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Внутри пака СС4 v4.2.1421.1 + Metadata с инструкцией.
v4.2 (4.2.1421.1) released on Feb. 23rd, 2023
The newly-added
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is designed for any industry professionals who is ambitious to upgrade their 3D characters and digital avatars with a true likeness of real humans. Triggered in real-time by facial expression morphs, adding delicate wrinkle expressions to elevate your digital human's believability. It's intuitive, customisable, and is able to instantly level up your existing CC characters.Know More
Added:
Expression Wrinkles
- The new Expression Wrinkles for CC3+ characters enhances the outcome of Facial Puppet, Face Keys, Look At, and LIVE Face. Пожалуйста, авторизуйтесь для просмотра ссылки.
- The new Modify > Expression Wrinkles panel includes General Settings, Regional Influence, and Texture Settings. Пожалуйста, авторизуйтесь для просмотра ссылки..
- New rlWrinkle files are available under Content Manager > Actor > Expression Wrinkles section. Wrinkle content are separated into General (Live) and Individual (Flattened). Пожалуйста, авторизуйтесь для просмотра ссылки.
- New Preference > Included baked wrinkle textures on save can help speed up the loading of wrinkle assets.
- Using Export Head with Target set to "Mesh to MetaHuman" lets users export the head mesh with baked MetaHuman UV layout and textures.
- New Snap to Center Plane lets the users precisely position selected joints on the center plane of the scene.
- AccuRig > Skeleton and Bind Skin > Force Symmetry lets users work on both sides of a symmetrical model at the same time.
- Optimize and Decimate > ActorBUILD provides several options for converting the hair. When the Hair Type is set to "Body Mesh", the conform data for the facial hair is assigned to facial morphs.
- Vertex colors will now carry over from Zbrush to Character Creator when the character is created and updated. Пожалуйста, авторизуйтесь для просмотра ссылки.
- Smooth display mode now shows the vertex colors of the meshes.
- New auto-conversion profiles for importing FBX motion files, authored in 3rd-party application, into iClone and Character Creator. Пожалуйста, авторизуйтесь для просмотра ссылки.
- Supported AI motion capture tools includeПожалуйста, авторизуйтесь для просмотра ссылки.,Пожалуйста, авторизуйтесь для просмотра ссылки.,Пожалуйста, авторизуйтесь для просмотра ссылки.,Пожалуйста, авторизуйтесь для просмотра ссылки..
- Motion files were sourced fromПожалуйста, авторизуйтесь для просмотра ссылки..
Expression Wrinkles
- Expression Wrinkles can be saved together in a ccAvatarPreset file (Content Manager > Actor > Head Morph & Skin).
- Expression Wrinkles can be saved together in a ccSkin file (Content Manager > Skin > Overall).
- Characterize profiles for Poser Michael 3 and 4 as well as Victoria 3 and 4 are now available under Create > Create Creator > Import FBX.
- The two Cinema 4D target tool presets have been unified into one (Export FBX > Target Tool Preset).
- Rearranged the options under Scene Manager > Smooth Mesh. "Subdivision" is now the second option so that when the option is toggled, the selected mesh is subdivided instead of being tessellated. This change can lead to slight improvements in working speed.
- The Max Texture Size setting will now max out for final rendering with the highest texture resolution. Once the rendering is complete, the Max Texture Size will return to its original setting. Пожалуйста, авторизуйтесь для просмотра ссылки.
AccuRig
- Create Guides in AccuRIG no longer displays the cones for the thumb joints.
- Facial animation on a character disappears when Custom LOD > Facial > Expression Morphs is enabled.
- The shader type for "std_Tongue" of a CC3+ character that has been converted to ActorBUILD fails to convert to PBR.
- Physics data under Modify > Physics for a soft-cloth or hair is wiped clean when it is converted to accessory. Пожалуйста, авторизуйтесь для просмотра ссылки.
- The character lacks the morphs for facial hairs when InstaLOD and Keep Original Actor are both enabled during export. Пожалуйста, авторизуйтесь для просмотра ссылки.
- The exported brow and hair end up being merged together when Assign Conformable Regions is applied to the character's hair and Export FBX > Merge Beard and Brows into one object is enabled.
- The skin does not display when an unlocked bone is picked after having locked some bones with Modify > Skin Weights. Пожалуйста, авторизуйтесь для просмотра ссылки.
- Morph data are not kept when CC's Create Props is used, and therefore they do not appear under the Morph Animator panel (Only a portion of the problems raised on the Feedback Tracker has been resolved). Пожалуйста, авторизуйтесь для просмотра ссылки.
- The following procedure results in a cloth that has faulty skin weights, making it prone to mesh penetration: Пожалуйста, авторизуйтесь для просмотра ссылки.
2) Delete mesh faces (Edit Mesh > Delete Faces).
3) Turn the mesh back to cloth and apply the appropriate skin weight preset (Transfer Skin Weights).
General
- Performing Modify > Adjust Bone on ActorBUILD or ActorSCAN characters causes the child bones to move as well.
- Saving characters with SkinGen content applied (.ccSkinGenPreset) result in extremely large file sizes.
- Loss of motion blur when Preference > Real-time Render Options > Depth of Field > Correct Transparency is enabled. Пожалуйста, авторизуйтесь для просмотра ссылки.
- The "Shadow Catcher" dummy object can not receive shadows when Visual > Toon Shader is enabled. Light > Shadow > Darkness must have a value, otherwise shadows will not appear. Пожалуйста, авторизуйтесь для просмотра ссылки.
- Rendered images are inconsistent with rendered videos for scenes that have refractive objects (Material Settings > Refraction) with Render > Final Render > Anti Aliasing Medium 2x2 enabled.
- Line artefacts appear on exported videos when Render > Final Render > Anti Aliasing > Temporal AA is turned on.
- Application crashes from the following procedure:
2) Perform InstaLOD > Polygon Reduction.
3) Perform Merge Identical All.
- Application crashes upon entering Edit Spring mode when multiple bones of an object or character are selected in the Bone Manager.
- The application crashes when a multi-hierarchy prop is attached to a character and Modify > Create Hair / Brows / Beard is performed.
- Users are unable to download trial content from the Marketplace. Пожалуйста, авторизуйтесь для просмотра ссылки.,Пожалуйста, авторизуйтесь для просмотра ссылки.
- Program crashes while downloading content on an unreliable network.
- Content Manager prompts an error message when the prerequisite folders are missing. Now the database has been foolproofed against application-dependent file tampering so the error will not occur.
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- Embedded characters Kevin and Camilla now come with Expression Wrinkles.
- New "Susan" character comes with Expression Wrinkles.
- Wrinkle performances have been added to the "1_Talking Kevin" project.
- Wrinkle performances have been added to the "2_Camilla Facial Demo" project.
- Added the "2_Susan Expression Wrinkles Demo" project.
- Added Expression Wrinkles: 2 General Wrinkles: "Neutral", "Camilla", and 2 Individual Wrinkles: "Kevin", "Susan".
- There are now four Facial profiles under Wrinkle Enhancement used for enhancing smile line and other wrinkle related topology, around 30 morphs are enhanced for a better expression wrinkle effects. Make sure apply one of those profile first at your existing CC3+ character for the optimized wrinkle effects.
- New "Expression Wrinkles" folder under Content Manager > Animation > Expression contains the following iTalk files:
- The "Sample Animation" folder contains 3 iTalk sample files for checking expression wrinkles, since iClone lacks Animation Player > Calibration > Wrinkle Check option that is present in Character Creator.
- The "Wrinkle Creation" folder contains 4 iTalk files for developers who wish to create Expression Wrinkles.
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