Исходник TPAura (Minced Ready)

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Перед прочтением основного контента ниже, пожалуйста, обратите внимание на обновление внутри секции Майна на нашем форуме. У нас появились:

  • бесплатные читы для Майнкрафт — любое использование на свой страх и риск;
  • маркетплейс Майнкрафт — абсолютно любая коммерция, связанная с игрой, за исключением продажи читов (аккаунты, предоставления услуг, поиск кодеров читов и так далее);
  • приватные читы для Minecraft — в этом разделе только платные хаки для игры, покупайте группу "Продавец" и выставляйте на продажу свой софт;
  • обсуждения и гайды — всё тот же раздел с вопросами, но теперь модернизированный: поиск нужных хаков, пати с игроками-читерами и другая полезная информация.

Спасибо!

Код:
@ModuleAnnotation(name = "TPAura", type = Type.COMBAT)
public class TPAura extends Module {
  public Path path;
 
  public SliderSetting range;
 
  public SliderSetting step;
 
  public BooleanSetting crits;
 
  public BooleanSetting render;
 
  public BooleanSetting swap;
 
  public BooleanSetting rotate;
 
  public static EntityLivingBase entity;
 
  public EventListener<EventMotion> e;
 
  public EventListener<EventDraw> draw;
 
  public TPAura() {
    this.range = new SliderSetting("Range", 15.0F, 10.0F, 100.0F, 1.0F);
    this.step = new SliderSetting("Step", 5.0F, 2.0F, 50.0F, 1.0F);
    this.crits = new BooleanSetting("Criticals", true);
    this.render = new BooleanSetting("Visual", true);
    this.swap = new BooleanSetting("Swap", false);
    this.rotate = new BooleanSetting("Rotate", true);
    this.e = (e -> {
        setDisplayName(String.valueOf(this.range.get()));
        entity = (EntityLivingBase)getNearestEntity();
        if (entity == null) {
          this.path = null;
          return;
        }
        this.path = new Path(mc.player.getPositionVector(), entity.getPositionVector());
        this.path.calculatePath(this.step.get());
        if (this.rotate.get()) {
          Vec2f rotations = getRotationToEntity((Entity)entity);
          e.setYaw(rotations.x);
          e.setPitch(rotations.y);
        }
        if (mc.player.getCooledAttackStrength(1.0F) == 1.0F) {
          if (this.crits.get())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.Position(mc.player.posX, mc.player.posY + 0.01D, mc.player.posZ, false));
          for (Vec3d vec : this.path.getPath())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.PositionRotation(vec.x, vec.y, vec.z, mc.player.rotationYaw, mc.player.rotationPitch, false));
          mc.player.connection.sendPacket((Packet)new CPacketUseEntity((Entity)entity));
          mc.player.resetCooldown();
          if (this.swap.get())
            mc.player.swingArm(EnumHand.MAIN_HAND);
          Collections.reverse(this.path.getPath());
          for (Vec3d vec : this.path.getPath())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.PositionRotation(vec.x, vec.y, vec.z, mc.player.rotationYaw, mc.player.rotationPitch, false));
        }
      });
    this.draw = (e -> {
        if (e.type == EventDraw.RenderType.RENDER) {
          if (this.path == null || !this.render.get())
            return;
          for (Vec3d entity : this.path.getPath()) {
            if (mc.player.getPositionVector().distanceTo(entity) < 2.0D)
              continue;
            double x = entity.x - (mc.getRenderManager()).renderPosX;
            double y = entity.y - (mc.getRenderManager()).renderPosY;
            double z = entity.z - (mc.getRenderManager()).renderPosZ;
            GL11.glPushMatrix();
            mc.entityRenderer.setupCameraTransform(e.partialTicks, 2);
            GL11.glDisable(3008);
            GL11.glBlendFunc(770, 771);
            GL11.glEnable(3042);
            GL11.glDisable(3553);
            GL11.glDepthMask(false);
            GlStateManager.color(1.0F, 1.0F, 1.0F, 0.05F);
            Render<Entity> render = null;
            try {
              render = mc.getRenderManager().getEntityRenderObject((Entity)mc.player);
            } catch (Exception e1) {
              e1.printStackTrace();
            }
            if (render != null)
              ((RenderLivingBase)RenderLivingBase.class.cast(render)).doRenderT((EntityLivingBase)mc.player, x, y, z, 1.0F, mc.getRenderPartialTicks());
            GL11.glEnable(3553);
            GL11.glDepthMask(true);
            GL11.glDisable(3042);
            GL11.glEnable(3008);
            mc.entityRenderer.setupCameraTransform(e.partialTicks, 0);
            GlStateManager.resetColor();
            GL11.glPopMatrix();
          }
        }
      });
  }
 
