Synapse Softworks
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Автор темы
- #1
вообщем я скачал отсюда https://yougame.biz/threads/281405/ (noad) модел чейнджер и захотел добавить своих моделек
но после того как я добавил вылезает ошибка
мб кто то подскажет что делать
вот сам код
вот сами модельки
upd: с моделькой свиньи вроде как разобрался
но после того как я добавил вылезает ошибка
мб кто то подскажет что делать
вот сам код
code_language.lua:
local ffi = require("ffi")
local path = {
"models/player/custom_player/legacy/tm_jungle_raider_variantf.mdl", -- Trapper Aggressor | Guerrilla Warfare
"models/player/custom_player/legacy/tm_leet_variantj.mdl", -- Mr. Muhlik | Elite Crew
"models/player/custom_player/legacy/tm_phoenix_variantf.mdl", -- Enforcer | Phoenix
"models/player/custom_player/legacy/tm_phoenix_varianth.mdl", -- Soldier | Phoenix
"models/player/custom_player/legacy/tm_leet_variantg.mdl", -- Ground Rebel | Elite Crew
"models/player/custom_player/legacy/tm_phoenix_varianti.mdl", -- Street Soldier | Phoenix
"models/player/custom_player/legacy/tm_balkan_variantl.mdl", -- Dragomir | Sabre Footsoldier
"models/player/custom_player/legacy/tm_jungle_raider_variantd.mdl", -- Col. Mangos Dabisi | Guerrilla Warfare
"models/player/custom_player/legacy/tm_jungle_raider_variantf2.mdl", -- Trapper | Guerrilla Warfare
"models/player/custom_player/legacy/tm_balkan_varianti.mdl", -- Maximus | Sabre
"models/player/custom_player/legacy/tm_leet_varianth.mdl", -- Osiris | Elite Crew
"models/player/custom_player/legacy/tm_phoenix_variantg.mdl", -- Slingshot | Phoenix
"models/player/custom_player/legacy/tm_balkan_variantf.mdl", -- Dragomir | Sabre
"models/player/custom_player/legacy/tm_professional_varj.mdl", -- Getaway Sally | The Professionals
"models/player/custom_player/legacy/tm_professional_varh.mdl", -- Little Kev | The Professionals
"models/player/custom_player/legacy/tm_professional_varf5.mdl", -- Bloody Darryl The Strapped | The Professionals
"models/player/custom_player/legacy/tm_jungle_raider_varianta.mdl", -- Elite Trapper Solman | Guerrilla Warfare
"models/player/custom_player/legacy/tm_jungle_raider_variantc.mdl", -- Arno The Overgrown | Guerrilla Warfare
"models/player/custom_player/legacy/tm_balkan_variantj.mdl", -- Blackwolf | Sabre
"models/player/custom_player/legacy/tm_leet_varianti.mdl", -- Prof. Shahmat | Elite Crew
"models/player/custom_player/legacy/tm_balkan_variantg.mdl", -- Rezan The Ready | Sabre
"models/player/custom_player/legacy/tm_professional_vari.mdl", -- Number K | The Professionals
"models/player/custom_player/legacy/tm_professional_varg.mdl", -- Safecracker Voltzmann | The Professionals
"models/player/custom_player/legacy/tm_balkan_variantk.mdl", -- Rezan the Redshirt | Sabre
"models/player/custom_player/legacy/tm_jungle_raider_variante.mdl", -- Vypa Sista of the Revolution | Guerrilla Warfare
"models/player/custom_player/legacy/tm_jungle_raider_variantb2.mdl", -- 'Medium Rare' Crasswater | Guerrilla Warfare
"models/player/custom_player/legacy/tm_jungle_raider_variantb.mdl", -- Crasswater The Forgotten | Guerrilla Warfare
"models/player/custom_player/legacy/tm_balkan_varianth.mdl", -- 'The Doctor' Romanov | Sabre
