Исходник Onetap distortion for supremacy c+p

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Код:
void DoDistort( ) {
    bool do_distort = true;
    bool cant_distort = g_menu.main.antiaim.manual_ignorance.get( 1 ) && ( g_hvh.m_left || g_hvh.m_back || g_hvh.m_right || g_hvh.m_forward );

    // stand.
    if( g_cl.m_speed < 0.1f && g_cl.m_ground ) {
        if( g_menu.main.antiaim.distort_disablers.get( 0 ) )
            do_distort = false;
    }

    // move.
    if( g_cl.m_speed > 0.1f && g_cl.m_ground || g_input.GetKeyState( g_menu.main.movement.fakewalk.get( ) ) ) {
        if( g_menu.main.antiaim.distort_disablers.get( 1 ) )
            do_distort = false;
    }

    // air.
    else if( g_menu.main.antiaim.distort_disablers.get( 2 ) && !g_cl.m_ground ) {
        do_distort = false;
    }

    if( !cant_distort && do_distort ) {
        static auto interval_per_tick_sim{ g_csgo.m_globals->m_interval };
        bool change_dist_dir{};
        static bool change_dir{};

        interval_per_tick_sim += g_csgo.m_globals->m_interval;

        if( interval_per_tick_sim >= 1.f )
            interval_per_tick_sim = 0.f;

        static auto final_wish_ang{ g_cl.m_cmd->m_view_angles.y };
        static auto angle = g_cl.m_cmd->m_view_angles.y;

        const auto distortion_speed = ( g_menu.main.antiaim.dir_distort_speed.get( ) * 3.f ) / 100.f;
        const auto distortion = std::sin( ( g_csgo.m_globals->m_curtime * distortion_speed ) * math::pi );

        const auto dist_factor = ( g_menu.main.antiaim.dir_distort_range.get( ) / 100.f ) * 120.f;
        auto total_distortion = dist_factor * distortion;

        if( g_menu.main.antiaim.shift_distortion.get( ) ) {
            if( g_hvh.m_lby_counter_updated == g_hvh.m_lby_counter
                || ( g_hvh.m_lby_counter_updated = g_hvh.m_lby_counter, ++g_hvh.m_lby_on_same_pos, g_hvh.m_lby_on_same_pos < g_menu.main.antiaim.shift_await.get( ) ) ) {
                change_dist_dir = change_dir;
            }
            else {
                g_hvh.m_lby_on_same_pos = 0;
                change_dist_dir = change_dir == false;
                change_dir = !change_dir;
            }
                
            auto shift_factor_mult = g_menu.main.antiaim.dir_shift_range.get( ) / 100.f;

            if( !change_dist_dir ) {
                shift_factor_mult *= -1.f;
            }
            total_distortion = ( shift_factor_mult + distortion ) * dist_factor;
        }

        if( g_menu.main.antiaim.force_turn.get( ) ) {
            const auto distortion_speed_updated = std::exp( distortion_speed * interval_per_tick_sim );
            auto final_distortion_angle = distortion_speed_updated * ( ( g_menu.main.antiaim.dir_distort_range.get( ) * 120.f ) / 100.f );
            auto additional_delta{ 0.f };
            if( change_dir )
                additional_delta = 60.f;
            else {
                additional_delta = -60.f;
                final_distortion_angle *= -1.f;
            }

            final_wish_ang = ( additional_delta + angle ) + final_distortion_angle;
        }
        else {
            final_wish_ang = angle + total_distortion;
        }

        final_wish_ang = math::NormalizeYaw( final_wish_ang );

        g_cl.m_cmd->m_view_angles.y = final_wish_ang;
    }
}
pttpppttudpt :flushed: next time don't sell someones code 😂
s/o @lil_chief_keef​
 
Последнее редактирование:
c:\buildworker\csgo_rel_win64
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credits L1ney ? fuck l1ney....he paster but nice code :pikachu:
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
i dont like this code
 
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