ЧВК EB_LAN
-
Автор темы
- #1
Делал 28.07.2022, не обращайте на щиткод итд итп, у меня кодстайл давно уже другой, просто нашёл свою солянку старую на спиртхак, я даже с референсами не умел работать я в ахуей
code_language.lua:
--[[
[28.07.2022] - Full recode of the script and simplification of the base for further work.
--]]
-- Main --
-- Globalvars --
local screensize = EngineClient.GetScreenSize()
local styles_box = {"Default", "Rounded"}
local styles_circles = {"Default", "Outline"}
local styles_fakelag = {"Extended", "Fluctate", "Massive", "Random"}
-- Globalvars --
-- Script includes --
-- Math --
local Math = {data = {}}
-- Math --
-- Script includes --
-- Anti-Aim --
-- Fake flick --
local fakeflick = Menu.Switch("Anti-Aim", "Fake flick", false)
local fakeflick_size = Menu.SliderInt("Anti-Aim", "Fake flick [Angle amount]", 90, 0, 90)
local fakeflick_tick = Menu.SliderInt("Anti-Aim", "Fake flick [After ticks]", 15, 0 , 16)
-- Fake flick --
-- Fakelags --
Menu.ColorEdit("Anti-Aim", " ", Color.new(1.0, 1.0, 1.0, 1.0), function()end)
local fakelag = Menu.Switch("Anti-Aim", "Custom Fake Lag", false)
local fakelag_mode = Menu.Combo("Anti-Aim", "Fake Lag Mode", styles_fakelag, 0)
-- Fakelags --
-- Anti-Aim --
-- Render --
-- Watermark --
local watermark = Menu.SwitchColor("Render", "Watermark", false, Color.new(1.0, 1.0, 1.0, 1.0))
local watermark_style = Menu.Combo("Render", "Style", styles_box, 0)
local watermark_rounding = Menu.SliderInt("Render", "Rounding", 4, 0 , 10)
local text = "Carnage.ua | stable | User: " .. Cheat.GetCheatUserName()
local textSize = Render.CalcTextSize(text, 11)
local position = Vector2.new(screensize.x, 15)
local indent = Vector2.new(10, 5)
-- Watermark --
-- Keybinds --
Menu.ColorEdit("Render", " ", Color.new(1.0, 1.0, 1.0, 1.0), function()end)
local keybind = Menu.SwitchColor("Render", "Keybinds", false, Color.new(1.0, 1.0, 1.0, 1.0))
local keybind_style = Menu.Combo("Render", "Style ", styles_box, 0)
local keybind_rounding = Menu.SliderInt("Render", "Rounding ", 4, 0 , 10)
local keybind_background = Menu.Switch("Render", "Background", false)
local keybind_pos_x = Menu.SliderInt("Render", "Keybinds [Pos X]", 5, 1, screensize.x)
local keybind_pos_y = Menu.SliderInt("Render", "Keybinds [Pos Y]", 200, 1, screensize.y)
local drag = false
local width = 0
-- Keybinds --
-- Custom autopeek --
Menu.ColorEdit("Render", " ", Color.new(1.0, 1.0, 1.0, 1.0), function()end)
local custom_autopeek = Menu.SwitchColor("Render", "Custom Autopeek", false, Color.new(1.0, 1.0, 1.0, 1.0))
local autopeek_style = Menu.Combo("Render", "Autopeek Style", styles_circles, 0)
local autopeek_rectangles = Menu.SliderInt("Render", "Autopeek Corners", 6, 3 , 20)
local autopeek_size = Menu.SliderInt("Render", "Autopeek Size", 10, 1 , 25)
local autopeek_pos
-- Custom autopeek --
-- Custom smoke/molotov --
Menu.ColorEdit("Render", " ", Color.new(1.0, 1.0, 1.0, 1.0), function()end)
local custom_molotov = Menu.SwitchColor("Render","Molotov Circle",false,Color.new(1, 0.47, 0.47))
local custom_smoke = Menu.SwitchColor("Render","Smoke Circle",false,Color.new(0.47,0.47,1))
local custom_smoke_molotov_style = Menu.Combo("Render", "Smoke/Molotov Circle Style", styles_circles, 0)
-- Custom smoke/molotov --
-- Render --
-- World --
-- Sunset mode --
local sunset_mode = Menu.Switch("World", "Sunset Mode", false)
local ui_rotation_x = Menu.SliderInt("World", "Sun [Pos X]", 30, -120, 120)
local ui_rotation_y = Menu.SliderInt("World", "Sun [Pos Y]", 100, -120, 120)
local sun_rotation_override = CVar.FindVar("cl_csm_rot_override")
local sun_rotation_x = CVar.FindVar("cl_csm_rot_x")
