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Автор темы
- #1
покажи createmove и покажи как хукаешь
// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com
#include "..\hooks.hpp"
#include "..\..\features\ragebot\antiaim.h"
#include "..\..\features\visuals\other_esp.h"
#include "..\..\features\misc\fakelag.h"
#include "..\..\features\misc\prediction_system.h"
#include "..\..\features\ragebot\aim.h"
#include "..\..\features\legitbot\legitbot.h"
#include "..\..\features\misc\bunnyhop.h"
#include "..\..\features\misc\airstrafe.h"
#include "..\..\features\misc\spammers.h"
#include "..\..\features\fakewalk\slowwalk.h"
#include "..\..\features\misc\misc.h"
#include "..\..\features\misc\logs.h"
#include "..\..\features\visuals\GrenadePrediction.h"
#include "..\..\features\ragebot\knifebot.h"
#include "..\..\features\ragebot\zeusbot.h"
#include "..\..\features\lagcompensation\local_animations.h"
#include "..\..\features\lagcompensation\animation_system.h"
using CreateMove_t = bool(__thiscall*)(IClientMode*, float, CUserCmd*);
bool __stdcall hooks::hooked_createmove(float smt, CUserCmd* m_pcmd)
{
static auto original_fn = clientmode_hook->get_func_address <CreateMove_t>(24);
g_ctx.local((player_t*)m_entitylist()->GetClientEntity(m_engine()->GetLocalPlayer()), true);
g_ctx.globals.in_createmove = false;
Vector wish_yaw = m_pcmd->m_viewangles;
if (!m_pcmd)
return original_fn(m_clientmode(), smt, m_pcmd);
if (!m_pcmd->m_command_number)
return original_fn(m_clientmode(), smt, m_pcmd);
auto original_result = original_fn(m_clientmode(), smt, m_pcmd);
if (original_result)
{
m_prediction()->SetLocalViewAngles(m_pcmd->m_viewangles);
m_engine()->SetViewAngles(m_pcmd->m_viewangles);
}
if (!g_ctx.available())
return original_fn(m_clientmode(), smt, m_pcmd);
misc::get().rank_reveal();
spammers::get().clan_tag();
if (!g_ctx.local()->is_alive())
return original_fn(m_clientmode(), smt, m_pcmd);
uintptr_t* frame_ptr;
__asm mov frame_ptr, ebp;
aim::get().update_peek_state();
g_ctx.globals.weapon = g_ctx.local()->m_hActiveWeapon().Get();
if (!g_ctx.globals.weapon)
return original_fn(m_clientmode(), smt, m_pcmd);
g_ctx.globals.in_createmove = true;
g_ctx.set_command(m_pcmd);
if (menu_open && g_ctx.globals.focused_on_input)
{
m_pcmd->m_buttons = 0;
m_pcmd->m_forwardmove = 0.0f;
m_pcmd->m_sidemove = 0.0f;
m_pcmd->m_upmove = 0.0f;
}
static auto should_recharge = false;
if (should_recharge)
{
++g_ctx.globals.ticks_allowed;
m_pcmd->m_tickcount = INT_MAX;
m_pcmd->m_forwardmove = 0.0f;
m_pcmd->m_sidemove = 0.0f;
m_pcmd->m_upmove = 0.0f;
m_pcmd->m_buttons &= ~IN_ATTACK;
m_pcmd->m_buttons &= ~IN_ATTACK2;
if (g_ctx.globals.ticks_allowed >= 13)
{
should_recharge = false;
*(bool*)(*frame_ptr - 0x1C) = true;
}
else
*(bool*)(*frame_ptr - 0x1C) = false;
return false;
}
if (g_ctx.globals.ticks_allowed < 13 && (misc::get().double_tap_enabled && misc::get().double_tap_key || misc::get().hide_shots_enabled && misc::get().hide_shots_key))
should_recharge = true;
g_ctx.globals.backup_tickbase = g_ctx.local()->m_nTickBase();
if (g_ctx.globals.next_tickbase_shift)
g_ctx.globals.fixed_tickbase = g_ctx.local()->m_nTickBase() - g_ctx.globals.next_tickbase_shift;
else
g_ctx.globals.fixed_tickbase = g_ctx.globals.backup_tickbase;
if (menu_open)
{
m_pcmd->m_buttons &= ~IN_ATTACK;
m_pcmd->m_buttons &= ~IN_ATTACK2;
}
if (m_pcmd->m_buttons & IN_ATTACK2 && g_cfg.ragebot.enable && g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER)
m_pcmd->m_buttons &= ~IN_ATTACK2;
if (g_cfg.ragebot.enable && !g_ctx.globals.weapon->can_fire(true))
{
if (m_pcmd->m_buttons & IN_ATTACK && !g_ctx.globals.weapon->is_non_aim() && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_REVOLVER)
