ЧВК EB_LAN
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Автор темы
- #1
Держите вам напащенный анимбрикер рабочий на спирт.
Если у вас там легбрикеры не воркают то просто поменя
йте мувмент тип ну типо в антиаимах там слайд или невер слайд или дефолт потыкайте
Если у вас там легбрикеры не воркают то просто поменя
code_language.lua:
local Menu_MultiCum = Menu.MultiCombo
local i_like_cocks = Menu_MultiCum("Main","Custom animations", {"Static legs in air", "Pitch 0 on land", "Backwards legs", "Moonwalk", "Jitter Legs" },0)
local animation_breaker,ffi_handler = {}, {}
local m_iGroundTicks, m_flEndTime = 1, 0
local m_bOnLand = false
ffi.cdef[[
typedef struct { uint8_t r; uint8_t g; uint8_t b; uint8_t a; } color_struct_t;
typedef void (__cdecl* console_color_print)(void*,const color_struct_t&, const char*, ...);
typedef float*(__thiscall* bound)(void*);
typedef void*(__thiscall* c_entity_list_get_client_entity_t)(void*, int);
typedef void*(__thiscall* c_entity_list_get_client_entity_from_handle_t)(void*, uintptr_t);
struct pose_params_t { char pad[8]; float m_flStart; float m_flEnd; float m_flState; };
bool PlaySound(const char *pszSound, void *hmod, uint32_t fdwSound);
]]
ffi_handler.bind_argument = function(fn, arg)
return function(...)
return fn(arg, ...)
end
end
ffi_handler.animstate_offset = 0x9960
ffi_handler.interface_type = ffi.typeof("uintptr_t**")
local pose_parameter_pattern = "55 8B EC 8B 45 08 57 8B F9 8B 4F 04 85 C9 75 15"
ffi_handler.get_pose_parameters = ffi.cast( "struct pose_params_t*(__thiscall* )( void*, int )", Utils.PatternScan( "client.dll", pose_parameter_pattern))
ffi_handler.i_client_entity_list = ffi.cast(ffi_handler.interface_type, Utils.CreateInterface("client.dll", "VClientEntityList003"))
ffi_handler.get_client_entity = ffi_handler.bind_argument(ffi.cast("c_entity_list_get_client_entity_t", ffi_handler.i_client_entity_list[0][3]), ffi_handler.i_client_entity_list)
animation_breaker.cache = {}
animation_breaker.set_params = function(player_ptr, layer, start_val, end_val)
player_ptr = ffi.cast("unsigned int", player_ptr)
if player_ptr == 0x0 then
return false
end
local studio_hdr = ffi.cast("void**", player_ptr + 0x2950)[0]
if studio_hdr == nil then
return false
end
local pose_params = ffi_handler.get_pose_parameters(studio_hdr, layer)
if pose_params == nil or pose_params == 0x0 then
return
end
if animation_breaker.cache[layer] == nil then
animation_breaker.cache[layer] = {}
animation_breaker.cache[layer].m_flStart = pose_params.m_flStart
animation_breaker.cache[layer].m_flEnd = pose_params.m_flEnd
animation_breaker.cache[layer].m_flState = pose_params.m_flState
animation_breaker.cache[layer].installed = false
return true
end
if start_val ~= nil and not animation_breaker.cache[layer].installed then
pose_params.m_flStart = start_val
pose_params.m_flEnd = end_val
pose_params.m_flState = (pose_params.m_flStart + pose_params.m_flEnd) / 2
animation_breaker.cache[layer].installed = true
return true
end
if animation_breaker.cache[layer].installed then
pose_params.m_flStart = animation_breaker.cache[layer].m_flStart
pose_params.m_flEnd = animation_breaker.cache[layer].m_flEnd
pose_params.m_flState = animation_breaker.cache[layer].m_flState
animation_breaker.cache[layer].installed = false
return true
end
return false
end
animation_breaker.handle_prediction = function(cmd)
local local_player = ffi_handler.get_client_entity(EngineClient.GetLocalPlayer())
if local_player == nil then
return
end
local local_player_addr = ffi.cast("unsigned int", local_player)
if local_player_addr == 0x0 then
return
end
local animstate = ffi.cast( "void**", local_player_addr + ffi_handler.animstate_offset)[0]
if animstate == nil then
return
end
animstate = ffi.cast("unsigned int", animstate)
if animstate == 0x0 then
return
end
local landing_anim = ffi.cast("bool*", animstate + 0x109)[0]
if landing_anim == nil then
return
end
if i_like_cocks:Get(1) then
animation_breaker.set_params(local_player, 6, 1, 1 - 0.1)
else
animation_breaker.set_params(local_player, 6, 0, 0 - 0.1)
end
if i_like_cocks:Get(2) then
if m_bOnLand then
animation_breaker.set_params(local_player, 12, -6, -12 - 0.1)
end
end
if i_like_cocks:Get(3) then
animation_breaker.set_params(local_player, 0, -180, -179)
end
if i_like_cocks:Get(4) then
animation_breaker.set_params(local_player, 7, 0, 0)
end
if i_like_cocks:Get(5) then
animation_breaker.set_params(local_player, 7, 0, 0 - 0.1)
end
end
animation_breaker.handle_cmove = function()
local local_player = ffi_handler.get_client_entity(EngineClient.GetLocalPlayer())
if local_player == nil then
return
end
for k, v in pairs(animation_breaker.cache) do
animation_breaker.set_params(local_player, k)
end
end
animation_breaker.on_destroy = function()
local local_player = ffi_handler.get_client_entity(EngineClient.GetLocalPlayer())
if local_player == nil then
return
end
animation_breaker.set_params(local_player, 6, 0, 0 -0.1)
end
local e = EntityList.GetLocalPlayer()
local landing_stuff = function()
e = EntityList.GetLocalPlayer()
if e == nil then
return
end
if e:GetProp("m_iHealth", 0) <= 0 then
return
end
local m_bOnGround = bit.band(e:GetProp("m_fFlags", 0), bit.lshift(1,0)) ~= 0
if m_bOnGround then
m_iGroundTicks = m_iGroundTicks + 1
else
m_iGroundTicks = 0
m_flEndTime = GlobalVars.curtime + 1
end
m_bOnLand = false
if m_iGroundTicks > 14 and m_flEndTime > GlobalVars.curtime then
m_bOnLand = true
end
end
Cheat.RegisterCallback("draw", landing_stuff)
Cheat.RegisterCallback("createmove", animation_breaker.handle_cmove)
Cheat.RegisterCallback("prediction", animation_breaker.handle_prediction)
Cheat.RegisterCallback("destroy", animation_breaker.on_destroy)