
                break;
            case "Аккаунты":
                GuiScreen changeUser = new AltLogin();
                this.mc.displayGuiScreen(changeUser);
                this.selectedButton = "";
        }
    }
}
Не делал топ код ну а че норм для вас
тут шейдер есть ?????
 
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Код:
package ua.apraxia.gui.menu;

import java.awt.Color;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;

import net.minecraft.client.gui.*;
import net.minecraft.client.renderer.GlStateManager;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import ua.apraxia.utility.font.Fonts;
import ua.apraxia.utility.other.DiscordUtility;
import ua.apraxia.utility.other.HoverUtility;
import ua.apraxia.utility.render.GLSL;
import ua.apraxia.utility.render.RenderUtility;
import ua.apraxia.utility.render.RoundedUtility;

public class GuiMainMenu extends GuiScreen {
    public static int counter = 1;
    private final long initTime = System.currentTimeMillis();
    public static int bg = 0;
    private GLSL backgroundShader;
    float offset;
    private List<String> buttons = new ArrayList();
    private String selectedButton = "";
    private GuiWorldSelection guiWorldSelection;
    private GuiMultiplayer guiMultiplayer;
    private GuiOptions guiOptions;

    public GuiMainMenu() {
    }

    public void initGui() {
        try {
            this.backgroundShader = new GLSL("/assets/noise.fsh");
        } catch (IOException var2) {
            throw new IllegalStateException("Failed to load backgound shader", var2);
        }
        new DiscordUtility().update("", "");
        this.buttons.clear();
        this.buttons.addAll(Arrays.asList("Одиночная игра", "Сетевая игра", "Настройки", "Аккаунты"));
    }

    public void drawScreen(int mouseX, int mouseY, float partialTicks) {
        ScaledResolution sr = new ScaledResolution(this.mc);
        this.backgroundShader.useShader(sr.getScaledWidth(), sr.getScaledHeight(), mouseX, mouseY, (float) (System.currentTimeMillis() - this.initTime) / 1500.0f);
        GL11.glBegin((int) 7);
        GL11.glVertex2f((float) -1.0f, (float) -1.0f);
        GL11.glVertex2f((float) -1.0f, (float) 1.0f);
        GL11.glVertex2f((float) 1.0f, (float) 1.0f);
        GL11.glVertex2f((float) 1.0f, (float) -1.0f);
        GL11.glEnd();
        GL20.glUseProgram((int) 0);
        GlStateManager.disableCull();
        GlStateManager.pushMatrix();
        Fonts.sfbolt30.drawCenteredString("Celka", (float) (sr.getScaledWidth() / 2), (float) (sr.getScaledHeight() / 2 - 30), -1);
        this.offset = 0.0F;
        for (Iterator var5 = this.buttons.iterator(); var5.hasNext(); this.offset += 20.0F) {
            String string = (String) var5.next();
            Fonts.medium14.drawCenteredString(string, (float) (sr.getScaledWidth() / 2), (float) (sr.getScaledHeight() / 2 - 40 + 34 + 5) + this.offset, -1);
            RoundedUtility.drawRound((float) (sr.getScaledWidth() / 2 - 55), (float) (sr.getScaledHeight() / 2 - 40 + 34) + this.offset, 110.0F, 15.0F, 3.0F, HoverUtility.isHovered(mouseX, mouseY, (double) (sr.getScaledWidth() / 2 - 55), (double) ((float) (sr.getScaledHeight() / 2 - 40 + 34) + this.offset), 110.0, 15.0) ? new Color(255, 255, 255, 18) : new Color(255, 255, 255, 10));
        }
        GlStateManager.popMatrix();
        super.drawScreen(mouseX, mouseY, partialTicks);
    }

    public void mouseClicked(int mouseX, int mouseY, int mouseButton) {
        ScaledResolution sr = new ScaledResolution(this.mc);
        this.offset = 0.0F;
        for(Iterator var5 = this.buttons.iterator(); var5.hasNext(); this.offset += 20.0F) {
            String string = (String)var5.next();
            if (HoverUtility.isHovered(mouseX, mouseY, (double)(sr.getScaledWidth() / 2 - 55), (double)((float)(sr.getScaledHeight() / 2 - 40 + 34) + this.offset), 110.0, 15.0)) {
                this.selectedButton = string;
            }
        }
        switch (this.selectedButton) {
            case "Одиночная игра":
                this.guiWorldSelection = new GuiWorldSelection(this.guiWorldSelection);
                this.mc.displayGuiScreen(this.guiWorldSelection);
                this.selectedButton = "";
                break;
            case "Сетевая игра":
                this.guiMultiplayer = new GuiMultiplayer(this.guiMultiplayer);
                this.mc.displayGuiScreen(this.guiMultiplayer);
                this.selectedButton = "";
                break;
            case "Настройки":
                this.guiOptions = new GuiOptions(this.guiOptions, this.mc.gameSettings);
                this.mc.displayGuiScreen(this.guiOptions);
                this.selectedButton = "";
                break;
            case "Аккаунты":
                GuiScreen changeUser = new AltLogin();
                this.mc.displayGuiScreen(changeUser);
                this.selectedButton = "";
        }
    }
}
Не делал топ код ну а че норм для вас


SS:
Посмотреть вложение 234920
Тебе типо так сложно 2 утилки с рича спастить что бы блять кнопки сделать? Но хотя бы что-то, ладно, бывало и похуже...
 
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