m_pcmd->m_buttons &= ~IN_ATTACK;
else if ((m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2) && (g_ctx.globals.weapon->is_knife() || g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER) && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_HEALTHSHOT)
{
if (m_pcmd->m_buttons & IN_ATTACK)
m_pcmd->m_buttons &= ~IN_ATTACK;
if (m_pcmd->m_buttons & IN_ATTACK2)
m_pcmd->m_buttons &= ~IN_ATTACK2;
}
}
if (m_pcmd->m_buttons & IN_FORWARD && m_pcmd->m_buttons & IN_BACK)
{
m_pcmd->m_buttons &= ~IN_FORWARD;
m_pcmd->m_buttons &= ~IN_BACK;
}
if (m_pcmd->m_buttons & IN_MOVELEFT && m_pcmd->m_buttons & IN_MOVERIGHT)
{
m_pcmd->m_buttons &= ~IN_MOVELEFT;
m_pcmd->m_buttons &= ~IN_MOVERIGHT;
}
g_ctx.send_packet = true;
g_ctx.globals.tickbase_shift = 0;
g_ctx.globals.double_tap_fire = false;
g_ctx.globals.force_send_packet = false;
g_ctx.globals.exploits = misc::get().double_tap_key || misc::get().hide_shots_key;
g_ctx.globals.current_weapon = g_ctx.globals.weapon->get_weapon_group(g_cfg.ragebot.enable);
g_ctx.globals.slowwalking = false;
g_ctx.globals.original_forwardmove = m_pcmd->m_forwardmove;
g_ctx.globals.original_sidemove = m_pcmd->m_sidemove;
antiaim::get().breaking_lby = false;
misc::get().fast_stop(m_pcmd);
if (g_cfg.misc.bunnyhop)
bunnyhop::get().create_move();
misc::get().SlideWalk(m_pcmd);
misc::get().NoDuck(m_pcmd);
misc::get().AutoCrouch(m_pcmd);
GrenadePrediction::get().Tick(m_pcmd->m_buttons);
if (g_cfg.misc.crouch_in_air && !(g_ctx.local()->m_fFlags() & FL_ONGROUND))
m_pcmd->m_buttons |= IN_DUCK;
engineprediction::get().prediction_data.reset();
engineprediction::get().setup();
engineprediction::get().predict(m_pcmd);
local_animations::get().update_prediction_animations();
g_ctx.globals.eye_pos = g_ctx.local()->get_shoot_position();
if (g_cfg.misc.airstrafe)
airstrafe::get().create_move(m_pcmd);
if (key_binds::get().get_key_bind_state(19) && engineprediction::get().backup_data.flags & FL_ONGROUND && !(g_ctx.local()->m_fFlags() & FL_ONGROUND))
m_pcmd->m_buttons |= IN_JUMP;
if (key_binds::get().get_key_bind_state(21))
slowwalk::get().create_move(m_pcmd);
if (g_cfg.ragebot.enable && !g_ctx.globals.weapon->is_non_aim() && engineprediction::get().backup_data.flags & FL_ONGROUND && g_ctx.local()->m_fFlags() & FL_ONGROUND)
slowwalk::get().create_move(m_pcmd, 0.95f + 0.003125f * (16 - m_clientstate()->iChokedCommands));
if (!should_recharge)
fakelag::get().Createmove();
g_ctx.globals.aimbot_working = false;
g_ctx.globals.revolver_working = false;
auto backup_velocity = g_ctx.local()->m_vecVelocity();
auto backup_abs_velocity = g_ctx.local()->m_vecAbsVelocity();
g_ctx.local()->m_vecVelocity() = engineprediction::get().backup_data.velocity;
g_ctx.local()->m_vecAbsVelocity() = engineprediction::get().backup_data.velocity;
g_ctx.globals.weapon->update_accuracy_penality();
g_ctx.local()->m_vecVelocity() = backup_velocity;
g_ctx.local()->m_vecAbsVelocity() = backup_abs_velocity;
g_ctx.globals.inaccuracy = g_ctx.globals.weapon->get_inaccuracy();
g_ctx.globals.spread = g_ctx.globals.weapon->get_spread();
aim::get().run(m_pcmd);
legit_bot::get().createmove(m_pcmd);
zeusbot::get().run(m_pcmd);
knifebot::get().run(m_pcmd);
misc::get().automatic_peek(m_pcmd, wish_yaw.y);
antiaim::get().desync_angle = 0.0f;
antiaim::get().create_move(m_pcmd);
if (m_gamerules()->m_bIsValveDS() && m_clientstate()->iChokedCommands >= 6) //-V648
{
g_ctx.send_packet = true;
fakelag::get().started_peeking = false;
}
else if (!m_gamerules()->m_bIsValveDS() && m_clientstate()->iChokedCommands >= 16) //-V648
{
g_ctx.send_packet = true;
