UE4 Asset UE5 Asset Unreal Engine 5: The Complete Beginner's Course [ENG ONLY] [1 - 2 Sections]

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Unreal Engine 5: The Complete Beginner's Course
Section 1: Getting Started
In this course, you will be learning how to use what many consider to be the best game engine in the industry, Unreal Engine 4. This section will give you a brief overview of the engine, explain its licensing model, show you how to register an account with Epic Games, and show you how to download and install the engine. After setup and before diving deep into any topic, you must learn the fundamentals. In this section, you will learn about three basic concepts in Unreal Engine—Projects, Levels, and Actors.
• Introduction
• Registration and Installation
• Projects
• Levels
• Actors
1.1 Introduction
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Learn about what makes this course special. Learn the history of the Unreal Engine, the licensing model that allows anyone to use the Engine with no upfront costs, and an overview of what this course will cover. Then, see the demo of a sample game that we will be building in the tutorials of this course.
1.2 Registration and Installation
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Learn how to register an account with Epic Games and how to download and install the most recent version of Unreal Engine 5.
1.3 Projects
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This video covers the basics of Projects and how to create a new project. Learn about the Epic Games Launcher, Unreal Project Browser, template projects, the difference between "Maximum Quality" and "Scalable 3D or 2D", Starter Content, and immersive mode (full screen).
1.4 Levels
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Learn the definition of a Level in the context of the Unreal Engine; how to create a new Level; what is the difference between choosing "Default", "TimeOfDay", "VR-Basic", and "Empty Level"; and how to open and save Levels.
1.5 Actors
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Learn the definition of an Actor in the Unreal Engine; an overview of some of the basic types of Actors such as static meshes, geometry brushes, and lights.

Section 2: The Level Editor This section will cover the Level Editor. You will start by getting an overview of the editor before learning about each of its panels in detail. You will learn how to move, rotate, and scale Actors, the concept of snapping, and how to view your Level in different ways.
• Level Editor Overview
• Select Editing Mode
• Viewport I - Navigating Within the Viewport
• Viewport II – Moving, Rotating, and Scaling
• Viewport III – Snapping
• Viewport IV – Different Ways to View Your Level
• Content Browser I - Overview and Finding Content
• Content Browser II – Adding, Importing, and Saving
• Content Browser III – The Settings Menu
• Details Panel I - Details Panel Interface
• Details Panel II - The Transform Category
2.1 Level Editor Overview
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What is the difference between the Unreal Engine and the Unreal Editor? Learn the different parts of the Level Editor - Viewport, Toolbar, Content Browser, World Outliner, and Details Panel; and how to customize the interface.
2.2 Select Editing Mode
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Learn how to place Actors into a Level; the six different editing modes of the Editor; the Create menu and the different categories of the Place Actors Panel - Basic, Recently Placed, Lights, Shapes, Cinematic, Visual Effects, Geometry, Volumes, and All Classes.
2.3 Viewport I - Navigating Within the Viewport
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The three main ways to navigate within the Viewport are mouse navigation, WASD navigation, and Maya navigation. Learn how to focus the camera on an object; how to tumble, orbit, dolly, zoom, track, and pan; and how to adjust camera speed.
2.4 Viewport II – Moving, Rotating, and Scaling
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Learn how to use the translation, rotation, and scaling widgets; how to select multiple Actors and move them all at once; how to copy Actors; how to change the pivot point of an Actor; and what is the difference between world space and local space.
2.5 Viewport III – Snapping
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Learn how to use snapping to perfectly align your Actors with one another within your Level; what is the difference between surface snapping, grid snapping, rotation snapping, scale snapping, and vertex snapping; the "Rotate to Surface Normal" and "Surface Offset" settings; and what are snap sizes.
2.6 Viewport IV – Different Ways to View Your Level
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Learn what is immersive mode; what is the difference between the view modes - lit, unlit, and wireframe; what is the difference between a perspective view and an orthographic view; the Show Flags setting, Game View, and piloting Actors within the Viewport; and the Viewport Options menu including Realtime, Show FPS, Show Stats, Show Toolbar, Field Of View, Far View Plane, Screen Percentage, and Bookmarks.
2.7 Content Browser I - Overview and Finding Content
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Learn about the Sources Panel, Asset Window, Collections Panel, searching the Content Browser, and breadcrumbs; the Content Drawer, Dock in Layout button and search filters; and what is the difference between static collections and dynamic collections.
2.8 Content Browser II – Adding, Importing, and Saving
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Learn about the Add New, Import, and Save All buttons of the Content Browser; how to use the "Add Feature or Content Pack" feature; and how to migrate assets in Unreal Engine 5.
2.9 Content Browser III – The Settings Menu
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Learn the different options of the Settings menu of the Content Browser such as "Show Developers Folders", "Show Plugins Content", "Show Engine Content", "Show Collections", and "Thumbnail Edit Mode".
2.10 Details Panel I - Details Panel Interface
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Learn how to use the lock button in the Details Panel; how to quickly find properties within the Details Panel; what is the Property Matrix; the options in the Settings menu of the Details Panel such as "Show Only Modified Properties", "Show All Advanced Details", and "Show Child on Category Match"; and how to add properties to a Favorites list.
2.11 Details Panel II - The Transform Category
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Learn how to move, rotate, and scale Actors using the Transform category of the Details panel; what is the difference between transforming relative to an Actor's parent and transforming relative to the world; and what is the difference between the Static, Stationary, and Moveable mobility settings.
2.12 World Outliner
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Learn how to use the World Outliner to organize and quickly find the Actors in your Level; and how to group, ungroup, lock, and unlock Actors.
 
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