local sun_rotation_y = CVar.FindVar("cl_csm_rot_y")
-- Sunset mode --
-- FOG Effects --
Menu.ColorEdit("World", " ", Color.new(1.0, 1.0, 1.0, 1.0), function()end)
local fog = Menu.SwitchColor("World", "Fog Effects", false, Color.new(1, 1, 1, 1))
local fog_start_distance = Menu.SliderInt("World", "Start Distance", 250, 0, 2500)
local fog_end_distance = Menu.SliderInt("World", "End Distance", 1250, 0, 2500)
local fog_density = Menu.SliderInt("World", "Density", 55, 0, 100)
-- FOG Effects --
-- World --
-- Ui reference --
local Ui = {
YawBase = Menu.FindVar("Ragebot", "Anti Aim", "Main", "Yaw"),
YawOffset = Menu.FindVar("Ragebot", "Anti Aim", "Main", "Yaw Add"),
JitterMode = Menu.FindVar("Ragebot", "Anti Aim", "Main", "Jitter"),
JitterOffset = Menu.FindVar("Ragebot", "Anti Aim", "Main", "Jitter Angle"),
DesyncAmount = Menu.FindVar("Ragebot", "Anti Aim", "Fake Angle", "Body Yaw Limit"),
LBYMode = Menu.FindVar("Ragebot", "Anti Aim", "Fake Angle", "Lower Body Yaw"),
Slowwalk = Menu.FindVar("Ragebot", "Anti Aim", "Misc", "Slow Walk"),
Inverter = Menu.FindVar("Ragebot", "Anti Aim", "Fake Angle", "Inverter"),
AvoidOverlap = Menu.FindVar("Ragebot", "Anti Aim", "Fake Angle", "Avoid Overlap"),
DesyncJitter = Menu.FindVar("Ragebot", "Anti Aim", "Fake Angle", "Jitter Sides"),
DesyncDirection = Menu.FindVar("Ragebot", "Anti Aim", "Fake Angle", "Auto Inverter"),
Doubletap = Menu.FindVar("Ragebot", "Aimbot", "Exploits", "Double Tap"),
Hideshots = Menu.FindVar("Ragebot", "Aimbot", "Exploits", "Hide Shots"),
FakelagLimit = Menu.FindVar("Ragebot", "Anti Aim", "Misc", "Fake Lag Value"),
Autopeek = Menu.FindVar("OTHER", "Main", "Automatization", "Auto Peek")
}
-- Ui reference --
-- Font reference --
local Font = {
Tahoma = Render.InitFont("Tahoma", 15),
Verdana = Render.InitFont("Verdana", 15),
SmallestPixel = Render.InitFont("Smallest Pixel-7", 10)
}
-- Font reference --
-- Main --
-- Math functions --
-- Clamp --
function clamp(x, min, max)
if min > max then
return math.min(math.max(x, max), min)
else
return math.min(math.max(x, min), max)
end
return x
end
-- Clamp --
-- Linear interpolation --
function linear_interpolation(start, end_pos, time)
return (end_pos - start) * time + start
end
-- Linear interpolation --
-- Lerp value setter --
Math.lerp_set = function(name, value, time)
if Math.data[name] == nil then
Math.data[name] = value
end
Math.data[name] = Math.lerp(Math.data[name], value, time)
return Math.data[name]
end
-- Lerp value setter --
-- Lerp --
Math.lerp = function(start, end_pos, time)
if type(start) == 'userdata' then
local color_data = {0, 0, 0, 0}
for i, color_key in ipairs({'r', 'g', 'b', 'a'}) do color_data[i] = Math.lerp(start[color_key], end_pos[color_key], time) end
return Color.new(unpack(color_data))
end
--[[
Color Animation
local val = return true/false or GlobalVars.realtime % 4 > 2 --Anim enabler
local color = Math.new('test color', val and Color.new(1, 1, 1) or Color.new(0, 0, 0), 0.005) --Anim Color
Move Animation
local val = return true/false or GlobalVars.realtime % 4 > 2 --Anim enabler
local y = Math.lerp_set('test y', val and 400 or 500, 0.007) --Anim Strafe setup
local pos = Vector2.new(200, y) --Anim Strafe start
]]--
time = time or 0.005
time = clamp(GlobalVars.frametime * time * 175.0, 0.01, 1.0)
return linear_interpolation(start, end_pos, time)
end
-- Lerp --
-- Custom split --
function string.customsplit(inputstr, sep)
if sep == nil then sep = "%s" end
local t={}
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
table.insert(t, str)
end
return t
end
-- Custom split --
-- Math functions --
-- Render --
