Исходник Make your getze.us paste smoother

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C++:
void update_cursor_send( CUserCmd* cmd ) {
    static QAngle delta_viewangles{};
    QAngle delta = cmd->viewangles - delta_viewangles;

    static ConVar* sensitivity = Source::m_pCvar->FindVar( "sensitivity" );
    if ( delta.x != 0.f ) {
        static ConVar* m_pitch = Source::m_pCvar->FindVar( "m_pitch" );

        int final_dy = static_cast< int >( ( delta.x / m_pitch->GetFloat( ) ) / sensitivity->GetFloat( ) );
        if ( final_dy <= 32767 ) {
            if ( final_dy >= -32768 ) {
                if ( final_dy >= 1 || final_dy < 0 ) {
                    if ( final_dy <= -1 || final_dy > 0 )
                        final_dy = final_dy;
                    else
                        final_dy = -1;
                }
                else {
                    final_dy = 1;
                }
            }
            else {
                final_dy = 32768;
            }
        }
        else {
            final_dy = 32767;
        }

        cmd->mousedy = static_cast< short >( final_dy );
    }

    if ( delta.y != 0.f ) {
        static ConVar* m_yaw = Source::m_pCvar->FindVar( "m_yaw" );

        int final_dx = static_cast< int >( ( delta.y / m_yaw->GetFloat( ) ) / sensitivity->GetFloat( ) );
        if ( final_dx <= 32767 ) {
            if ( final_dx >= -32768 ) {
                if ( final_dx >= 1 || final_dx < 0 ) {
                    if ( final_dx <= -1 || final_dx > 0 )
                        final_dx = final_dx;
                    else
                        final_dx = -1;
                }
                else {
                    final_dx = 1;
                }
            }
            else {
                final_dx = 32768;
            }
        }
        else {
            final_dx = 32767;
        }

        cmd->mousedx = static_cast< short >( final_dx );
    }

    delta_viewangles = cmd->viewangles;
}
 
retard
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are you braindead, this is literally "Mouse fix" that you can find in many different sources, it isn't nothing new lmao
 
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