Terra - Painter Module (Beta)

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What is TerraPainter?
It is part of the Terra Suite, an innovative and unique set of assets, focused on procedural endless world creation. TerraPainter allows users to generate a terrain splatmap procedurally in the Unity editor. Changes are done in real time. It uses the power of your GPU to apply your set of painting rules and in few milliseconds paints your entire landscape. This greatly improves your terrain creation workflow, both procedural and manual.
Using this tool you can paint everything, procedurally or manually ( in next release ) . And you will get benefit using the powerful profile system that allows you to store your setting and use in other projects.
This is a BETA edition! Please feel free to send me your feedback and what updates you would like to see in the future. Price will increase adding new features
How can TerraPainter improve your terrain generation workflow:
- Works on any Unity terrain including new one ( beta 2013.3.x)
- Native multiple terrain tiles supported
- Ability to preview textures rules on terrain
- Splatmap rule presets
- Extendable texture rule database
- Realtime modifications of your splatmap directly from the editor
- Lots of settings to customize
- Fully integrable with other terrain tools
- It is GPU powered and can be used at runtime
- Rivers and Lakes Automatic Painting with Cascade
- Compatible with Vegetation Studio SplatMap rule ( simply import the package in TerraPainter )
- It works with Cascade for river bed and lake bed splatmap generation

Upcoming Features
- Manual SplatMap Painter with configurable brushes in combination with Procedural Painter
- Path and Road Procedural Painting
- Object and Vegetation Painting ( GPU Spawn System )

Requires Shader Model 5.0

This asset uses Open Source MIT Libraries for minor features.See License.txt file in package for details.



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