C_BaseEntity* local_ent = g_pGameEntitySystem->find_entity_by_handle( calls::GetPlayer( 0 )->GetAssignedHero() );
auto& absolute_velocity = local_ent->schema_member<vector3d>( "client.dll/C_BaseEntity/m_vecAbsVelocity" );
auto& velocity = local_ent->schema_member<vector3d>( "client.dll/C_BaseEntity/m_vecVelocity" );