Вопрос Проверка на прицел

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Как сделать проверку на прицеливания для автошота

class CWeaponGeneral
{
public:

bool IsZooming() {
uintptr_t state = *(uintptr_t*)((uintptr_t)this + 0x118);
return (EWeaponStates)state == EWeaponStates::eWS_IdleZoomed
|| (EWeaponStates)state == EWeaponStates::eWS_ZoomedFire
|| (EWeaponStates)state == EWeaponStates::eWS_ZoomIn
|| (EWeaponStates)state == EWeaponStates::eWS_ZoomOut
|| (EWeaponStates)state == EWeaponStates::eWS_ZoomInFire
|| (EWeaponStates)state == EWeaponStates::eWS_ZoomOutFire;
}

};
 
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Ниже глянь в
Как сделать проверку на прицеливания для автошота

class CWeaponGeneral
{
public:

bool IsZooming() {
uintptr_t state = *(uintptr_t*)((uintptr_t)this + 0x118);
return (EWeaponStates)state == EWeaponStates::eWS_IdleZoomed
|| (EWeaponStates)state == EWeaponStates::eWS_ZoomedFire
|| (EWeaponStates)state == EWeaponStates::eWS_ZoomIn
|| (EWeaponStates)state == EWeaponStates::eWS_ZoomOut
|| (EWeaponStates)state == EWeaponStates::eWS_ZoomInFire
|| (EWeaponStates)state == EWeaponStates::eWS_ZoomOutFire;
}

};
 
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