UE5 Asset Fully customizable Advanced Automatic Landscape Material

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The Ultimate Automatic landscape

Use this fully customizable Advanced Automatic Landscape Material for all your terrains.
Need to create a landscape?
  1. Create a child of the Landscape master material
  2. Select the material instance in the Landscape
  3. Go to landscape paint layer -> Create weight blend auto material layer -> Let it compile
  4. Configure your settings of the landscape to your liking!
Automatically add and configure:
  • Beach
  • Snow
  • Divide your landscape automatically into low and high-altitude layers.
  • Base, slope, and secondary slope layers. For low AND High altitude layers.
  • Tessellation (displacement)
  • Automatic grass foliage (Multiple layers, also configure for different altitudes and slopes.)
Also add your own custom layer, preconfigured:
  • WaterSoil_Layer
  • Path_Layer
  • CustomLayer_01
  • CustomLayer_02
Each layer has up to ~40 configurable variables.

RVT:
The LandScape Material Master is in the beginning of the red in shader complexity due to all the possibilities. Not bad, but want to have nearly no impact at all but still have a photorealistic and very advanced landscape? No Problem! It is suggested to use the Virtual Texture feature. The use of Virtual textures is build-in in the Master Material. When this option is used, nearly no impact on the GPU at all (Green shader complexity)!

Quality first:
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.

Технические детали / Technical Details:
Features:
  • AutomaticLandscape Material Master
  • Fully automatic and configurable
  • Beach
  • Snow
  • Divide your landscape automatically into low and high-altitude layers.
  • Base, slope, and secondary slope layers. For low AND High altitude layers.
  • Switch Tessellation (displacement)
  • Automatic grass foliage (Multiple layers, also configure for different altitudes and slopes.)
  • 3 Example Scenes:
  • Island
  • Canyon
  • Mountains
Number of Unique Materials and Material Instances:
  • AutoLandscape Material Master
  • 3 Childs for the example maps
Supported Platforms:
Windows. It is assumed that it works fine on all platforms.
Support, community & Documentation📁:
Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.
The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.
All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.

 
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Забаненный
Статус
Оффлайн
Регистрация
7 Авг 2021
Сообщения
401
Реакции[?]
1,009
Поинты[?]
460K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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