"models/player/custom_player/legacy/tm_leet_variantf.mdl", -- The Elite Mr. Muhlik | Elite Crew
"models/player/custom_player/legacy/tm_professional_varf.mdl", -- Sir Bloody Miami Darryl | The Professionals
"models/player/custom_player/legacy/tm_professional_varf1.mdl", -- Sir Bloody Silent Darryl | The Professionals
"models/player/custom_player/legacy/tm_professional_varf2.mdl", -- Sir Bloody Skullhead Darryl | The Professionals
"models/player/custom_player/legacy/tm_professional_varf3.mdl", -- Sir Bloody Darryl Royale | The Professionals
"models/player/custom_player/legacy/tm_professional_varf4.mdl", -- Sir Bloody Loudmouth Darryl | The Professionals
-- CT
"models/player/custom_player/legacy/ctm_st6_variantn.mdl", -- Primeiro Tenente | Brazilian 1st Battalion
"models/player/custom_player/legacy/ctm_sas_variantg.mdl", -- D Squadron Officer | NZSAS
"models/player/custom_player/legacy/ctm_gendarmerie_variantd.mdl", -- Aspirant | Gendarmerie Nationale
"models/player/custom_player/legacy/ctm_st6_variante.mdl", -- Seal Team 6 Soldier | NSWC SEAL
"models/player/custom_player/legacy/ctm_st6_variantk.mdl", -- 3rd Commando Company | KSK
"models/player/custom_player/legacy/ctm_fbi_variantf.mdl", -- Operator | FBI SWAT
"models/player/custom_player/legacy/ctm_sas_variantf.mdl", -- B Squadron Officer | SAS
"models/player/custom_player/legacy/ctm_swat_variantj.mdl", -- Chem-Haz Specialist | SWAT
"models/player/custom_player/legacy/ctm_swat_varianth.mdl", -- Bio-Haz Specialist | SWAT
"models/player/custom_player/legacy/ctm_gendarmerie_variante.mdl", -- Officer Jacques Beltram | Gendarmerie Nationale
"models/player/custom_player/legacy/ctm_swat_variantk.mdl", -- Lieutenant 'Tree Hugger' Farlow | SWAT
"models/player/custom_player/legacy/ctm_gendarmerie_varianta.mdl", -- Sous-Lieutenant Medic | Gendarmerie Nationale
"models/player/custom_player/legacy/ctm_fbi_variantg.mdl", -- Markus Delrow | FBI
"models/player/custom_player/legacy/ctm_st6_variantg.mdl", -- Buckshot | NSWC SEAL
"models/player/custom_player/legacy/ctm_swat_variantg.mdl", -- John 'Van Healen' Kask | SWAT
"models/player/custom_player/legacy/ctm_swat_varianti.mdl", -- Sergeant Bombson | SWAT
"models/player/custom_player/legacy/ctm_st6_variantj.mdl", -- 'Blueberries' Buckshot | NSWC SEAL
"models/player/custom_player/legacy/ctm_gendarmerie_variantb.mdl", -- Chem-Haz Capitaine | Gendarmerie Nationale
"models/player/custom_player/legacy/ctm_diver_variantc.mdl", -- Lieutenant Rex Krikey | SEAL Frogman
"models/player/custom_player/legacy/ctm_fbi_varianth.mdl", -- Michael Syfers | FBI Sniper
"models/player/custom_player/legacy/ctm_st6_variantm.mdl", -- Two Times' McCoy | USAF TACP
"models/player/custom_player/legacy/ctm_swat_variantf.mdl", -- 1st Lieutenant Farlow | SWAT
"models/player/custom_player/legacy/ctm_st6_variantl.mdl", -- 'Two Times' McCoy | TACP Cavalry
"models/player/custom_player/legacy/ctm_gendarmerie_variantc.mdl", -- Chef d'Escadron Rouchard | Gendarmerie Nationale
"models/player/custom_player/legacy/ctm_diver_variantb.mdl", -- Cmdr. Frank 'Wet Sox' Baroud | SEAL Frogman
"models/player/custom_player/legacy/ctm_diver_varianta.mdl", -- Cmdr. Davida 'Goggles' Fernandez | SEAL Frogman
"models/player/custom_player/legacy/ctm_st6_varianti.mdl", -- Lt. Commander Ricksaw | NSWC SEAL
