C++ Eax air resolver

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this isn't from the newest eax, but from a newer version


air resolver:
void Resolver::ResolveAir(AimPlayer* data, LagRecord* record, Player* player) {
    if (g_menu.main.aimbot.nospread.get()) {
        AirNS(data, record);
        return;
    }

  IF U HAVE THEIR NETWORK U CAN USE THIS
    /*if (g_menu.main.aimbot.correct_network1.get() && (data->m_is_cheese_crack || data->m_is_kaaba) && data->m_network_index <= 1) {
        record->m_eye_angles.y = data->m_networked_angle;
        record->m_resolver_color = { 155, 210, 100 };
        record->m_resolver_mode = "NETWORKED";
        record->m_mode = Modes::RESOLVE_NETWORK;
        return;
    }*/

    float velyaw = math::rad_to_deg(std::atan2(record->m_anim_velocity.y, record->m_anim_velocity.x));

  pointer for easy access.
    LagRecord* move = &data->m_walk_record;
    LagRecord* previous = data->m_records.size() > 1 ? data->m_records[1].get()->dormant() ? nullptr : data->m_records[1].get() : nullptr;

    iPlayers[player->index()] = true;

    float back_diff = fabsf(velyaw + 180.0f - record->m_body);

    record->m_mode = Modes::RESOLVE_AIR;
    bool can_last_move_air = move->m_anim_time > 0.f &&
        fabsf(move->m_body - record->m_body) < 12.5f
        && data->m_air_brute_index < 1;

    if (back_diff <= 18.f && data->m_air_brute_index < 2) {
        record->m_resolver_mode = XOR("AIR-BACK");
        record->m_resolver_color = colors::transparent_green;
        record->m_eye_angles.y = velyaw + 180.f;
    }
    else if (can_last_move_air)
    {
        record->m_resolver_mode = XOR("AIR-MOVE");
        record->m_resolver_color = colors::transparent_green;
        record->m_eye_angles.y = move->m_body;
    }
    else
    {
        switch (data->m_air_brute_index % 3) {
        case 0:
            record->m_resolver_mode = XOR("BAIR-BACK");
            record->m_resolver_color = colors::transparent_green;
            record->m_eye_angles.y = velyaw + 180.f;
            break;
        case 1:
            record->m_resolver_mode = XOR("BAIR-LBYPOS");
            record->m_resolver_color = colors::red;
            record->m_eye_angles.y = record->m_body + 35.f;
            break;
        case 2:
            record->m_resolver_mode = XOR("BAIR-LBYNEG");
            record->m_resolver_color = colors::red;
            record->m_eye_angles.y = record->m_body - 35.f;
            break;
        default:
            break;
        }
    }
}
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
it is not from a newer version LOL
 
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