  public void onDisable() {
    super.onDisable();
    entity = null;
  }
 
  public Vec2f getRotationToEntity(Entity entity) {
    Vec3d eyesPos = new Vec3d(mc.player.posX, mc.player.posY + mc.player.getEyeHeight(), mc.player.posZ);
    Vec3d entityPos = new Vec3d(entity.posX, entity.posY + entity.getEyeHeight(), entity.posZ);
    double diffX = entityPos.x - eyesPos.x;
    double diffY = entityPos.y - eyesPos.y;
    double diffZ = entityPos.z - eyesPos.z;
    double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
    float yaw = (float)Math.toDegrees(Math.atan2(diffZ, diffX)) - 90.0F;
    float pitch = (float)-Math.toDegrees(Math.atan2(diffY, dist));
    return new Vec2f(yaw, pitch);
  }
 
  public Entity getNearestEntity() {
    EntityPlayer entityPlayer;
    Entity nearest = null;
    double distance = this.range.get();
    for (EntityPlayer entity : mc.world.playerEntities) {
      if (entity == mc.player)
        continue;
      if (entity.isBot)
        continue;
      double d = mc.player.getDistanceToEntity((Entity)entity);
      if (nearest == null && d < distance) {
        entityPlayer = entity;
        distance = d;
      }
    }
    return (Entity)entityPlayer;
  }
}
Хз что за понос он у меня завалался и решил слить
 
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Код:
@ModuleAnnotation(name = "TPAura", type = Type.COMBAT)
public class TPAura extends Module {
  public Path path;

  public SliderSetting range;

  public SliderSetting step;

  public BooleanSetting crits;

  public BooleanSetting render;

  public BooleanSetting swap;

  public BooleanSetting rotate;

  public static EntityLivingBase entity;

  public EventListener<EventMotion> e;

  public EventListener<EventDraw> draw;

  public TPAura() {
    this.range = new SliderSetting("Range", 15.0F, 10.0F, 100.0F, 1.0F);
    this.step = new SliderSetting("Step", 5.0F, 2.0F, 50.0F, 1.0F);
    this.crits = new BooleanSetting("Criticals", true);
    this.render = new BooleanSetting("Visual", true);
    this.swap = new BooleanSetting("Swap", false);
    this.rotate = new BooleanSetting("Rotate", true);
    this.e = (e -> {
        setDisplayName(String.valueOf(this.range.get()));
        entity = (EntityLivingBase)getNearestEntity();
        if (entity == null) {
          this.path = null;
          return;
        }
        this.path = new Path(mc.player.getPositionVector(), entity.getPositionVector());
        this.path.calculatePath(this.step.get());
        if (this.rotate.get()) {
          Vec2f rotations = getRotationToEntity((Entity)entity);
          e.setYaw(rotations.x);
          e.setPitch(rotations.y);
        }
        if (mc.player.getCooledAttackStrength(1.0F) == 1.0F) {
          if (this.crits.get())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.Position(mc.player.posX, mc.player.posY + 0.01D, mc.player.posZ, false));
          for (Vec3d vec : this.path.getPath())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.PositionRotation(vec.x, vec.y, vec.z, mc.player.rotationYaw, mc.player.rotationPitch, false));
          mc.player.connection.sendPacket((Packet)new CPacketUseEntity((Entity)entity));
          mc.player.resetCooldown();
          if (this.swap.get())
            mc.player.swingArm(EnumHand.MAIN_HAND);
          Collections.reverse(this.path.getPath());
          for (Vec3d vec : this.path.getPath())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.PositionRotation(vec.x, vec.y, vec.z, mc.player.rotationYaw, mc.player.rotationPitch, false));
        }
      });
    this.draw = (e -> {
        if (e.type == EventDraw.RenderType.RENDER) {
          if (this.path == null || !this.render.get())
            return;
          for (Vec3d entity : this.path.getPath()) {
            if (mc.player.getPositionVector().distanceTo(entity) < 2.0D)
              continue;
            double x = entity.x - (mc.getRenderManager()).renderPosX;
            double y = entity.y - (mc.getRenderManager()).renderPosY;
            double z = entity.z - (mc.getRenderManager()).renderPosZ;
            GL11.glPushMatrix();
            mc.entityRenderer.setupCameraTransform(e.partialTicks, 2);
            GL11.glDisable(3008);
            GL11.glBlendFunc(770, 771);
            GL11.glEnable(3042);
            GL11.glDisable(3553);
            GL11.glDepthMask(false);
            GlStateManager.color(1.0F, 1.0F, 1.0F, 0.05F);
            Render<Entity> render = null;
            try {
              render = mc.getRenderManager().getEntityRenderObject((Entity)mc.player);
            } catch (Exception e1) {
              e1.printStackTrace();
            }
            if (render != null)
              ((RenderLivingBase)RenderLivingBase.class.cast(render)).doRenderT((EntityLivingBase)mc.player, x, y, z, 1.0F, mc.getRenderPartialTicks());
            GL11.glEnable(3553);
            GL11.glDepthMask(true);
            GL11.glDisable(3042);
            GL11.glEnable(3008);
            mc.entityRenderer.setupCameraTransform(e.partialTicks, 0);
            GlStateManager.resetColor();
            GL11.glPopMatrix();
          }
        }
      });
  }

  public void onDisable() {
    super.onDisable();
    entity = null;
  }

  public Vec2f getRotationToEntity(Entity entity) {
    Vec3d eyesPos = new Vec3d(mc.player.posX, mc.player.posY + mc.player.getEyeHeight(), mc.player.posZ);
    Vec3d entityPos = new Vec3d(entity.posX, entity.posY + entity.getEyeHeight(), entity.posZ);
    double diffX = entityPos.x - eyesPos.x;
    double diffY = entityPos.y - eyesPos.y;
    double diffZ = entityPos.z - eyesPos.z;
    double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
    float yaw = (float)Math.toDegrees(Math.atan2(diffZ, diffX)) - 90.0F;
    float pitch = (float)-Math.toDegrees(Math.atan2(diffY, dist));
    return new Vec2f(yaw, pitch);
  }

  public Entity getNearestEntity() {
    EntityPlayer entityPlayer;
    Entity nearest = null;
    double distance = this.range.get();
    for (EntityPlayer entity : mc.world.playerEntities) {
      if (entity == mc.player)
        continue;
      if (entity.isBot)
        continue;
      double d = mc.player.getDistanceToEntity((Entity)entity);
      if (nearest == null && d < distance) {
        entityPlayer = entity;
        distance = d;
      }
    }
    return (Entity)entityPlayer;
  }
}
Хз что за понос он у меня завалался и решил слить
Вау с сурсов експы
 
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Взять с сурсов Expensive и слить!
Гениальный ход не так ли?
Ты не Илон маск?
 
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А зачем ты сливаешь то что и так без тебя на югейме хорошо лежит?
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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Код:
@ModuleAnnotation(name = "TPAura", type = Type.COMBAT)
public class TPAura extends Module {
  public Path path;

  public SliderSetting range;

  public SliderSetting step;

  public BooleanSetting crits;

  public BooleanSetting render;

  public BooleanSetting swap;

  public BooleanSetting rotate;

  public static EntityLivingBase entity;

  public EventListener<EventMotion> e;

  public EventListener<EventDraw> draw;

