-
Автор темы
- #1
V5.0 - 5.2
Видео отличается от текущего состояния, а так же нет иконок
Ability System for creating any Combat System and Interaction you want using Attributes, Effects and Abilities.
Features:
Пожалуйста, авторизуйтесь для просмотра ссылки.
Трейлер / Trailer:Ability System for creating any Combat System and Interaction you want using Attributes, Effects and Abilities.
Features:
- Attributes can affect other attributes
- 25+ parameters for Effect (Application, Duration, Stack, Tick, FX, GUI policy)
- 15+ parameters for Ability (Activation, Cost, Cooldown, Charges, Interruption, GUI policy)
- Level System is implemented for Player and AI agents
- Third Person and Top Down modes
- AI Spawner to test the system
- Save and Load
- Only for single player games.
- 2 Game Modes: Third Person and Top Down. Each uses its own Player Character and Player Controller
- Ability Manager is core component
- Attribute and Effects are UObject. Ability is AActor
- Equipment Manager and Weapon actor are created specially to test Ability System with weapons
- GameplayTags are used
- Input: Keyboard, Mouse.
- Network Replicated: No.
- Supported Development Platforms: Windows.
- Icons from screenshots, videos and demo are not included in project.
5.0Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
5.1Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
5.2Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
Последнее редактирование: