Ok? What are you trying to say? I copy whole get_animlayer into my layerOf course I apologize but you don't have such a thing as Playbackrates in the code at all, you're installing the animleers completely, so I don't understand them here.
Пожалуйста, авторизуйтесь для просмотра ссылки.check them with C_AnimationLayer
What do u want to get? playbackrates values or what?Ok? What are you trying to say? I copy whole get_animlayer into my layer
Yes.What do u want to get? playbackrates values or what?
You can use
VFunc( GetLayerSequenceCycleRate( C_AnimationLayer* AnimationLayer, int iLayerSequence ), 223, float( __thiscall* )( void*, C_AnimationLayer*, int ), AnimationLayer, iLayerSequence );
And how would that help me get playbackrate from each foot yaw?You can useКод:VFunc( GetLayerSequenceCycleRate( C_AnimationLayer* AnimationLayer, int iLayerSequence ), 223, float( __thiscall* )( void*, C_AnimationLayer*, int ), AnimationLayer, iLayerSequence );
Пожалуйста, авторизуйтесь для просмотра ссылки.
u do
e->gfy = needed_gfy
e->update_anims()
animayers backup[13] = {};
memcpy( bckplayer,e->layer)
memcpy(layerwhatuneed, e->layers)
setting bones
memcpy(e->layers, bckplayer)
what u need
animlayers needed_layers[13] = {};
e->set_orig_layers()
e->gfy = needed_gfy
e->update_anims() //to simulate gfy
->setting bones stuff
memcpy(needed_layers,e->layers)
-reset animstate etc.... then set another one
// then set another
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz