не работает
UATHelper: Packaging (Windows): Module.DismembermentSystem.cpp.obj : error LNK2005: "public: virtual __cdecl FBodyInstance::~FBodyInstance(void)" (??1FBodyInstance@@UEAA@XZ) 㦥 ��।���� � Module.Engine.54.cpp.obj
UATHelper: Packaging (Windows): ��������� ������⥪� C:\Users\admin\ManOfSteel\Binaries\Win64\ManOfSteel-Win64-Shipping.lib � ��ꥪ� C:\Users\admin\ManOfSteel\Binaries\Win64\ManOfSteel-Win64-Shipping.exp
UATHelper: Packaging (Windows): Module.DismembermentSystem.cpp.obj : error LNK2019: ��뫪� �� ��ࠧ�襭�� ���譨� ᨬ��� "void __cdecl UE4Array_Private::OnInvalidArrayNum(wchar_t const *,unsigned __int64)" (?OnInvalidArrayNum@UE4Array_Private@@YAXPEB_W_K@Z) � �㭪樨 "private: static void __cdecl TArray<int,class TSizedDefaultAllocator<32> >::OnInvalidNum(unsigned int)" (?OnInvalidNum@?$TArray@HV?$TSizedDefaultAllocator@$0CA@@@@@CAXI@Z).
UATHelper: Packaging (Windows): Module.DismembermentSystem.cpp.obj : error LNK2019: ��뫪� �� ��ࠧ�襭�� ���譨� ᨬ��� "public: int __cdecl FString::Find(wchar_t const *,enum ESearchCase::Type,enum ESearchDir::Type,int)const " (?Find@FString@@QEBAHPEB_WW4Type@ESearchCase@@W42ESearchDir@@H@Z) � �㭪樨 "public: bool __cdecl ULimbMap::HasExcludedKeyword(class FString const &)" (?HasExcludedKeyword@ULimbMap@@QEAA_NAEBVFString@@@Z).
UATHelper: Packaging (Windows): Module.DismembermentSystem.cpp.obj : error LNK2019: ��뫪� �� ��ࠧ�襭�� ���譨� ᨬ��� "public: bool __cdecl FName::operator==(char const *)const " (??8FName@@QEBA_NPEBD@Z) � �㭪樨 "private: void __cdecl UGoreComponent::ApplyBlood(class FName,float,float)" (?ApplyBlood@UGoreComponent@@AEAAXVFName@@MM@Z).
UATHelper: Packaging (Windows): Module.DismembermentSystem.cpp.obj : error LNK2001: ��ࠧ�襭�� ���譨� ᨬ��� "public: virtual class TStructOnScope<struct FActorComponentInstanceData,class UScriptStruct *> __cdecl UActorComponent::GetComponentInstanceData(void)const " (?GetComponentInstanceData@UActorComponent@@UEBA?AV?$TStructOnScope@UFActorComponentInstanceData@@PEAVUScriptStruct@@@@XZ).
UATHelper: Packaging (Windows): Module.DismembermentSystem.cpp.obj : error LNK2019: ��뫪� �� ��ࠧ�襭�� ���譨� ᨬ��� "public: void __cdecl AActor::AttachToComponent(class USceneComponent *,struct FAttachmentTransformRules const &,class FName)" (?AttachToComponent@AActor@@QEAAXPEAVUSceneComponent@@AEBUFAttachmentTransformRules@@VFName@@@Z) � �㭪樨 "private: void __cdecl UGoreComponent::SpawnBloodPool(struct UE::Math::TVector<double>,struct UE::Math::TVector<double>,struct UE::Math::TVector<double>,class USceneComponent *)" (?SpawnBloodPool@UGoreComponent@@AEAAXU?$TVector@N@Math@UE@@00PEAVUSceneComponen
t@@@Z).
UATHelper: Packaging (Windows): Module.DismembermentSystem.cpp.obj : error LNK2019: ��뫪� �� ��ࠧ�襭�� ���譨� ᨬ��� "public: void __cdecl AActor::FinishSpawning(struct UE::Math::TTransform<double> const &,bool,class FComponentInstanceDataCache const *)" (?FinishSpawning@AActor@@QEAAXAEBU?$TTransform@N@Math@UE@@_NPEBVFComponentInstanceDataCache@@@Z) � �㭪樨 "private: void __cdecl UGoreComponent::SpawnBloodPool(struct UE::Math::TVector<double>,struct UE::Math::TVector<double>,struct UE::Math::TVector<double>,class USceneComponent *)" (?SpawnBloodPool@UGoreComponent@@AEAAXU?$TVector@N@Math@UE@@00PEAVUSc
eneComponent@@@Z).
UATHelper: Packaging (Windows): Module.DismembermentSystem.cpp.obj : error LNK2001: ��ࠧ�襭�� ���譨� ᨬ��� "private: static class FThreadSafeCounter FSoftObjectPath::CurrentTag" (?CurrentTag@FSoftObjectPath@@0VFThreadSaf