"models/player/custom_player/legacy/ctm_fbi_variantb.mdl", -- Special Agent Ava | FBI
"models/player/custom_player/legacy/ctm_swat_variante.mdl", -- Cmdr. Mae 'Dead Cold' Jamison | SWAT
"models/player/custom_player/kaesar/ghostface/ghostface.mdl", -- ghostface
"models/player/wcsnik/animals/pig/pig_v2.mdl", -- Pig
}
local names = {
"Trapper Aggressor | Guerrilla Warfare",
"Mr. Muhlik | Elite Crew",
"Enforcer | Phoenix",
"Soldier | Phoenix",
"Ground Rebel | Elite Crew",
"Street Soldier | Phoenix",
"Dragomir | Sabre Footsoldier",
"Col. Mangos Dabisi | Guerrilla Warfare",
"Trapper | Guerrilla Warfare",
"Maximus | Sabre",
"Osiris | Elite Crew",
"Slingshot | Phoenix",
"Dragomir | Sabre",
"Getaway Sally | The Professionals",
"Little Kev | The Professionals",
"Bloody Darryl The Strapped | The Professionals",
"Elite Trapper Solman | Guerrilla Warfare",
"Arno The Overgrown | Guerrilla Warfare",
"Blackwolf | Sabre",
"Prof. Shahmat | Elite Crew",
"Rezan The Ready | Sabre",
"Number K | The Professionals",
"Safecracker Voltzmann | The Professionals",
"Rezan the Redshirt | Sabre",
"Vypa Sista of the Revolution | Guerrilla Warfare",
"'Medium Rare' Crasswater | Guerrilla Warfare",
"Crasswater The Forgotten | Guerrilla Warfare",
"'The Doctor' Romanov | Sabre",
"The Elite Mr. Muhlik | Elite Crew",
"Sir Bloody Miami Darryl | The Professionals",
"Sir Bloody Silent Darryl | The Professionals",
"Sir Bloody Skullhead Darryl | The Professionals",
"Sir Bloody Darryl Royale | The Professionals",
"Sir Bloody Loudmouth Darryl | The Professionals",
"Primeiro Tenente | Brazilian 1st Battalion",
"D Squadron Officer | NZSAS",
"Aspirant | Gendarmerie Nationale",
"Seal Team 6 Soldier | NSWC SEAL",
"3rd Commando Company | KSK",
"Operator | FBI SWAT",
"B Squadron Officer | SAS",
"Chem-Haz Specialist | SWAT",
"Bio-Haz Specialist | SWAT",
"Officer Jacques Beltram | Gendarmerie Nationale",
"Lieutenant 'Tree Hugger' Farlow | SWAT",
"Sous-Lieutenant Medic | Gendarmerie Nationale",
"Markus Delrow | FBI",
"Buckshot | NSWC SEAL",
"John 'Van Healen' Kask | SWAT",
"Sergeant Bombson | SWAT",
"'Blueberries' Buckshot | NSWC SEAL",
"Chem-Haz Capitaine | Gendarmerie Nationale",
"Lieutenant Rex Krikey | SEAL Frogman",
"Michael Syfers | FBI Sniper",
"'Two Times' McCoy | USAF TACP ",
"1st Lieutenant Farlow | SWAT",
"'Two Times' McCoy | TACP Cavalry",
"Chef d'Escadron Rouchard | Gendarmerie Nationale",
"Cmdr. Frank 'Wet Sox' Baroud | SEAL Frogman",
"Cmdr. Davida 'Goggles' Fernandez | SEAL Frogman",
"Lt. Commander Ricksaw | NSWC SEAL",
"Special Agent Ava | FBI",
"Cmdr. Mae 'Dead Cold' Jamison | SWAT",
"Jason",
"Pig",
}
local menu = {
switch = ui.add_checkbox("Enable Models"),
ct = ui.add_dropdown("Agent CT", names),
t = ui.add_dropdown("Agent T", names)
}
menu.handler = function()
local switch = menu.switch:get()
menu.ct:set_visible( switch )
menu.t:set_visible( switch )
end
local TEAM_TERRORIST = 2;
local TEAM_CT = 3;
local function get_player_team( player )
local m_iTeamNum = player:get_prop( "DT_BaseEntity", "m_iTeamNum" );
return m_iTeamNum:get_int( );
end
ffi.cdef[[
typedef struct
{
void* handle;
char name[260];
int load_flags;
int server_count;
int type;
int flags;
