UE5 Asset Physics Based Helicopter

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Технические детали / Technical Details:
Features:
  • Complete helicopter 3D model 70k polygons 4 lods (lod 3= 7k vertices) 4096x4096 Textures (diffuse normal, glossiness, opacity)
  • All helicopter parts separated in single static meshes with re-centered pivot and custom collision (4 lods for big parts, and 2 lods for the rotors)
  • Dynamic material instance to change helicopter exteriors and interiors color, add camouflage pattern
  • Wind BP to simulate wind zones, drag and drop inside the map
  • All logic is based on timers (not on event tick)
  • Basic autopilot: Keep position, Keep Yaw, Keep horizontal Speed, Keep Vertical Speed, Avoidance
  • Helicopter is a Pawn Class so can be possessed by anyone
  • Auto rotation system when engines are off like in real helicopters
  • Movement is based on UE Physics and physical constraints are used for the animation and for collisions with objects.
  • Ground Hover FX, Destruction effect
  • Clean and commented Blueprints
  • Demo level with sample auto material
  • Pilot Animation Blueprint (on Epic skeleton)
  • The Helicopter BP can be used as master Blueprint to make any other Helicopter just changing the static meshes or adding a features inside a child Blueprint you can quickly create.
Number of Blueprints: 3
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows 64 bits
Supported Target Build Platforms: Windows 64 bits
Documentation: See Above
Important/Additional Notes: The helicopter model depicted in the template is purely fictional

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