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Автор темы
- #1
SSystemGlobalEnviroment: 0x1411D17E5
HudSilhouettes_Type: 0x1416DFE30
IsSameTeam: 0x1411ED9E0
RequestShootHitBegin: 0x1414786E0
RequestShootHitEnd: 0x142529978
HudSilhouettes_Amount: 0xC71C65A2
IGame: 0x40
IPhysicalWorld: 0x70
I3DEngine: 0x100
GetWorldPos: 0xB8
GetEntityRenderProxy: 0x1D8
GetEntityClass: 0x18
SetHUDSilhouettesParams: 0x160
ProjectToScreen: 0x380
RayWorldIntersection: 0x118
SetPostEffectParam: 0x490
GetFrameTime: 0x38
RayWorldIntersection: 0x118
i_soundeffects: 0x8C
g_ingame_afk_timeout: 0xD0
IGameFramework: 0x14250DA48
GetCurrentGameRules: 0x448
SvClimbMessage: 0x140559115
j_malloc: 0x140D29960
j_free: 0x140D29950
j_memcpy: 0x141B002B6
j_memset: 0x141B002C2
j_strcmp: 0x141B00394
j_strstr: 0x141B00298
j_GetAsyncKeyState: 0x140089760
j_sqrt: 0x141D25465
j_sinf: 0x141B0037C
j_cosf: 0x141B00376
j_atoi: 0x141B00316
j_Sleep: 0x140089580
HudSilhouettes_Type: 0x1416DFE30
IsSameTeam: 0x1411ED9E0
RequestShootHitBegin: 0x1414786E0
RequestShootHitEnd: 0x142529978
HudSilhouettes_Amount: 0xC71C65A2
IGame: 0x40
IPhysicalWorld: 0x70
I3DEngine: 0x100
GetWorldPos: 0xB8
GetEntityRenderProxy: 0x1D8
GetEntityClass: 0x18
SetHUDSilhouettesParams: 0x160
ProjectToScreen: 0x380
RayWorldIntersection: 0x118
SetPostEffectParam: 0x490
GetFrameTime: 0x38
RayWorldIntersection: 0x118
i_soundeffects: 0x8C
g_ingame_afk_timeout: 0xD0
IGameFramework: 0x14250DA48
GetCurrentGameRules: 0x448
SvClimbMessage: 0x140559115
j_malloc: 0x140D29960
j_free: 0x140D29950
j_memcpy: 0x141B002B6
j_memset: 0x141B002C2
j_strcmp: 0x141B00394
j_strstr: 0x141B00298
j_GetAsyncKeyState: 0x140089760
j_sqrt: 0x141D25465
j_sinf: 0x141B0037C
j_cosf: 0x141B00376
j_atoi: 0x141B00316
j_Sleep: 0x140089580