Исходник Violanes dt to supremacy

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C++:
bool CTickbase::CanProcessPacket( CUserCmd* m_pCmd ) {
    bool dt2;
    auto dt = UTILS::KeybindMethod( settings.m_dt_key, settings.dtstyle, &dt2 );

    m_nChokeLimit = 14;
    m_nShift = 0;
    m_iMaxProcessTicks++;
    m_bEnabled=dt;

    auto m_pWeapon = g_cl.m_weapon;// g_LocalPlayer->m_hActiveWeapon( ).Get( );
    if ( !m_bEnabled || !m_pWeapon || !m_pWeapon->IsGun( ) || m_pWeapon->m_iItemDefinitionIndex( ) == 64 )
    {
        if ( !dt )
            m_bSwap = false;

        return true;
    }

    if ( m_bSwap )
    {
        if ( m_iMaxProcessTicks >= 12 || g_csgo.m_cl->m_choked_commands >= 5 )
        {
            m_nChokeLimit = 1;
            m_nShift = 9;

            if(dt)
            {
                if ( CanShift( 12 ) || ( !CanShift( ) && m_bNextShift ) )
                    m_nShift = 12;
                else if ( CanShift( ) )
                    m_nShift = 0;
            }
            else
                m_bNextShift = false;

            return true;
        }
        else
        {
            m_nShift = 0;
            m_bEnabled=false;

            return false;
        }
    }
    else
    {
        m_iMaxProcessTicks = 0;
        m_nShift = 0;
        m_bEnabled=false;
        m_pCmd->m_tick = INT_MAX;
        m_bSwap = true;

        return true;
    }
}

bool CTickbase::CanShift( int m_nShiftedTicks )
{
    if ( m_bProcessPacket )
        return false;

    auto m_pWeapon = g_cl.m_weapon;// g_LocalPlayer->m_hActiveWeapon( ).Get( );
    if ( !m_pWeapon )
        return false;

    if ( g_cl.m_local->m_fFlags( ) & FL_ATCONTROLS )
        return false;

    if ( !m_pWeapon->m_iClip1( ) )
        return false;

    if ( !m_pWeapon->IsGun( ) || m_pWeapon->m_iItemDefinitionIndex( ) == 64 )
        return false;

    int m_nTickbase = 0;
    if ( m_bEnabled && m_nShift > 0 )
        m_nTickbase = g_cl.m_local->m_nTickBase( ) - m_nShift + 1;

    if ( m_nShiftedTicks > 0 )
        m_nTickbase = g_cl.m_local->m_nTickBase( ) - m_nShiftedTicks;

    float m_flPlayerTime = m_nTickbase * g_csgo.m_globals->m_interval;
    if ( m_flPlayerTime < std::min( g_cl.m_local->m_flNextAttack( ), m_pWeapon->m_flNextPrimaryAttack( ) ) )
        return false;

    return true;
}

void CTickbase::DoubleTap( CUserCmd* m_pCmd )
{
    auto m_pWeapon = g_cl.m_weapon;// g_LocalPlayer->m_hActiveWeapon( ).Get( );
    if ( !m_pWeapon )
        return;

    if ( !( m_pCmd->m_buttons & IN_ATTACK ) || !CanShift( ) || m_nShift <= 0 || !m_bEnabled )
        return;

    if ( g_csgo.m_cl->m_choked_commands < std::min( m_nChokeLimit, 14 ) )
        *g_cl.m_packet = false;

    m_ShotData.m_nCmd = m_pCmd->m_command_number;
    m_ShotData.m_nShift = m_nShift;
    m_ShotData.m_nTickbase = g_cl.m_local->m_nTickBase( );
}

void CTickbase::ShiftTickbase( CUserCmd* m_pCmd )
{
    m_bProcessPacket = ( m_pCmd->m_buttons & IN_ATTACK ) && CanShift( );
    return;

    g_nTickbase = 0;
    if ( !m_bEnabled )
        return;

    if ( m_bProcessPacket || ( ( m_pCmd->m_buttons & IN_ATTACK ) && CanShift( ) ) )
    {
        g_nTickbase = -m_nShift;

        if ( m_nShift == 12 )
            m_bNextShift = false;
        else if ( !m_nShift )
            m_bNextShift = true;
    }

    m_bProcessPacket = false;
    m_bSwap = false;
}

void CTickbase::ResetData( )
{
    g_nTickbase = 0;
    m_iMaxProcessTicks = 0;
    m_bSwap = false;
}
C++:
    bool __fastcall write_user_cmd_delta_to_buffer( const std::uintptr_t ecx, const std::uintptr_t edx, const int slot, bf_write* const buffer, int from, int to, const bool is_new_cmd ) {
    ///    if ( g_tickbase.m_shift_data.m_ticks_to_shift <= 0 )
        //    return nem_hooks::orig_write_user_cmd_delta_to_buffer(ecx, edx, slot, buffer, from, to, is_new_cmd);//g_hooks.m_client.GetOldMethod<WriteUsercmdDeltaToBuffer_t>( 24 )( this, m_nSlot, m_pBuffer, m_nFrom, m_nTo, m_bNewCmd );
        //return 0;