fakelag::get().started_peeking = false;
}
if (g_ctx.globals.should_send_packet)
{
g_ctx.globals.force_send_packet = true;
g_ctx.send_packet = true;
fakelag::get().started_peeking = false;
}
if (g_ctx.globals.should_choke_packet)
{
g_ctx.globals.should_choke_packet = false;
g_ctx.globals.should_send_packet = true;
g_ctx.send_packet = false;
}
if (!g_ctx.globals.weapon->is_non_aim())
{
auto double_tap_aim_check = false;
if (m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.double_tap_aim_check)
{
double_tap_aim_check = true;
g_ctx.globals.double_tap_aim_check = false;
}
auto revolver_shoot = g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER && !g_ctx.globals.revolver_working && (m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2);
if (m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_REVOLVER || revolver_shoot)
{
static auto weapon_recoil_scale = m_cvar()->FindVar(crypt_str("weapon_recoil_scale"));
if (g_cfg.ragebot.enable)
m_pcmd->m_viewangles -= g_ctx.local()->m_aimPunchAngle() * weapon_recoil_scale->GetFloat();
if (!g_ctx.globals.fakeducking)
{
g_ctx.globals.force_send_packet = true;
g_ctx.globals.should_choke_packet = true;
g_ctx.send_packet = true;
fakelag::get().started_peeking = false;
}
aim::get().last_shoot_position = g_ctx.globals.eye_pos;
if (!double_tap_aim_check)
g_ctx.globals.double_tap_aim = false;
}
}
else if (!g_ctx.globals.fakeducking && g_ctx.globals.weapon->is_knife() && (m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2))
{
g_ctx.globals.force_send_packet = true;
g_ctx.globals.should_choke_packet = true;
g_ctx.send_packet = true;
fakelag::get().started_peeking = false;
}
if (g_ctx.globals.fakeducking)
g_ctx.globals.force_send_packet = g_ctx.send_packet;
for (auto& backup : aim::get().backup)
backup.adjust_player();
auto backup_ticks_allowed = g_ctx.globals.ticks_allowed;
if (misc::get().double_tap(m_pcmd))
misc::get().hide_shots(m_pcmd, false);
else
{
g_ctx.globals.ticks_allowed = backup_ticks_allowed;
misc::get().hide_shots(m_pcmd, true);
}
//misc::get().createmove(m_pcmd);
if (!g_ctx.globals.weapon->is_non_aim())
{
auto double_tap_aim_check = false;
if (m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.double_tap_aim_check)
{
double_tap_aim_check = true;
g_ctx.globals.double_tap_aim_check = false;
}
auto revolver_shoot = g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER && !g_ctx.globals.revolver_working && (m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2);
if (!double_tap_aim_check && m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_REVOLVER || revolver_shoot)
g_ctx.globals.double_tap_aim = false;
}
if (m_globals()->m_tickcount - g_ctx.globals.last_aimbot_shot > 16) //-V807
{
g_ctx.globals.double_tap_aim = false;
g_ctx.globals.double_tap_aim_check = false;
}
engineprediction::get().finish();
if (g_ctx.globals.loaded_script)
for (auto current : c_lua::get().hooks.getHooks(crypt_str("on_createmove")))
current.func();
if (g_cfg.misc.anti_untrusted)
math::normalize_angles(m_pcmd->m_viewangles);
else
{
m_pcmd->m_viewangles.y = math::normalize_yaw(m_pcmd->m_viewangles.y);
m_pcmd->m_viewangles.z = 0.0f;
}
if (g_ctx.send_packet && !g_ctx.globals.should_send_packet && (!g_ctx.globals.should_choke_packet || (!misc::get().hide_shots_enabled && !g_ctx.globals.double_tap_fire)))
{
local_animations::get().local_data.fake_angles = m_pcmd->m_viewangles; //-V807
local_animations::get().local_data.real_angles = local_animations::get().local_data.stored_real_angles;
}
if (!antiaim::get().breaking_lby)
local_animations::get().local_data.stored_real_angles = m_pcmd->m_viewangles;
util::movement_fix(wish_yaw, m_pcmd);
if (should_recharge)
