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V4.26
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Технические детали / Technical Details:
- HIGH QUALITY SCANNED MESHES -
This package made with photogrammetry and photometric foliage technics.
- OPTIMIZED -
All meshes have minimum 3 LODs and billboards (impostor)
High density forest comes with good optimization.
- SOFT BLENDING -
All 3d scanned meshes have soft-blending material setup with landscape and other 3d meshes.
ested on RTX 3080 2K Resolution:
- In Editor: Ultra Settings - 90 - 100FPS
- Standalone: Ultra Settings - 100 - 120FPS
Tested on RTX 3080 Full-HD Resolution:
- In Editor: Ultra Settings - 150FPS
- Standalone: Ultra Settings - 150 - 180FPS
Features [v1.1]:
- AAA Quality Forest
- Procedural Foliage Generation
- Photogrammetry models and textures
- Automatic Slope Blending
- Blueprint Wind System
- 4x4 Example Map
- Showcase Map
- LODs + Billboards/Impostor
- Pixel-Depth-Offset Shadow Function
- Soft-Blending Setup for Landscape
ASSET LIST [v1.1]:
Oak Trees: 6
Oak Sapling: 2
Oak Seedling: 3
Oak Wood Stick: 1
Log: 4
Grass: 1
Common Plantago: 3
Downy Oak: 1
Green Hellebore: 2
Male Fern: 2
Groundcovers (leaf and twigs): 2
Bushes: 3
Road Meshes: 3
Medium Rocks: 9
Small Rocks: 8
IMPORTANT NOTES:
Don't forget to enable procedural foliage in the editor preferences.
- Edit > Editor Preferences > Search: Procedural - Check "Procedural Foliage".
Don't forget to enable Distance Field Shadows in the project settings.
- Edit > Project Settings > Search: distance fields > Check "Generate Mesh Distance Fields" > Restart your project and done.
Physically-Based Rendering: Yes
Collision: Yes (Custom)
Vertex Count: 96 tris to 34.250 tris
LODs: Yes
Billboards: Yes for All (Impostor)
Number of Unique Meshes: 50
Number of Materials and Material Instances: 7 Materials, 101 Material Instances, 39 Material Functions
Number of Textures: 219 Textures
Texture Resolutions: 217 - 4096x4096, 1 - 2048x2048, 1 - 128x512
Supported Development Platforms: Windows
Intended Platform: PC
Platforms Tested: PC
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