        int m_nTickbase = g_ViolanesPaster.g_nTickbase;
        if ( m_nTickbase >= 0 )
            return nem_hooks::orig_write_user_cmd_delta_to_buffer( ecx, edx, slot, buffer, from, to, is_new_cmd );

        auto m_nFrom = from;
        auto m_pBuffer = buffer;
        auto m_nSlot = slot;
        auto m_nTo = to;

        if ( m_nFrom != -1 )
            return true;

        g_ViolanesPaster.g_nTickbase = 0;
        m_nFrom = -1;

        *( int* )( ( uintptr_t )m_pBuffer - 0x30 ) = 0;
        int* m_pnNewCmds = ( int* )( ( uintptr_t )m_pBuffer - 0x2C );

        int m_nNewCmds = *m_pnNewCmds;
        int m_nNextCmd = g_csgo.m_cl->m_choked_commands + g_csgo.m_cl->m_last_outgoing_command + 1;
        int m_nTotalNewCmds = std::min( m_nNewCmds + abs( m_nTickbase ), 62 );

        *m_pnNewCmds = m_nTotalNewCmds;

        for ( m_nTo = m_nNextCmd - m_nNewCmds + 1; m_nTo <= m_nNextCmd; m_nTo++ )
        {
            if ( !nem_hooks::orig_write_user_cmd_delta_to_buffer( ecx, edx, m_nSlot, m_pBuffer, m_nFrom, m_nTo, true ) )
                return false;

            m_nFrom = m_nTo;
        }

        CUserCmd* m_pCmd = g_csgo.m_input->user_cmd( m_nSlot, m_nFrom );
        if ( !m_pCmd )
            return true;

        CUserCmd m_FromCmd = *m_pCmd, m_ToCmd = *m_pCmd;
        m_ToCmd.m_tick += 200;
        m_ToCmd.m_command_number++;

        for ( int i = m_nNewCmds; i <= m_nTotalNewCmds; i++ )
        {
            write_user_cmd( m_pBuffer, &m_ToCmd, &m_FromCmd );
            m_FromCmd = m_ToCmd;

            m_ToCmd.m_command_number++;
            m_ToCmd.m_tick++;
        }

        return true;
    }
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
never post again idiot 💯💯💯🔛🏦
 
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C++:
bool CTickbase::CanProcessPacket( CUserCmd* m_pCmd ) {
    bool dt2;
    auto dt = UTILS::KeybindMethod( settings.m_dt_key, settings.dtstyle, &dt2 );

    m_nChokeLimit = 14;
    m_nShift = 0;
    m_iMaxProcessTicks++;
    m_bEnabled=dt;

    auto m_pWeapon = g_cl.m_weapon;// g_LocalPlayer->m_hActiveWeapon( ).Get( );
    if ( !m_bEnabled || !m_pWeapon || !m_pWeapon->IsGun( ) || m_pWeapon->m_iItemDefinitionIndex( ) == 64 )
    {
        if ( !dt )
            m_bSwap = false;

        return true;
    }

    if ( m_bSwap )
    {
        if ( m_iMaxProcessTicks >= 12 || g_csgo.m_cl->m_choked_commands >= 5 )
        {
            m_nChokeLimit = 1;
            m_nShift = 9;

            if(dt)
            {
                if ( CanShift( 12 ) || ( !CanShift( ) && m_bNextShift ) )
                    m_nShift = 12;
                else if ( CanShift( ) )
                    m_nShift = 0;
            }
            else
                m_bNextShift = false;

            return true;
        }
        else
        {
            m_nShift = 0;
            m_bEnabled=false;

            return false;
        }
    }
    else
    {
        m_iMaxProcessTicks = 0;
        m_nShift = 0;
        m_bEnabled=false;
        m_pCmd->m_tick = INT_MAX;
        m_bSwap = true;

        return true;
    }
}

bool CTickbase::CanShift( int m_nShiftedTicks )
{
    if ( m_bProcessPacket )
        return false;

    auto m_pWeapon = g_cl.m_weapon;// g_LocalPlayer->m_hActiveWeapon( ).Get( );
    if ( !m_pWeapon )
        return false;

    if ( g_cl.m_local->m_fFlags( ) & FL_ATCONTROLS )
        return false;

    if ( !m_pWeapon->m_iClip1( ) )
        return false;

    if ( !m_pWeapon->IsGun( ) || m_pWeapon->m_iItemDefinitionIndex( ) == 64 )
        return false;

    int m_nTickbase = 0;
    if ( m_bEnabled && m_nShift > 0 )
        m_nTickbase = g_cl.m_local->m_nTickBase( ) - m_nShift + 1;