  public TPAura() {
    this.range = new SliderSetting("Range", 15.0F, 10.0F, 100.0F, 1.0F);
    this.step = new SliderSetting("Step", 5.0F, 2.0F, 50.0F, 1.0F);
    this.crits = new BooleanSetting("Criticals", true);
    this.render = new BooleanSetting("Visual", true);
    this.swap = new BooleanSetting("Swap", false);
    this.rotate = new BooleanSetting("Rotate", true);
    this.e = (e -> {
        setDisplayName(String.valueOf(this.range.get()));
        entity = (EntityLivingBase)getNearestEntity();
        if (entity == null) {
          this.path = null;
          return;
        }
        this.path = new Path(mc.player.getPositionVector(), entity.getPositionVector());
        this.path.calculatePath(this.step.get());
        if (this.rotate.get()) {
          Vec2f rotations = getRotationToEntity((Entity)entity);
          e.setYaw(rotations.x);
          e.setPitch(rotations.y);
        }
        if (mc.player.getCooledAttackStrength(1.0F) == 1.0F) {
          if (this.crits.get())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.Position(mc.player.posX, mc.player.posY + 0.01D, mc.player.posZ, false));
          for (Vec3d vec : this.path.getPath())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.PositionRotation(vec.x, vec.y, vec.z, mc.player.rotationYaw, mc.player.rotationPitch, false));
          mc.player.connection.sendPacket((Packet)new CPacketUseEntity((Entity)entity));
          mc.player.resetCooldown();
          if (this.swap.get())
            mc.player.swingArm(EnumHand.MAIN_HAND);
          Collections.reverse(this.path.getPath());
          for (Vec3d vec : this.path.getPath())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.PositionRotation(vec.x, vec.y, vec.z, mc.player.rotationYaw, mc.player.rotationPitch, false));
        }
      });
    this.draw = (e -> {
        if (e.type == EventDraw.RenderType.RENDER) {
          if (this.path == null || !this.render.get())
            return;
          for (Vec3d entity : this.path.getPath()) {
            if (mc.player.getPositionVector().distanceTo(entity) < 2.0D)
              continue;
            double x = entity.x - (mc.getRenderManager()).renderPosX;
            double y = entity.y - (mc.getRenderManager()).renderPosY;
            double z = entity.z - (mc.getRenderManager()).renderPosZ;
            GL11.glPushMatrix();
            mc.entityRenderer.setupCameraTransform(e.partialTicks, 2);
            GL11.glDisable(3008);
            GL11.glBlendFunc(770, 771);
            GL11.glEnable(3042);
            GL11.glDisable(3553);
            GL11.glDepthMask(false);
            GlStateManager.color(1.0F, 1.0F, 1.0F, 0.05F);
            Render<Entity> render = null;
            try {
              render = mc.getRenderManager().getEntityRenderObject((Entity)mc.player);
            } catch (Exception e1) {
              e1.printStackTrace();
            }
            if (render != null)
              ((RenderLivingBase)RenderLivingBase.class.cast(render)).doRenderT((EntityLivingBase)mc.player, x, y, z, 1.0F, mc.getRenderPartialTicks());
            GL11.glEnable(3553);
            GL11.glDepthMask(true);
            GL11.glDisable(3042);
            GL11.glEnable(3008);
            mc.entityRenderer.setupCameraTransform(e.partialTicks, 0);
            GlStateManager.resetColor();
            GL11.glPopMatrix();
          }
        }
      });
  }

  public void onDisable() {
    super.onDisable();
    entity = null;
  }

  public Vec2f getRotationToEntity(Entity entity) {
    Vec3d eyesPos = new Vec3d(mc.player.posX, mc.player.posY + mc.player.getEyeHeight(), mc.player.posZ);
    Vec3d entityPos = new Vec3d(entity.posX, entity.posY + entity.getEyeHeight(), entity.posZ);
    double diffX = entityPos.x - eyesPos.x;
    double diffY = entityPos.y - eyesPos.y;
    double diffZ = entityPos.z - eyesPos.z;
    double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
    float yaw = (float)Math.toDegrees(Math.atan2(diffZ, diffX)) - 90.0F;
    float pitch = (float)-Math.toDegrees(Math.atan2(diffY, dist));
    return new Vec2f(yaw, pitch);
  }

  public Entity getNearestEntity() {
    EntityPlayer entityPlayer;
    Entity nearest = null;
    double distance = this.range.get();
    for (EntityPlayer entity : mc.world.playerEntities) {
      if (entity == mc.player)
        continue;
      if (entity.isBot)
        continue;
      double d = mc.player.getDistanceToEntity((Entity)entity);
      if (nearest == null && d < distance) {
        entityPlayer = entity;
        distance = d;
      }
    }
    return (Entity)entityPlayer;
  }
}
Хз что за понос он у меня завалался и решил слить
Завалялся? ты сука спиздил с сурсов экспенсива
джава кодер
 

Вложения

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Кряк софта + слив сурсов = новые ультра байпас мега супер модули селфод 100%
 
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Код:
@ModuleAnnotation(name = "TPAura", type = Type.COMBAT)
public class TPAura extends Module {
  public Path path;

  public SliderSetting range;

  public SliderSetting step;

  public BooleanSetting crits;

  public BooleanSetting render;

  public BooleanSetting swap;

  public BooleanSetting rotate;

  public static EntityLivingBase entity;

  public EventListener<EventMotion> e;

  public EventListener<EventDraw> draw;

