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Автор темы
- #1
Вот такая луа , но я не могу правильно её перенести на новый апи , постоянно ошибки и т.д заебался уже , буду благодарен если кто-то поможет и кинет под хайд !) Или кто может обьяснить как пофиксить
Код:
local aimbot = {
enable = menu.Switch("Unhittable | Improved Ragebot", "Enable Improved Ragebot", false, "Enables ragebot features"),
mode = menu.Combo("Unhittable | Improved Ragebot", "Mode", {"Prefer", "Force"}, 0, ""),
prefer_head = menu.MultiCombo("Unhittable | Improved Ragebot", "Prefer head", {"Standing", "Slowwalk", "Running", "In Air", "Holding E"}, 0, "Example: Prefers head on if enemy is running"),
prefer_body = menu.MultiCombo("Unhittable | Improved Ragebot", "Prefer body", {"Standing", "Slowwalk", "Running", "In Air", "Lethal", "Ducking", "Holding E"}, 0, "Example: Prefers body on if enemy is standing"),
force_head = menu.MultiCombo("Unhittable | Improved Ragebot", "Force head", {"Standing", "Slowwalk", "Running", "In Air", "Holding E"}, 0, "Example: Prefers head on if enemy is running"),
force_body = menu.MultiCombo("Unhittable | Improved Ragebot", "Force body", {"Standing", "Slowwalk", "Running", "In Air", "Lethal", "Ducking", "Holding E"}, 0, "Example: Prefers body on if enemy is standing"),
}
--retarded stuff for ragebot
local function ragebot_head(ent, state)
ragebot.EnableHitbox(ent, 0, state)
ragebot.EnableMultipoints(ent, 0, state)
ragebot.EnableHitbox(ent, 1, state)
ragebot.EnableMultipoints(ent, 1, state)
end
local function ragebot_baim(ent, state)
ragebot.EnableHitbox(ent, 2, state)
ragebot.EnableMultipoints(ent, 2, state)
ragebot.EnableHitbox(ent, 3, state)
ragebot.EnableMultipoints(ent, 3, state)
ragebot.EnableHitbox(ent, 4, state)
ragebot.EnableMultipoints(ent, 4, state)
ragebot.EnableHitbox(ent, 5, state)
ragebot.EnableMultipoints(ent, 5, state)
ragebot.EnableHitbox(ent, 6, state)
ragebot.EnableMultipoints(ent, 6, state)
end
local function ragebot_legs(ent, state)
ragebot.EnableHitbox(ent, 7, state)
ragebot.EnableMultipoints(ent, 7, state)
ragebot.EnableHitbox(ent, 8, state)
ragebot.EnableMultipoints(ent, 8, state)
ragebot.EnableHitbox(ent, 9, state)
ragebot.EnableMultipoints(ent, 9, state)
ragebot.EnableHitbox(ent, 10, state)
ragebot.EnableMultipoints(ent, 10, state)
ragebot.EnableHitbox(ent, 11, state)
ragebot.EnableMultipoints(ent, 11, state)
ragebot.EnableHitbox(ent, 12, state)
ragebot.EnableMultipoints(ent, 12, state)
end
local function ragebot_arms(ent, state)
ragebot.EnableHitbox(ent, 13, state)
ragebot.EnableMultipoints(ent, 13, state)
ragebot.EnableHitbox(ent, 14, state)
ragebot.EnableMultipoints(ent, 14, state)
ragebot.EnableHitbox(ent, 15, state)
ragebot.EnableMultipoints(ent, 15, state)
ragebot.EnableHitbox(ent, 16, state)
ragebot.EnableMultipoints(ent, 16, state)
ragebot.EnableHitbox(ent, 17, state)
ragebot.EnableMultipoints(ent, 17, state)
ragebot.EnableHitbox(ent, 18, state)
ragebot.EnableMultipoints(ent, 18, state)
end
local function handle_aimbot()
if aimbot.enable:GetBool() then
for idx = 1, g_GlobalVars.maxClients + 1 do
local ent = g_EntityList:GetClientEntity(idx)
if ent and ent:IsPlayer() then
local player = ent:GetPlayer()
