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Universal Fighting Engine (UFE 2) is a framework to develop a variety of 2D, 2.5D and 3D fighting games using a multitude of templates and visual editors.
The biggest additions to the toolkit on version 2 is the native rollback netcode (with deterministic physics), support for 2D animations (complete with a custom hitbox editor) and brand new modes that allows for a variety of 3D gameplay.
Feature Spotlight:
- User friendly editors
- Advanced A.I. support (Random and Fuzzy AI)
- Network support (Frame Delay and Rollback)
- Story mode
- Easy character setup
- Combo system
- Grappling move support
- Custom input manager
- Mecanim and Legacy animation support
- Cinematic options
- Compatible with Unity GUI
- Open source GUI Scripts
- Mobile friendly
- Extended coding support
- 6 Characters and over 180 animations included
What is new on 2.x:
- Rollback netcode
- Photon support
- Custom Hitbox Editor
- 3D Gameplay
- Replay Tools
- Character Assist
- Multi-gauge
- Challenge Mode
- Full support for resource loaded assets
- And more...
Supported Addons:
- Photon Unity Network 2
- Control Freak
- cInput
- Rewired
- Simple Bluetooth for Android
- Bluetooth Networking for iOS, tvOS and Android
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