  public TPAura() {
    this.range = new SliderSetting("Range", 15.0F, 10.0F, 100.0F, 1.0F);
    this.step = new SliderSetting("Step", 5.0F, 2.0F, 50.0F, 1.0F);
    this.crits = new BooleanSetting("Criticals", true);
    this.render = new BooleanSetting("Visual", true);
    this.swap = new BooleanSetting("Swap", false);
    this.rotate = new BooleanSetting("Rotate", true);
    this.e = (e -> {
        setDisplayName(String.valueOf(this.range.get()));
        entity = (EntityLivingBase)getNearestEntity();
        if (entity == null) {
          this.path = null;
          return;
        }
        this.path = new Path(mc.player.getPositionVector(), entity.getPositionVector());
        this.path.calculatePath(this.step.get());
        if (this.rotate.get()) {
          Vec2f rotations = getRotationToEntity((Entity)entity);
          e.setYaw(rotations.x);
          e.setPitch(rotations.y);
        }
        if (mc.player.getCooledAttackStrength(1.0F) == 1.0F) {
          if (this.crits.get())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.Position(mc.player.posX, mc.player.posY + 0.01D, mc.player.posZ, false));
          for (Vec3d vec : this.path.getPath())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.PositionRotation(vec.x, vec.y, vec.z, mc.player.rotationYaw, mc.player.rotationPitch, false));
          mc.player.connection.sendPacket((Packet)new CPacketUseEntity((Entity)entity));
          mc.player.resetCooldown();
          if (this.swap.get())
            mc.player.swingArm(EnumHand.MAIN_HAND);
          Collections.reverse(this.path.getPath());
          for (Vec3d vec : this.path.getPath())
            mc.player.connection.sendPacket((Packet)new CPacketPlayer.PositionRotation(vec.x, vec.y, vec.z, mc.player.rotationYaw, mc.player.rotationPitch, false));
        }
      });
    this.draw = (e -> {
        if (e.type == EventDraw.RenderType.RENDER) {
          if (this.path == null || !this.render.get())
            return;
          for (Vec3d entity : this.path.getPath()) {
            if (mc.player.getPositionVector().distanceTo(entity) < 2.0D)
              continue;
            double x = entity.x - (mc.getRenderManager()).renderPosX;
            double y = entity.y - (mc.getRenderManager()).renderPosY;
            double z = entity.z - (mc.getRenderManager()).renderPosZ;
            GL11.glPushMatrix();
            mc.entityRenderer.setupCameraTransform(e.partialTicks, 2);
            GL11.glDisable(3008);
            GL11.glBlendFunc(770, 771);
            GL11.glEnable(3042);
            GL11.glDisable(3553);
            GL11.glDepthMask(false);
            GlStateManager.color(1.0F, 1.0F, 1.0F, 0.05F);
            Render<Entity> render = null;
            try {
              render = mc.getRenderManager().getEntityRenderObject((Entity)mc.player);
            } catch (Exception e1) {
              e1.printStackTrace();
            }
            if (render != null)
              ((RenderLivingBase)RenderLivingBase.class.cast(render)).doRenderT((EntityLivingBase)mc.player, x, y, z, 1.0F, mc.getRenderPartialTicks());
            GL11.glEnable(3553);
            GL11.glDepthMask(true);
            GL11.glDisable(3042);
            GL11.glEnable(3008);
            mc.entityRenderer.setupCameraTransform(e.partialTicks, 0);
            GlStateManager.resetColor();
            GL11.glPopMatrix();
          }
        }
      });
  }

  public void onDisable() {
    super.onDisable();
    entity = null;
  }

  public Vec2f getRotationToEntity(Entity entity) {
    Vec3d eyesPos = new Vec3d(mc.player.posX, mc.player.posY + mc.player.getEyeHeight(), mc.player.posZ);
    Vec3d entityPos = new Vec3d(entity.posX, entity.posY + entity.getEyeHeight(), entity.posZ);
    double diffX = entityPos.x - eyesPos.x;
    double diffY = entityPos.y - eyesPos.y;
    double diffZ = entityPos.z - eyesPos.z;
    double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
    float yaw = (float)Math.toDegrees(Math.atan2(diffZ, diffX)) - 90.0F;
    float pitch = (float)-Math.toDegrees(Math.atan2(diffY, dist));
    return new Vec2f(yaw, pitch);
  }

  public Entity getNearestEntity() {
    EntityPlayer entityPlayer;
    Entity nearest = null;
    double distance = this.range.get();
    for (EntityPlayer entity : mc.world.playerEntities) {
      if (entity == mc.player)
        continue;
      if (entity.isBot)
        continue;
      double d = mc.player.getDistanceToEntity((Entity)entity);
      if (nearest == null && d < distance) {
        entityPlayer = entity;
        distance = d;
      }
    }
    return (Entity)entityPlayer;
  }
}
Хз что за понос он у меня завалался и решил слить
Завалялось у него)),слил чисто с сурса экспы релоад и типа Тпаура минсед рили,аааа
 
Сверху Снизу