    if ( m_nShiftedTicks > 0 )
        m_nTickbase = g_cl.m_local->m_nTickBase( ) - m_nShiftedTicks;

    float m_flPlayerTime = m_nTickbase * g_csgo.m_globals->m_interval;
    if ( m_flPlayerTime < std::min( g_cl.m_local->m_flNextAttack( ), m_pWeapon->m_flNextPrimaryAttack( ) ) )
        return false;

    return true;
}

void CTickbase::DoubleTap( CUserCmd* m_pCmd )
{
    auto m_pWeapon = g_cl.m_weapon;// g_LocalPlayer->m_hActiveWeapon( ).Get( );
    if ( !m_pWeapon )
        return;

    if ( !( m_pCmd->m_buttons & IN_ATTACK ) || !CanShift( ) || m_nShift <= 0 || !m_bEnabled )
        return;

    if ( g_csgo.m_cl->m_choked_commands < std::min( m_nChokeLimit, 14 ) )
        *g_cl.m_packet = false;

    m_ShotData.m_nCmd = m_pCmd->m_command_number;
    m_ShotData.m_nShift = m_nShift;
    m_ShotData.m_nTickbase = g_cl.m_local->m_nTickBase( );
}

void CTickbase::ShiftTickbase( CUserCmd* m_pCmd )
{
    m_bProcessPacket = ( m_pCmd->m_buttons & IN_ATTACK ) && CanShift( );
    return;

    g_nTickbase = 0;
    if ( !m_bEnabled )
        return;

    if ( m_bProcessPacket || ( ( m_pCmd->m_buttons & IN_ATTACK ) && CanShift( ) ) )
    {
        g_nTickbase = -m_nShift;

        if ( m_nShift == 12 )
            m_bNextShift = false;
        else if ( !m_nShift )
            m_bNextShift = true;
    }

    m_bProcessPacket = false;
    m_bSwap = false;
}

void CTickbase::ResetData( )
{
    g_nTickbase = 0;
    m_iMaxProcessTicks = 0;
    m_bSwap = false;
}
C++:
    bool __fastcall write_user_cmd_delta_to_buffer( const std::uintptr_t ecx, const std::uintptr_t edx, const int slot, bf_write* const buffer, int from, int to, const bool is_new_cmd ) {
    ///    if ( g_tickbase.m_shift_data.m_ticks_to_shift <= 0 )
        //    return nem_hooks::orig_write_user_cmd_delta_to_buffer(ecx, edx, slot, buffer, from, to, is_new_cmd);//g_hooks.m_client.GetOldMethod<WriteUsercmdDeltaToBuffer_t>( 24 )( this, m_nSlot, m_pBuffer, m_nFrom, m_nTo, m_bNewCmd );
        //return 0;

        int m_nTickbase = g_ViolanesPaster.g_nTickbase;
        if ( m_nTickbase >= 0 )
            return nem_hooks::orig_write_user_cmd_delta_to_buffer( ecx, edx, slot, buffer, from, to, is_new_cmd );

        auto m_nFrom = from;
        auto m_pBuffer = buffer;
        auto m_nSlot = slot;
        auto m_nTo = to;

        if ( m_nFrom != -1 )
            return true;

        g_ViolanesPaster.g_nTickbase = 0;
        m_nFrom = -1;

        *( int* )( ( uintptr_t )m_pBuffer - 0x30 ) = 0;
        int* m_pnNewCmds = ( int* )( ( uintptr_t )m_pBuffer - 0x2C );

        int m_nNewCmds = *m_pnNewCmds;
        int m_nNextCmd = g_csgo.m_cl->m_choked_commands + g_csgo.m_cl->m_last_outgoing_command + 1;
        int m_nTotalNewCmds = std::min( m_nNewCmds + abs( m_nTickbase ), 62 );

        *m_pnNewCmds = m_nTotalNewCmds;

        for ( m_nTo = m_nNextCmd - m_nNewCmds + 1; m_nTo <= m_nNextCmd; m_nTo++ )
        {
            if ( !nem_hooks::orig_write_user_cmd_delta_to_buffer( ecx, edx, m_nSlot, m_pBuffer, m_nFrom, m_nTo, true ) )
                return false;

            m_nFrom = m_nTo;
        }

        CUserCmd* m_pCmd = g_csgo.m_input->user_cmd( m_nSlot, m_nFrom );
        if ( !m_pCmd )
            return true;

        CUserCmd m_FromCmd = *m_pCmd, m_ToCmd = *m_pCmd;
        m_ToCmd.m_tick += 200;
        m_ToCmd.m_command_number++;

        for ( int i = m_nNewCmds; i <= m_nTotalNewCmds; i++ )
        {
            write_user_cmd( m_pBuffer, &m_ToCmd, &m_FromCmd );
            m_FromCmd = m_ToCmd;

            m_ToCmd.m_command_number++;
            m_ToCmd.m_tick++;
        }

        return true;
    }
shit and too big just get clmove dt its public
 
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