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Автор темы
- #1
Рандомит почти все в антиаимах:
code_language.lua:
local yaw = ui.get("Rage", "Anti-aim", "General", "Yaw additive")
local pitch = ui.get("Rage", "Anti-aim", "General", "Pitch")
local cspitch = ui.get("Rage", "Anti-aim", "General", "Custom pitch")
local jyaw = ui.get("Rage", "Anti-aim", "General", "Yaw jitter range")
local jyawtype = ui.get("Rage", "Anti-aim", "General", "Yaw jitter type")
local desy = ui.get("Rage", "Anti-aim", "General", "Body yaw limit")
local fl = ui.get("Rage", "Anti-aim", "Fake-lag", "Fake lag amount")
local exfl = ui.get("Rage", "Exploits", "General", "Exploit lag limit")
local fltype = ui.get("Rage", "Anti-aim", "Fake-lag", "Fake lag type")
callbacks.register("paint", function()
local current_stage = math.random(-9, 9)
local current_st1ge = math.random(-9, 9)
local current_st2ge = math.random(-9, 9)
local current_stage1 = math.random(0, 6)
local current_stage2 = math.random(0, 7)
local current_stage3 = math.random(0, 2)
local current_stage4 = math.random(0, 3)
if current_st1ge == - 9 then
cspitch:set(-90)
elseif current_st1ge == -8 then
cspitch:set(-80)
elseif current_st1ge == -7 then
cspitch:set(-70)
elseif current_st1ge == -6 then
cspitch:set(-60)
elseif current_st1ge == -5 then
cspitch:set(-50)
elseif current_st1ge == -4 then
cspitch:set(-40)
elseif current_st1ge == -3 then
cspitch:set(-30)
elseif current_st1ge == -2 then
cspitch:set(-20)
elseif current_st1ge == -1 then
cspitch:set(-10)
elseif current_st1ge == 0 then
cspitch:set(0)
elseif current_st1ge == 1 then
cspitch:set(10)
elseif current_st1ge == 2 then
cspitch:set(20)
elseif current_st1ge == 3 then
cspitch:set(30)
elseif current_st1ge == 4 then
cspitch:set(40)
elseif current_st1ge == 5 then
cspitch:set(50)
elseif current_st1ge == 6 then
cspitch:set(60)
elseif current_st1ge == 7 then
cspitch:set(70)
elseif current_st1ge == 8 then
cspitch:set(80)
elseif current_st1ge == 9 then
cspitch:set(90)
end
if current_stage4 == 0 then
pitch:set(0)
elseif current_stage4 == 1 then
pitch:set(1)
elseif current_stage4 == 2 then
pitch:set(2)
elseif current_stage4 == 3 then
pitch:set(3)
elseif current_stage4 == 4 then
pitch:set(4)
end
if current_stage1 == 0 then
exfl:set(0)
elseif current_stage1 == 1 then
exfl:set(1)
elseif current_stage1 == 2 then
exfl:set(2)
elseif current_stage1 == 3 then
exfl:set(3)
elseif current_stage1 == 4 then
exfl:set(4)
elseif current_stage1 == 5 then
exfl:set(5)
elseif current_stage1 == 6 then
exfl:set(6)
end
if current_stage3 == 0 then
jyawtype:set(0)
elseif current_stage3 == 1 then
jyawtype:set(1)
elseif current_stage3 == 2 then
jyawtype:set(2)
end
if current_stage3 == 0 then
fltype:set(0)
elseif current_stage3 == 1 then
fltype:set(1)
elseif current_stage3 == 2 then
fltype:set(2)
end
if current_st2ge == - 9 then
yaw:set(-180)
elseif current_st2ge == -8 then
yaw:set(-160)
elseif current_st2ge == -7 then
yaw:set(-140)
elseif current_st2ge == -6 then
yaw:set(-120)
elseif current_st2ge == -5 then
yaw:set(-100)
elseif current_st2ge == -4 then
yaw:set(-80)
elseif current_st2ge == -3 then
yaw:set(-60)
elseif current_st2ge == -2 then
yaw:set(-40)
elseif current_st2ge == -1 then
yaw:set(-20)
elseif current_st2ge == 0 then
yaw:set(0)
elseif current_st2ge == 1 then
yaw:set(20)
elseif current_st2ge == 2 then
yaw:set(40)
elseif current_st2ge == 3 then
yaw:set(60)
elseif current_st2ge == 4 then
yaw:set(80)
elseif current_st2ge == 5 then
yaw:set(100)
elseif current_st2ge == 6 then
yaw:set(120)
elseif current_st2ge == 7 then
yaw:set(140)
elseif current_st2ge == 8 then
yaw:set(160)
elseif current_st2ge == 9 then
yaw:set(180)
end
if current_stage == - 9 then
jyaw:set(-180)
elseif current_stage == -8 then
jyaw:set(-160)
elseif current_stage == -7 then
jyaw:set(-140)
elseif current_stage == -6 then
jyaw:set(-120)
elseif current_stage == -5 then
jyaw:set(-100)
elseif current_stage == -4 then
jyaw:set(-80)
elseif current_stage == -3 then
jyaw:set(-60)
elseif current_stage == -2 then
jyaw:set(-40)
elseif current_stage == -1 then
jyaw:set(-20)
elseif current_stage == 0 then
jyaw:set(0)
elseif current_stage == 1 then
jyaw:set(20)
elseif current_stage == 2 then
jyaw:set(40)
elseif current_stage == 3 then
jyaw:set(60)
elseif current_stage == 4 then
jyaw:set(80)
elseif current_stage == 5 then
jyaw:set(100)
elseif current_stage == 6 then
jyaw:set(120)
elseif current_stage == 7 then
jyaw:set(140)
elseif current_stage == 8 then
jyaw:set(160)
elseif current_stage == 9 then
jyaw:set(180)
end
if current_stage1 == 0 then
desy:set(0)
elseif current_stage1 == 1 then
desy:set(10)
elseif current_stage1 == 2 then
desy:set(20)
elseif current_stage1 == 3 then
desy:set(30)
elseif current_stage1 == 4 then
desy:set(40)
elseif current_stage1 == 5 then
desy:set(50)
elseif current_stage1 == 6 then
desy:set(60)
end
if current_stage2 == 0 then
fl:set(0)
elseif current_stage2 == 1 then
fl:set(2)
elseif current_stage2 == 2 then
fl:set(4)
elseif current_stage2 == 3 then
fl:set(6)
elseif current_stage2 == 4 then
fl:set(8)
elseif current_stage2 == 5 then
fl:set(10)
elseif current_stage2 == 6 then
fl:set(12)
elseif current_stage2 == 7 then
fl:set(14)
end
end)
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