local view_angles = player:GetRenderAngles()
local is_teammate = player:IsTeamMate()
local me = g_EntityList:GetClientEntity(g_EngineClient:GetLocalPlayer())
if me == nil then
return
end
local localPlayer = me:GetPlayer()
local enemy_pos = ent:GetProp("DT_BaseEntity", "m_vecOrigin")
local my_pos = localPlayer:GetProp("DT_BaseEntity", "m_vecOrigin")
local dist = my_pos:DistTo(enemy_pos)
local health = player:GetProp("DT_BasePlayer", "m_iHealth")
local distance_int = math.floor(dist)
if not player:IsTeamMate() and health > 0 then
local speed = math.floor(get_velocity(player))
local duck_amount = player:GetProp("DT_BasePlayer", "m_flDuckAmount")
local new_dist = distance_int / 8
local m_fFlags = player:GetProp("DT_BasePlayer", "m_fFlags")
--prefer body
if aimbot.prefer_body:GetBool(0) then
if (speed <= 2) then
ragebot.SetHitboxPriority(ent:EntIndex(), 3, 1000)
ragebot.SetHitboxPriority(ent:EntIndex(), 4, 10)
end
end
if aimbot.prefer_body:GetBool(1) then
if speed <= 100 and speed > 2 then
ragebot.SetHitboxPriority(ent:EntIndex(), 3, 1000)
ragebot.SetHitboxPriority(ent:EntIndex(), 4, 10)
end
end
if aimbot.prefer_body:GetBool(2) then
if speed > 100 then
ragebot.SetHitboxPriority(ent:EntIndex(), 3, 1000)
ragebot.SetHitboxPriority(ent:EntIndex(), 4, 10)
end
end
if aimbot.prefer_body:GetBool(3) then
if bit.band(m_fFlags, bit.lshift(1, 0)) == 0 then
ragebot.SetHitboxPriority(ent:EntIndex(), 3, 1000)
ragebot.SetHitboxPriority(ent:EntIndex(), 4, 10)
end
end
--prefer baim if lethal
if aimbot.prefer_body:GetBool(4) then
local weapon = localPlayer:GetActiveWeapon()
if weapon == nil then
return
end
local weapon_damage = weapon:GetWeaponDamage()
if (health > 0 and health < weapon_damage) then
ragebot.SetHitboxPriority(ent:EntIndex(), 3, 1000)
ragebot.SetHitboxPriority(ent:EntIndex(), 4, 10)
end
end
if aimbot.prefer_body:GetBool(5) then
if duck_amount == 1 then
ragebot.SetHitboxPriority(ent:EntIndex(), 3, 1000)
ragebot.SetHitboxPriority(ent:EntIndex(), 4, 10)
end
end
if aimbot.prefer_body:GetBool(6) then
if view_angles.pitch >= 0 and view_angles.pitch <= 50 or view_angles.pitch >= 329 and view_angles.pitch <= 360 then
ragebot.SetHitboxPriority(ent:EntIndex(), 3, 1000)
ragebot.ForceHitboxSafety(ent:EntIndex(), 3)
ragebot.SetHitboxPriority(ent:EntIndex(), 4, 10)
end
end
--force body
if aimbot.force_body:GetBool(0) then
if (speed <= 2) then
ragebot_baim(ent:EntIndex(), true)
ragebot_head(ent:EntIndex(), false)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
if aimbot.force_body:GetBool(1) then
if speed <= 100 and speed > 2 then
ragebot_baim(ent:EntIndex(), true)
ragebot_head(ent:EntIndex(), false)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
if aimbot.force_body:GetBool(2) then
if speed > 100 then
ragebot_baim(ent:EntIndex(), true)
ragebot_head(ent:EntIndex(), false)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
if aimbot.force_body:GetBool(3) then
if bit.band(m_fFlags, bit.lshift(1, 0)) == 0 then
ragebot_baim(ent:EntIndex(), true)
ragebot_head(ent:EntIndex(), false)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
--force baim if lethal
if aimbot.force_body:GetBool(4) then
local weapon = localPlayer:GetActiveWeapon()
if weapon == nil then
return
end