g_ctx.send_packet = true;
static auto previous_ticks_allowed = g_ctx.globals.ticks_allowed;
if (g_ctx.send_packet && m_clientstate()->pNetChannel)
{
auto choked_packets = m_clientstate()->pNetChannel->m_nChokedPackets;
if (choked_packets >= 0)
{
auto ticks_allowed = g_ctx.globals.ticks_allowed;
auto command_number = m_pcmd->m_command_number - choked_packets;
do
{
auto command = &m_input()->m_pCommands[m_pcmd->m_command_number - 150 * (command_number / 150) - choked_packets];
if (!command || command->m_tickcount > m_globals()->m_tickcount * 2)
{
if (--ticks_allowed < 0)
ticks_allowed = 0;
g_ctx.globals.ticks_allowed = ticks_allowed;
}
++command_number;
--choked_packets;
} while (choked_packets >= 0);
}
}
if (g_ctx.globals.ticks_allowed > 17)
g_ctx.globals.ticks_allowed = math::clamp(g_ctx.globals.ticks_allowed - 1, 0, 17);
if (previous_ticks_allowed && !g_ctx.globals.ticks_allowed)
g_ctx.globals.ticks_choke = 16;
previous_ticks_allowed = g_ctx.globals.ticks_allowed;
if (g_ctx.globals.ticks_choke)
{
g_ctx.send_packet = g_ctx.globals.force_send_packet;
--g_ctx.globals.ticks_choke;
}
auto& correct = g_ctx.globals.data.emplace_front();
correct.command_number = m_pcmd->m_command_number;
correct.choked_commands = m_clientstate()->iChokedCommands + 1;
correct.tickcount = m_globals()->m_tickcount;
if (g_ctx.send_packet)
g_ctx.globals.choked_number.clear();
else
g_ctx.globals.choked_number.emplace_back(correct.command_number);
while (g_ctx.globals.data.size() > (int)(2.0f / m_globals()->m_intervalpertick))
g_ctx.globals.data.pop_back();
auto& out = g_ctx.globals.commands.emplace_back();
out.is_outgoing = g_ctx.send_packet;
out.is_used = false;
out.command_number = m_pcmd->m_command_number;
out.previous_command_number = 0;
while (g_ctx.globals.commands.size() > (int)(1.0f / m_globals()->m_intervalpertick))
g_ctx.globals.commands.pop_front();
if (!g_ctx.send_packet && !m_gamerules()->m_bIsValveDS())
{
auto net_channel = m_clientstate()->pNetChannel;
if (net_channel->m_nChokedPackets > 0 && !(net_channel->m_nChokedPackets % 4))
{
auto backup_choke = net_channel->m_nChokedPackets;
net_channel->m_nChokedPackets = 0;
net_channel->send_datagram();
--net_channel->m_nOutSequenceNr;
net_channel->m_nChokedPackets = backup_choke;
}
}
if (g_ctx.send_packet && g_ctx.globals.should_send_packet)
g_ctx.globals.should_send_packet = false;
if (g_cfg.misc.buybot_enable && g_ctx.globals.should_buy)
{
--g_ctx.globals.should_buy;
if (!g_ctx.globals.should_buy)
{
std::string buy;
switch (g_cfg.misc.buybot1)
{
case 1:
buy += crypt_str("buy g3sg1; ");
break;
case 2:
buy += crypt_str("buy awp; ");
break;
case 3:
buy += crypt_str("buy ssg08; ");
break;
}
switch (g_cfg.misc.buybot2)
{
case 1:
buy += crypt_str("buy elite; ");
break;
case 2:
buy += crypt_str("buy deagle; buy revolver; ");
break;
}
if (g_cfg.misc.buybot3[BUY_ARMOR])
buy += crypt_str("buy vesthelm; buy vest; ");
if (g_cfg.misc.buybot3[BUY_TASER])
buy += crypt_str("buy taser; ");
if (g_cfg.misc.buybot3[BUY_GRENADES])
buy += crypt_str("buy molotov; buy hegrenade; buy smokegrenade; ");
if (g_cfg.misc.buybot3[BUY_DEFUSER])
buy += crypt_str("buy defuser; ");
m_engine()->ExecuteClientCmd(buy.c_str());
}
}
g_ctx.globals.in_createmove = false;
*(bool*)(*frame_ptr - 0x1C) = g_ctx.send_packet;
return false;
}
}
hooks::clientmode_hook = new vmthook(reinterpret_cast<DWORD**>(m_clientmode()));
hooks::clientmode_hook->hook_function(reinterpret_cast<uintptr_t>(hooks::hooked_createmove), 24);
bool __stdcall hooked_createmove(float, CUserCmd*);