float mins[3];
float maxs[3];
float radius;
char pad[0x1C];
} model_t;
typedef struct _class{void** this;}aclass;
typedef void*(__thiscall* get_client_entity_t)(void*, int);
typedef void(__thiscall* find_or_load_model_fn_t)(void*, const char*);
typedef const int(__thiscall* get_model_index_fn_t)(void*, const char*);
typedef const int(__thiscall* add_string_fn_t)(void*, bool, const char*, int, const void*);
typedef void*(__thiscall* find_table_t)(void*, const char*);
typedef void(__thiscall* full_update_t)();
typedef int(__thiscall* get_player_idx_t)();
typedef void*(__thiscall* get_client_networkable_t)(void*, int);
typedef void(__thiscall* pre_data_update_t)(void*, int);
typedef int(__thiscall* get_model_index_t)(void*, const char*);
typedef const model_t(__thiscall* find_or_load_model_t)(void*, const char*);
typedef int(__thiscall* add_string_t)(void*, bool, const char*, int, const void*);
typedef void(__thiscall* set_model_index_t)(void*, int);
typedef int(__thiscall* precache_model_t)(void*, const char*, bool);
]]
local a = ffi.cast(ffi.typeof("void***"), client.create_interface("client.dll", "VClientEntityList003")) or error("rawientitylist is nil", 2)
local b = ffi.cast("get_client_entity_t", a[0][3]) or error("get_client_entity is nil", 2)
local c = ffi.cast(ffi.typeof("void***"), client.create_interface("engine.dll", "VModelInfoClient004")) or error("model info is nil", 2)
local d = ffi.cast("get_model_index_fn_t", c[0][2]) or error("Getmodelindex is nil", 2)
local e = ffi.cast("find_or_load_model_fn_t", c[0][43]) or error("findmodel is nil", 2)
local f = ffi.cast(ffi.typeof("void***"), client.create_interface("engine.dll","VEngineClientStringTable001")) or error("clientstring is nil", 2)
local g = ffi.cast("find_table_t", f[0][3]) or error("find table is nil", 2)
function p(pa)
local a_p = ffi.cast(ffi.typeof("void***"), g(f, "modelprecache"))
if a_p~= nil then
e(c, pa)
local ac = ffi.cast("add_string_fn_t", a_p[0][8]) or error("ac nil", 2)
local acs = ac(a_p, false, pa, -1, nil)
if acs == -1 then print("failed")
return false
end
end
return true
end
function smi(en, i)
local rw = b(a, en)
if rw then
local gc = ffi.cast(ffi.typeof("void***"), rw)
local se = ffi.cast("set_model_index_t", gc[0][75])
if se == nil then
error("smi is nil")
end
se(gc, i)
end
end
function cm(ent, md)
if md:len() > 5 then
if p(md) == false then
error("invalid model", 2)
end
local i = d(c, md)
if i == -1 then
return
end
smi(ent, i)
end
end
function cmd1(stage)
if stage ~= 1 then
return
end
local ip = entity_list.get_client_entity( engine.get_local_player( ))
local teamnum = get_player_team(ip)
local is_t
if teamnum == 2 then
is_t = true
elseif teamnum == 3 then
is_t = false
end
if menu.switch:get() then
if ip == nil then
return
end
if engine.is_connected() and client.is_alive() then
if is_t then
cm(ip:index(), path[menu.t:get() + 1])
else
cm(ip:index(), path[menu.ct:get() + 1])
end
end
end
end
function init()
callbacks.register("paint", menu.handler);
callbacks.register("pre_frame_stage", cmd1);
end; init()
Пожалуйста, авторизуйтесь для просмотра ссылки.
(noad)
Пожалуйста, авторизуйтесь для просмотра ссылки.
(noad)upd: с моделькой свиньи вроде как разобрался
Последнее редактирование: