$$$ external triggerbot code $$$

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C++:
            GameSDK::i_actor* m_actor = GameSDK::st::p_game_frame_work->get_client_actor();
            if (!is_valid_ptr(m_actor)) {
                return;
            }
            if (!m_actor->is_alive()) {
                return;
            }
            GameSDK::i_game_object* m_object = m_actor->get_game_object();
            if (!is_valid_ptr(m_object)) {
                return;
            }
            GameSDK::i_world_query* m_world_query = m_object->get_world_query();
            if (!is_valid_ptr(m_world_query)) {
                return;
            }
            auto entityId = m_world_query->get_look_at_entity_id();
            if (!entityId) {
                return;
            }
            GameSDK::i_actor_system* m_actor_system = GameSDK::st::p_game_frame_work->get_actor_system();
            if (!is_valid_ptr(m_actor_system))
            {
                return;
            }
            if (GameSDK::i_actor* pActor = m_actor_system->get_actor(entityId)) {
                if (SDKHelpers::filter_team(m_actor, pActor)) {
                    //your 1337 shoot method / delays / etc.
                }
            }
кто понял, тот понял
с интернала портируется легко
для упрощения, некоторые функции:
C++:
i_actor_system:
//4C 8B 41 30 49 8B C8 49 8B 40 08 80 78 19 00 75 17 39 50 20 73 06 48 8B 40 10 EB 06 
        i_actor* get_actor(uint32_t entity_id)
        {
            uint64 v2, v3, v4;
            v2 = Read<uint64_t>((uintptr_t)this + 0x30);
            v3 = v2;
            v4 = Read<uint64_t>(v2 + 0x8);
            while (!Read<uint8_t>(v4 + 0x19))
            {
                if (Read<uint32_t>(v4 + 0x20) >= entity_id)
                {
                    v3 = v4;
                    v4 = Read<uint64_t>(v4);
                }
                else
                {
                    v4 = Read<uint64_t>(v4 + 0x10);
                }
            }
            if (v3 == v2 || entity_id < Read<uint32_t>(v3 + 0x20))
                v3 = v2;
            if (v3 != v2)
                return Read<i_actor*>(v3 + 0x28);
            return nullptr;
        }

i_player:
//40 53 48 83 EC 20 48 8B 81 ? ? ? ? 48 8B D9 48 85 C0 75 14 48 8B 49 18 48 8B 01 FF 90 ? ? ? ? 48 89 83
        i_world_query* get_world_query()
        {
            return Read<i_world_query*>((uintptr_t)this + 0xFB8);
        }
 
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