обнови createmovehooked_createmove.cpp:// This is an independent project of an individual developer. Dear PVS-Studio, please check it. // PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com #include "..\hooks.hpp" #include "..\..\features\ragebot\antiaim.h" #include "..\..\features\visuals\other_esp.h" #include "..\..\features\misc\fakelag.h" #include "..\..\features\misc\prediction_system.h" #include "..\..\features\ragebot\aim.h" #include "..\..\features\legitbot\legitbot.h" #include "..\..\features\misc\bunnyhop.h" #include "..\..\features\misc\airstrafe.h" #include "..\..\features\misc\spammers.h" #include "..\..\features\fakewalk\slowwalk.h" #include "..\..\features\misc\misc.h" #include "..\..\features\misc\logs.h" #include "..\..\features\visuals\GrenadePrediction.h" #include "..\..\features\ragebot\knifebot.h" #include "..\..\features\ragebot\zeusbot.h" #include "..\..\features\lagcompensation\local_animations.h" #include "..\..\features\lagcompensation\animation_system.h" using CreateMove_t = bool(__thiscall*)(IClientMode*, float, CUserCmd*); bool __stdcall hooks::hooked_createmove(float smt, CUserCmd* m_pcmd) { static auto original_fn = clientmode_hook->get_func_address <CreateMove_t>(24); g_ctx.local((player_t*)m_entitylist()->GetClientEntity(m_engine()->GetLocalPlayer()), true); g_ctx.globals.in_createmove = false; Vector wish_yaw = m_pcmd->m_viewangles; if (!m_pcmd) return original_fn(m_clientmode(), smt, m_pcmd); if (!m_pcmd->m_command_number) return original_fn(m_clientmode(), smt, m_pcmd); auto original_result = original_fn(m_clientmode(), smt, m_pcmd); if (original_result) { m_prediction()->SetLocalViewAngles(m_pcmd->m_viewangles); m_engine()->SetViewAngles(m_pcmd->m_viewangles); } if (!g_ctx.available()) return original_fn(m_clientmode(), smt, m_pcmd); misc::get().rank_reveal(); spammers::get().clan_tag(); if (!g_ctx.local()->is_alive()) return original_fn(m_clientmode(), smt, m_pcmd); uintptr_t* frame_ptr; __asm mov frame_ptr, ebp; aim::get().update_peek_state(); g_ctx.globals.weapon = g_ctx.local()->m_hActiveWeapon().Get(); if (!g_ctx.globals.weapon) return original_fn(m_clientmode(), smt, m_pcmd); g_ctx.globals.in_createmove = true; g_ctx.set_command(m_pcmd); if (menu_open && g_ctx.globals.focused_on_input) { m_pcmd->m_buttons = 0; m_pcmd->m_forwardmove = 0.0f; m_pcmd->m_sidemove = 0.0f; m_pcmd->m_upmove = 0.0f; } static auto should_recharge = false; if (should_recharge) { ++g_ctx.globals.ticks_allowed; m_pcmd->m_tickcount = INT_MAX; m_pcmd->m_forwardmove = 0.0f; m_pcmd->m_sidemove = 0.0f; m_pcmd->m_upmove = 0.0f; m_pcmd->m_buttons &= ~IN_ATTACK; m_pcmd->m_buttons &= ~IN_ATTACK2; if (g_ctx.globals.ticks_allowed >= 13) { should_recharge = false; *(bool*)(*frame_ptr - 0x1C) = true; } else *(bool*)(*frame_ptr - 0x1C) = false; return false; } if (g_ctx.globals.ticks_allowed < 13 && (misc::get().double_tap_enabled && misc::get().double_tap_key || misc::get().hide_shots_enabled && misc::get().hide_shots_key)) should_recharge = true; g_ctx.globals.backup_tickbase = g_ctx.local()->m_nTickBase(); if (g_ctx.globals.next_tickbase_shift) g_ctx.globals.fixed_tickbase = g_ctx.local()->m_nTickBase() - g_ctx.globals.next_tickbase_shift; else g_ctx.globals.fixed_tickbase = g_ctx.globals.backup_tickbase; if (menu_open) { m_pcmd->m_buttons &= ~IN_ATTACK; m_pcmd->m_buttons &= ~IN_ATTACK2; } if (m_pcmd->m_buttons & IN_ATTACK2 && g_cfg.ragebot.enable && g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER) m_pcmd->m_buttons &= ~IN_ATTACK2; if (g_cfg.ragebot.enable && !g_ctx.globals.weapon->can_fire(true)) { if (m_pcmd->m_buttons & IN_ATTACK && !g_ctx.globals.weapon->is_non_aim() && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_REVOLVER) m_pcmd->m_buttons &= ~IN_ATTACK; else if ((m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2) && (g_ctx.globals.weapon->is_knife() || g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER) && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_HEALTHSHOT) { if (m_pcmd->m_buttons & IN_ATTACK) m_pcmd->m_buttons &= ~IN_ATTACK; if (m_pcmd->m_buttons & IN_ATTACK2) m_pcmd->m_buttons &= ~IN_ATTACK2; } } if (m_pcmd->m_buttons & IN_FORWARD && m_pcmd->m_buttons & IN_BACK) { m_pcmd->m_buttons &= ~IN_FORWARD; m_pcmd->m_buttons &= ~IN_BACK; } if (m_pcmd->m_buttons & IN_MOVELEFT && m_pcmd->m_buttons & IN_MOVERIGHT) { m_pcmd->m_buttons &= ~IN_MOVELEFT; m_pcmd->m_buttons &= ~IN_MOVERIGHT; } g_ctx.send_packet = true; g_ctx.globals.tickbase_shift = 0; g_ctx.globals.double_tap_fire = false; g_ctx.globals.force_send_packet = false; g_ctx.globals.exploits = misc::get().double_tap_key || misc::get().hide_shots_key; g_ctx.globals.current_weapon = g_ctx.globals.weapon->get_weapon_group(g_cfg.ragebot.enable); g_ctx.globals.slowwalking = false; g_ctx.globals.original_forwardmove = m_pcmd->m_forwardmove; g_ctx.globals.original_sidemove = m_pcmd->m_sidemove; antiaim::get().breaking_lby = false; misc::get().fast_stop(m_pcmd); if (g_cfg.misc.bunnyhop) bunnyhop::get().create_move(); misc::get().SlideWalk(m_pcmd); misc::get().NoDuck(m_pcmd); misc::get().AutoCrouch(m_pcmd); GrenadePrediction::get().Tick(m_pcmd->m_buttons); if (g_cfg.misc.crouch_in_air && !(g_ctx.local()->m_fFlags() & FL_ONGROUND)) m_pcmd->m_buttons |= IN_DUCK; engineprediction::get().prediction_data.reset(); engineprediction::get().setup(); engineprediction::get().predict(m_pcmd); local_animations::get().update_prediction_animations(); g_ctx.globals.eye_pos = g_ctx.local()->get_shoot_position(); if (g_cfg.misc.airstrafe) airstrafe::get().create_move(m_pcmd); if (key_binds::get().get_key_bind_state(19) && engineprediction::get().backup_data.flags & FL_ONGROUND && !(g_ctx.local()->m_fFlags() & FL_ONGROUND)) m_pcmd->m_buttons |= IN_JUMP; if (key_binds::get().get_key_bind_state(21)) slowwalk::get().create_move(m_pcmd); if (g_cfg.ragebot.enable && !g_ctx.globals.weapon->is_non_aim() && engineprediction::get().backup_data.flags & FL_ONGROUND && g_ctx.local()->m_fFlags() & FL_ONGROUND) slowwalk::get().create_move(m_pcmd, 0.95f + 0.003125f * (16 - m_clientstate()->iChokedCommands)); if (!should_recharge) fakelag::get().Createmove(); g_ctx.globals.aimbot_working = false; g_ctx.globals.revolver_working = false; auto backup_velocity = g_ctx.local()->m_vecVelocity(); auto backup_abs_velocity = g_ctx.local()->m_vecAbsVelocity(); g_ctx.local()->m_vecVelocity() = engineprediction::get().backup_data.velocity; g_ctx.local()->m_vecAbsVelocity() = engineprediction::get().backup_data.velocity; g_ctx.globals.weapon->update_accuracy_penality(); g_ctx.local()->m_vecVelocity() = backup_velocity; g_ctx.local()->m_vecAbsVelocity() = backup_abs_velocity; g_ctx.globals.inaccuracy = g_ctx.globals.weapon->get_inaccuracy(); g_ctx.globals.spread = g_ctx.globals.weapon->get_spread(); aim::get().run(m_pcmd); legit_bot::get().createmove(m_pcmd); zeusbot::get().run(m_pcmd); knifebot::get().run(m_pcmd); misc::get().automatic_peek(m_pcmd, wish_yaw.y); antiaim::get().desync_angle = 0.0f; antiaim::get().create_move(m_pcmd); if (m_gamerules()->m_bIsValveDS() && m_clientstate()->iChokedCommands >= 6) //-V648 { g_ctx.send_packet = true; fakelag::get().started_peeking = false; } else if (!m_gamerules()->m_bIsValveDS() && m_clientstate()->iChokedCommands >= 16) //-V648 { g_ctx.send_packet = true; fakelag::get().started_peeking = false; } if (g_ctx.globals.should_send_packet) { g_ctx.globals.force_send_packet = true; g_ctx.send_packet = true; fakelag::get().started_peeking = false; } if (g_ctx.globals.should_choke_packet) { g_ctx.globals.should_choke_packet = false; g_ctx.globals.should_send_packet = true; g_ctx.send_packet = false; } if (!g_ctx.globals.weapon->is_non_aim()) { auto double_tap_aim_check = false; if (m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.double_tap_aim_check) { double_tap_aim_check = true; g_ctx.globals.double_tap_aim_check = false; } auto revolver_shoot = g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER && !g_ctx.globals.revolver_working && (m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2); if (m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_REVOLVER || revolver_shoot) { static auto weapon_recoil_scale = m_cvar()->FindVar(crypt_str("weapon_recoil_scale")); if (g_cfg.ragebot.enable) m_pcmd->m_viewangles -= g_ctx.local()->m_aimPunchAngle() * weapon_recoil_scale->GetFloat(); if (!g_ctx.globals.fakeducking) { g_ctx.globals.force_send_packet = true; g_ctx.globals.should_choke_packet = true; g_ctx.send_packet = true; fakelag::get().started_peeking = false; } aim::get().last_shoot_position = g_ctx.globals.eye_pos; if (!double_tap_aim_check) g_ctx.globals.double_tap_aim = false; } } else if (!g_ctx.globals.fakeducking && g_ctx.globals.weapon->is_knife() && (m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2)) { g_ctx.globals.force_send_packet = true; g_ctx.globals.should_choke_packet = true; g_ctx.send_packet = true; fakelag::get().started_peeking = false; } if (g_ctx.globals.fakeducking) g_ctx.globals.force_send_packet = g_ctx.send_packet; for (auto& backup : aim::get().backup) backup.adjust_player(); auto backup_ticks_allowed = g_ctx.globals.ticks_allowed; if (misc::get().double_tap(m_pcmd)) misc::get().hide_shots(m_pcmd, false); else { g_ctx.globals.ticks_allowed = backup_ticks_allowed; misc::get().hide_shots(m_pcmd, true); } //misc::get().createmove(m_pcmd); if (!g_ctx.globals.weapon->is_non_aim()) { auto double_tap_aim_check = false; if (m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.double_tap_aim_check) { double_tap_aim_check = true; g_ctx.globals.double_tap_aim_check = false; } auto revolver_shoot = g_ctx.globals.weapon->m_iItemDefinitionIndex() == WEAPON_REVOLVER && !g_ctx.globals.revolver_working && (m_pcmd->m_buttons & IN_ATTACK || m_pcmd->m_buttons & IN_ATTACK2); if (!double_tap_aim_check && m_pcmd->m_buttons & IN_ATTACK && g_ctx.globals.weapon->m_iItemDefinitionIndex() != WEAPON_REVOLVER || revolver_shoot) g_ctx.globals.double_tap_aim = false; } if (m_globals()->m_tickcount - g_ctx.globals.last_aimbot_shot > 16) //-V807 { g_ctx.globals.double_tap_aim = false; g_ctx.globals.double_tap_aim_check = false; } engineprediction::get().finish(); if (g_ctx.globals.loaded_script) for (auto current : c_lua::get().hooks.getHooks(crypt_str("on_createmove"))) current.func(); if (g_cfg.misc.anti_untrusted) math::normalize_angles(m_pcmd->m_viewangles); else { m_pcmd->m_viewangles.y = math::normalize_yaw(m_pcmd->m_viewangles.y); m_pcmd->m_viewangles.z = 0.0f; } if (g_ctx.send_packet && !g_ctx.globals.should_send_packet && (!g_ctx.globals.should_choke_packet || (!misc::get().hide_shots_enabled && !g_ctx.globals.double_tap_fire))) { local_animations::get().local_data.fake_angles = m_pcmd->m_viewangles; //-V807 local_animations::get().local_data.real_angles = local_animations::get().local_data.stored_real_angles; } if (!antiaim::get().breaking_lby) local_animations::get().local_data.stored_real_angles = m_pcmd->m_viewangles; util::movement_fix(wish_yaw, m_pcmd); if (should_recharge) g_ctx.send_packet = true; static auto previous_ticks_allowed = g_ctx.globals.ticks_allowed; if (g_ctx.send_packet && m_clientstate()->pNetChannel) { auto choked_packets = m_clientstate()->pNetChannel->m_nChokedPackets; if (choked_packets >= 0) { auto ticks_allowed = g_ctx.globals.ticks_allowed; auto command_number = m_pcmd->m_command_number - choked_packets; do { auto command = &m_input()->m_pCommands[m_pcmd->m_command_number - 150 * (command_number / 150) - choked_packets]; if (!command || command->m_tickcount > m_globals()->m_tickcount * 2) { if (--ticks_allowed < 0) ticks_allowed = 0; g_ctx.globals.ticks_allowed = ticks_allowed; } ++command_number; --choked_packets; } while (choked_packets >= 0); } } if (g_ctx.globals.ticks_allowed > 17) g_ctx.globals.ticks_allowed = math::clamp(g_ctx.globals.ticks_allowed - 1, 0, 17); if (previous_ticks_allowed && !g_ctx.globals.ticks_allowed) g_ctx.globals.ticks_choke = 16; previous_ticks_allowed = g_ctx.globals.ticks_allowed; if (g_ctx.globals.ticks_choke) { g_ctx.send_packet = g_ctx.globals.force_send_packet; --g_ctx.globals.ticks_choke; } auto& correct = g_ctx.globals.data.emplace_front(); correct.command_number = m_pcmd->m_command_number; correct.choked_commands = m_clientstate()->iChokedCommands + 1; correct.tickcount = m_globals()->m_tickcount; if (g_ctx.send_packet) g_ctx.globals.choked_number.clear(); else g_ctx.globals.choked_number.emplace_back(correct.command_number); while (g_ctx.globals.data.size() > (int)(2.0f / m_globals()->m_intervalpertick)) g_ctx.globals.data.pop_back(); auto& out = g_ctx.globals.commands.emplace_back(); out.is_outgoing = g_ctx.send_packet; out.is_used = false; out.command_number = m_pcmd->m_command_number; out.previous_command_number = 0; while (g_ctx.globals.commands.size() > (int)(1.0f / m_globals()->m_intervalpertick)) g_ctx.globals.commands.pop_front(); if (!g_ctx.send_packet && !m_gamerules()->m_bIsValveDS()) { auto net_channel = m_clientstate()->pNetChannel; if (net_channel->m_nChokedPackets > 0 && !(net_channel->m_nChokedPackets % 4)) { auto backup_choke = net_channel->m_nChokedPackets; net_channel->m_nChokedPackets = 0; net_channel->send_datagram(); --net_channel->m_nOutSequenceNr; net_channel->m_nChokedPackets = backup_choke; } } if (g_ctx.send_packet && g_ctx.globals.should_send_packet) g_ctx.globals.should_send_packet = false; if (g_cfg.misc.buybot_enable && g_ctx.globals.should_buy) { --g_ctx.globals.should_buy; if (!g_ctx.globals.should_buy) { std::string buy; switch (g_cfg.misc.buybot1) { case 1: buy += crypt_str("buy g3sg1; "); break; case 2: buy += crypt_str("buy awp; "); break; case 3: buy += crypt_str("buy ssg08; "); break; } switch (g_cfg.misc.buybot2) { case 1: buy += crypt_str("buy elite; "); break; case 2: buy += crypt_str("buy deagle; buy revolver; "); break; } if (g_cfg.misc.buybot3[BUY_ARMOR]) buy += crypt_str("buy vesthelm; buy vest; "); if (g_cfg.misc.buybot3[BUY_TASER]) buy += crypt_str("buy taser; "); if (g_cfg.misc.buybot3[BUY_GRENADES]) buy += crypt_str("buy molotov; buy hegrenade; buy smokegrenade; "); if (g_cfg.misc.buybot3[BUY_DEFUSER]) buy += crypt_str("buy defuser; "); m_engine()->ExecuteClientCmd(buy.c_str()); } } g_ctx.globals.in_createmove = false; *(bool*)(*frame_ptr - 0x1C) = g_ctx.send_packet; return false; } }
main.cpp:hooks::clientmode_hook = new vmthook(reinterpret_cast<DWORD**>(m_clientmode())); hooks::clientmode_hook->hook_function(reinterpret_cast<uintptr_t>(hooks::hooked_createmove), 24);
hooks.hpp:bool __stdcall hooked_createmove(float, CUserCmd*);
спасибо краш ушёл, заменил и подогнал из ворк лвобнови createmove
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz