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Ищу скрипт [NL] Pitch Exploit

  • Автор темы Автор темы bonk2
  • Дата начала Дата начала
this is what i use on my gs lua
code_language.lua:
Expand Collapse Copy
local var_table = {}

local prev_simulation_time = 0

local function time_to_ticks(t)
    return math.floor(0.5 + (t / globals.tickinterval()))
end
local diff_sim = 0
function var_table:sim_diff()
    local current_simulation_time = time_to_ticks(entity.get_prop(entity.get_local_player(), "m_flSimulationTime"))
    local diff = current_simulation_time - prev_simulation_time
    prev_simulation_time = current_simulation_time
    diff_sim = diff
    return diff_sim
end

sim_time_dt = 0
to_draw = "no"
to_up = "no"
to_draw_ticks = 0
go_ = "no"

function defensive_indicator()
    if not ui.get(gui.menu.defensive_dt_indicator) then
        return
    end

    X, Y = client.screen_size()

    local diff_mmeme = var_table.sim_diff()

    if diff_mmeme <= -1 then
        to_draw = "yes"
        to_up = "yes"
        go_ = "yes"
    end
end

function defensive_indicator_paint()
    if to_draw == "yes" and ui.get(menu_reference.dt[2]) then
        draw_art = to_draw_ticks * 100 / 52

        renderer.text(X / 2, Y / 2 - 40, 255, 255, 255, 255, "c", 0, "[defensive]")
        renderer.rectangle(X / 2 - 27, Y / 2 - 31, 54, 4, 50, 50, 50, 255)
        renderer.rectangle(X / 2 - 25, Y / 2 - 30, draw_art, 2, 255, 255, 255, 255)
        to_draw_ticks = to_draw_ticks + 1

        if to_draw_ticks == 27 then
            to_draw_ticks = 0
            to_draw = "no"
            to_up = "no"
        end
    end
end

up_abuse = function()
    if not ui.get(gui.menu.pitch_up_exploit) then
        return
    end
    ui.set(menu_reference.pitch, "Default")
    ui.set(menu_reference.yaw[1], "180")
    if to_up == "yes" then
        ui.set(menu_reference.pitch, "Up")
        ui.set(menu_reference.yaw[1], "Spin")

        if not ui.get(menu_reference.dt[1]) or not ui.get(menu_reference.dt[2]) then
            to_up = "no"
        end
    end
end
 
this is what i use on my gs lua
code_language.lua:
Expand Collapse Copy
local var_table = {}

local prev_simulation_time = 0

local function time_to_ticks(t)
    return math.floor(0.5 + (t / globals.tickinterval()))
end
local diff_sim = 0
function var_table:sim_diff()
    local current_simulation_time = time_to_ticks(entity.get_prop(entity.get_local_player(), "m_flSimulationTime"))
    local diff = current_simulation_time - prev_simulation_time
    prev_simulation_time = current_simulation_time
    diff_sim = diff
    return diff_sim
end

sim_time_dt = 0
to_draw = "no"
to_up="no"
to_draw_ticks = 0
go_="no"

function defensive_indicator()
    if not ui.get(gui.menu.defensive_dt_indicator) then
        return
    end

    X, Y = client.screen_size()

    local diff_mmeme = var_table.sim_diff()

    if diff_mmeme <= -1 then
        to_draw = "yes"
        to_up = "yes"
        go_="yes"
    end
end

function defensive_indicator_paint()
    if to_draw == "yes" and ui.get(menu_reference.dt[2]) then
        draw_art = to_draw_ticks * 100 / 52

        renderer.text(X / 2, Y / 2 - 40, 255, 255, 255, 255, "c", 0, "[defensive]")
        renderer.rectangle(X/2 - 27, Y/2 - 31, 54, 4, 50, 50, 50, 255)
        renderer.rectangle(X/2 - 25, Y/2 - 30, draw_art, 2, 255, 255, 255, 255)
        to_draw_ticks = to_draw_ticks + 1

        if to_draw_ticks == 27 then
            to_draw_ticks = 0
            to_draw = "no"
            to_up="no"
        end
    end
end

up_abuse = function()
    if not ui.get(gui.menu.pitch_up_exploit) then
        return
    end
    ui.set(menu_reference.pitch, "Default")
    ui.set(menu_reference.yaw[1], "180")
    if to_up == "yes" then
        ui.set(menu_reference.pitch, "Up")
        ui.set(menu_reference.yaw[1], "Spin")

        if not ui.get(menu_reference.dt[1]) or not ui.get(menu_reference.dt[2]) then
            to_up="no"
        end
    end
end
pasted from tonka?
 
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