local ffi = require "ffi"
local bit = require "bit"
local __thiscall = function(func, this)
return function(...) return func(this, ...) end
end
local interface_ptr = ffi.typeof("void***")
local vtable_bind = function(_module, interface, index, typedef)
local addr = ffi.cast("void***", client.create_interface(_module, interface)) or error(interface .. " was not found")
return __thiscall(ffi.cast(typedef, addr[0][index]), addr)
end
local vtable_entry = function(instance, i, ct)
return ffi.cast(ct, ffi.cast(interface_ptr, instance)[0][i])
end
local vtable_thunk = function(i, ct)
local t = ffi.typeof(ct)
return function(instance, ...)
return vtable_entry(instance, i, t)(instance, ...)
end
end
local get_class_name = vtable_thunk(143, "const char*(__thiscall*)(void*)")
local set_model_index = vtable_thunk(75, "void(__thiscall*)(void*,int)")
local get_client_entity_from_handle = vtable_bind("client.dll", "VClientEntityList003", 4, "void*(__thiscall*)(void*,void*)")
local get_model_index = vtable_bind("engine.dll", "VModelInfoClient004", 2, "int(__thiscall*)(void*, const char*)")
local rawientitylist = client.create_interface("client.dll", "VClientEntityList003") or error("VClientEntityList003 was not found", 2)
local ientitylist = ffi.cast(interface_ptr, rawientitylist) or error("rawientitylist is nil", 2)
local get_client_entity = ffi.cast("void*(__thiscall*)(void*, int)", ientitylist[0][3]) or error("get_client_entity was not found", 2)
local client_string_table_container = ffi.cast(interface_ptr, client.create_interface("engine.dll", "VEngineClientStringTable001")) or error("VEngineClientStringTable001 was not found", 2)
local find_table = vtable_thunk(3, "void*(__thiscall*)(void*, const char*)")
local model_info = ffi.cast(interface_ptr, client.create_interface("engine.dll", "VModelInfoClient004")) or error("VModelInfoClient004 wasnt found", 2)
ffi.cdef [[
typedef void(__thiscall* find_or_load_model_t)(void*, const char*);
]]
local add_string = vtable_thunk(8, "int*(__thiscall*)(void*, bool, const char*, int length, const void* userdata)")
--local find_or_load_model = ffi.cast("find_or_load_model_t", model_info[0][43]) -- vtable_thunk crashes (?)
local find_or_load_model = vtable_thunk(43, "find_or_load_model_t")
local function get_player_address(lp)
return get_client_entity(ientitylist, lp:index())
end
local function _precache(szModelName)
if szModelName == "" then return end -- don't precache empty strings (crash)
if szModelName == nil then return end
szModelName = string.gsub(szModelName, [[\]], [[/]])
local m_pModelPrecacheTable = find_table(client_string_table_container, "modelprecache")
if m_pModelPrecacheTable ~= nil then
find_or_load_model(model_info, szModelName)
add_string(m_pModelPrecacheTable, false, szModelName, -1, nil)
end
end
local function precache(modelPath)
if modelPath == "" then return -1 end -- don't crash.
local local_model_index = get_model_index(modelPath)
if local_model_index == -1 then
_precache(modelPath)
end
return get_model_index(modelPath)
end
local masks = {
"None",
"Dallas",
"Battle Mask",
"Evil Clown",
"Anaglyph",
"Boar",
"Bunny",
"Bunny Gold",
"Chains",
"Chicken",
"Devil Plastic",
"Hoxton",
"Pumpkin",
"Samurai",
"Sheep Bloody",
"Sheep Gold",
"Sheep Model",
"Skull",
"Template",
"Wolf",
"Doll",
}
local models = {
"",
"models/player/holiday/facemasks/facemask_dallas.mdl",
"models/player/holiday/facemasks/facemask_battlemask.mdl",
"models/player/holiday/facemasks/evil_clown.mdl",
"models/player/holiday/facemasks/facemask_anaglyph.mdl",
"models/player/holiday/facemasks/facemask_boar.mdl",
"models/player/holiday/facemasks/facemask_bunny.mdl",
"models/player/holiday/facemasks/facemask_bunny_gold.mdl",
"models/player/holiday/facemasks/facemask_chains.mdl",
"models/player/holiday/facemasks/facemask_chicken.mdl",
"models/player/holiday/facemasks/facemask_devil_plastic.mdl",
"models/player/holiday/facemasks/facemask_hoxton.mdl",
"models/player/holiday/facemasks/facemask_pumpkin.mdl",
"models/player/holiday/facemasks/facemask_samurai.mdl",
"models/player/holiday/facemasks/facemask_sheep_bloody.mdl",
"models/player/holiday/facemasks/facemask_sheep_gold.mdl",
"models/player/holiday/facemasks/facemask_sheep_model.mdl",
"models/player/holiday/facemasks/facemask_skull.mdl",
"models/player/holiday/facemasks/facemask_template.mdl",
"models/player/holiday/facemasks/facemask_wolf.mdl",
"models/player/holiday/facemasks/porcelain_doll.mdl",
}
local list = ui.add_dropdown("Mask Changer", masks)
local last_model = 0
local model_index = -1
local enabled = false
callbacks.register("paint", function()
if not engine.in_game() then
last_model = 0
return
end
if last_model ~= list:get() then
last_model = list:get()
if last_model == 0 then
enabled = false
else
enabled = true
model_index = precache(models[last_model + 1])
end
end
end)
callbacks.register("predicted_move", function(_) -- what the fuck is "pre_prediction"???
if model_index == -1 then return precache(models[last_model + 1]) end
local local_player = entity_list.get_client_entity(engine.get_local_player())
if enabled then
local lp_addr = ffi.cast("intptr_t*", get_player_address(local_player))
local m_AddonModelsHead = ffi.cast("intptr_t*", lp_addr + 0x462F) -- E8 ? ? ? ? A1 ? ? ? ? 8B CE 8B 40 10
local i, next_model = m_AddonModelsHead[0], -1
while i ~= -1 do
next_model = ffi.cast("intptr_t*", lp_addr + 0x462C)[0] + 0x18 * i -- this is the pModel (CAddonModel) afaik
i = ffi.cast("intptr_t*", next_model + 0x14)[0]
local m_pEnt = ffi.cast("intptr_t**", next_model)[0] -- CHandle<C_BaseAnimating> m_hEnt -> Get()
local m_iAddon = ffi.cast("intptr_t*", next_model + 0x4)[0]
if tonumber(m_iAddon) == 16 then -- face mask addon bits knife = 10
local entity = get_client_entity_from_handle(m_pEnt)
set_model_index(entity, model_index)
end
end
end
end)
callbacks.register("pre_frame_stage", function(stage)
if stage ~= 5 then return end
local local_player = entity_list.get_client_entity(engine.get_local_player())
if local_player == nil then return end
if enabled then
if bit.band(local_player:get_prop("DT_CSPlayer", "m_iAddonBits"):get_int(), 0x10000) ~= 0x10000 then
local_player:get_prop("DT_CSPlayer", "m_iAddonBits"):set_int(0x10000 + local_player:get_prop("DT_CSPlayer", "m_iAddonBits"):get_int())
end
else
if bit.band(local_player:get_prop("DT_CSPlayer", "m_iAddonBits"):get_int(), 0x10000) == 0x10000 then
local_player:get_prop("DT_CSPlayer", "m_iAddonBits"):set_int(local_player:get_prop("DT_CSPlayer", "m_iAddonBits"):get_int() - 0x10000)
end
end
end)