events.render:set(function() local x, y = render.screen_size().x/2, render.screen_size().y/2 local text_size = render.measure_text(1, nil, 'hit benzo.gg ez katka') render.shadow(vector(x - text_size.x/2-2-4, y + 5), vector(x + text_size.x/2+2+4, y+5+20-1), color(255, 255, 255, 255)...
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