local weapon_damage = weapon:GetWeaponDamage()
if (health > 0 and health < weapon_damage) then
ragebot_baim(ent:EntIndex(), true)
ragebot_head(ent:EntIndex(), false)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
if aimbot.force_body:GetBool(5) then
if duck_amount == 1 then
ragebot_baim(ent:EntIndex(), true)
ragebot_head(ent:EntIndex(), false)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
if aimbot.force_body:GetBool(6) then
if view_angles.pitch >= 0 and view_angles.pitch <= 50 or view_angles.pitch >= 329 and view_angles.pitch <= 360 then
ragebot_baim(ent:EntIndex(), true)
ragebot_head(ent:EntIndex(), false)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
--prefer head
if aimbot.prefer_head:GetBool(0) then
if (speed <= 2) then
ragebot.SetHitboxPriority(ent:EntIndex(), 0, 1000)
end
end
if aimbot.prefer_head:GetBool(1) then
if speed <= 100 and speed > 2 then
ragebot.SetHitboxPriority(idx, 0, 1000)
end
end
if aimbot.prefer_head:GetBool(2) then
if speed > 100 then
ragebot.SetHitboxPriority(idx, 0, 1000)
end
end
if aimbot.prefer_head:GetBool(3) then
if bit.band(m_fFlags, bit.lshift(1, 0)) == 0 then
ragebot.SetHitboxPriority(idx, 0, 1000)
end
end
if aimbot.prefer_head:GetBool(4) then
if view_angles.pitch >= 0 and view_angles.pitch <= 50 or view_angles.pitch >= 329 and view_angles.pitch <= 360 then
ragebot.SetHitboxPriority(idx, 0, 1000)
end
end
--prefer baim if lethal
if aimbot.prefer_head:GetBool(4) then
local weapon = localPlayer:GetActiveWeapon()
if weapon == nil then
return
end
local weapon_damage = weapon:GetWeaponDamage()
if (health > 0 and health < weapon_damage) then
ragebot.SetHitboxPriority(ent:EntIndex(), 3, 2)
ragebot.SetHitboxPriority(ent:EntIndex(), 2, 1)
ragebot.SetHitboxPriority(ent:EntIndex(), 4, 10)
end
end
--force head
if aimbot.force_head:GetBool(0) then
if (speed <= 2) then
ragebot_baim(ent:EntIndex(), false)
ragebot_head(ent:EntIndex(), true)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
if aimbot.force_head:GetBool(1) then
if speed <= 100 and speed > 2 then
ragebot_baim(ent:EntIndex(), false)
ragebot_head(ent:EntIndex(), true)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
if aimbot.force_head:GetBool(2) then
if speed > 100 then
ragebot_baim(ent:EntIndex(), false)
ragebot_head(ent:EntIndex(), true)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
if aimbot.force_head:GetBool(3) then
if bit.band(m_fFlags, bit.lshift(1, 0)) == 0 then
ragebot_baim(ent:EntIndex(), false)
ragebot_head(ent:EntIndex(), true)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
if aimbot.force_head:GetBool(4) then
if view_angles.pitch >= 0 and view_angles.pitch <= 50 or view_angles.pitch >= 329 and view_angles.pitch <= 360 then
ragebot_baim(ent:EntIndex(), false)
ragebot_head(ent:EntIndex(), true)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
--prefer baim if lethal
if aimbot.force_head:GetBool(4) then
local weapon = localPlayer:GetActiveWeapon()
if weapon == nil then
return
end
local weapon_damage = weapon:GetWeaponDamage()
if (health > 0 and health < weapon_damage) then
ragebot_baim(ent:EntIndex(), false)
ragebot_head(ent:EntIndex(), true)
ragebot_legs(ent:EntIndex(), false)
ragebot_arms(ent:EntIndex(), false)
end
end
end
end
end
end
end