-- Watermark --
local function Watermark()
if watermark:Get() then
if watermark_style:Get() == 0 then
Render.BoxFilled(Vector2.new(position.x - indent.x, position.y - indent.y), Vector2.new(position.x - textSize.x - indent.x - 6, position.y + textSize.y + indent.y), Color.new(0, 0, 0, watermark:GetColor().a))
Render.BoxFilled(Vector2.new(position.x - indent.x, position.y - indent.y), Vector2.new(position.x - textSize.x - indent.x - 6, position.y - 7), Color.new(watermark:GetColor().r, watermark:GetColor().g, watermark:GetColor().b, 1.0))
end
if watermark_style:Get() == 1 then
Render.BoxFilled(Vector2.new(position.x - textSize.x - indent.x - 6, position.y - indent.y), Vector2.new(position.x - indent.x, position.y + textSize.y + indent.y), Color.new(0, 0, 0, watermark:GetColor().a), watermark_rounding:Get())
Render.Box(Vector2.new(position.x - textSize.x - indent.x - 6, position.y - indent.y), Vector2.new(position.x - indent.x, position.y + textSize.y + indent.y), Color.new(watermark:GetColor().r, watermark:GetColor().g, watermark:GetColor().b, 1.0), watermark_rounding:Get())
end
Render.Text(text, Vector2.new(position.x - textSize.x - indent.x - 3, position.y), Color.new(1, 1, 1, 1), 11)
end
end
-- Watermark --
-- Keybinds --
local function render_conteiner(x, y, w, h, name, color, box_alpha, font_size, font)
local name_size = Render.CalcTextSize(name, font_size)
local add_y_box = 0
local binds = Cheat.GetBinds()
for i = 1, #binds do add_y_box = add_y_box + 16 end
if keybind_style:Get() == 0 then
keybind_rounding:SetVisible(false)
keybind_background:SetVisible(true)
Render.BoxFilled(Vector2.new(x, y), Vector2.new(x - 80 + w, y + h + 5), Color.new(0.1, 0.1, 0.1, keybind:GetColor().a))
if keybind_background:Get() then
Render.BoxFilled(Vector2.new(x, y + h + add_y_box + 7), Vector2.new(x - 80 + w, y + h + 5), Color.new(0.2, 0.2, 0.2, keybind:GetColor().a - 0.3))
end
Render.BoxFilled(Vector2.new(x, y), Vector2.new(x - 80 + w, y + 2), Color.new(keybind:GetColor().r, keybind:GetColor().g, keybind:GetColor().b, 1))
Render.Text(name, Vector2.new(x - 40 + w / 2 - name_size.x / 2, y + 4), Color.new(1, 1, 1), font_size)
end
if keybind_style:Get() == 1 then
keybind_rounding:SetVisible(true)
keybind_background:SetVisible(false)
Render.BoxFilled(Vector2.new(x, y), Vector2.new(x - 80 + w, y + h + 5), Color.new(0.1, 0.1, 0.1, keybind:GetColor().a), keybind_rounding:Get())
Render.Box(Vector2.new(x, y), Vector2.new(x - 80 + w, y + h + 5), Color.new(keybind:GetColor().r, keybind:GetColor().g, keybind:GetColor().b, 1.0), keybind_rounding:Get())
Render.Text(name, Vector2.new(x - 40 + w / 2 - name_size.x / 2, y + 3), Color.new(1, 1, 1), font_size)
end
end
local function Keybinds()
local X, Y = keybind_pos_x:Get(), keybind_pos_y:Get()
if not keybind:Get() then return end
local add_y = 0
local mouse = Cheat.GetMousePos()
local function render_binds(binds)
if not binds:IsActive() then return end
local max_width = 0
local statetext = "[" .. binds:GetValue() .. "]"
width = math.max(200, max_width)
add_y = add_y + 16
local bind_state_size = Render.CalcTextSize(statetext, 10)
local bind_name_size = Render.CalcTextSize(binds:GetName(), 10)
Render.Text(binds:GetName(), Vector2.new(X + 5, Y + add_y + 5), Color.new(1, 1, 1, 1), 10)
Render.Text(statetext, Vector2.new(X - 84 + (width - bind_state_size.x), Y + add_y + 5), Color.new(1, 1, 1, 1), 10)
local bind_width = bind_state_size.x + bind_name_size.x + 10
if bind_width > 80 then if bind_width > max_width then max_width = bind_width end end
end
render_conteiner(X, Y, width, 13, "keybinds", color, Color.new(0, 0, 0, 0.3), 10)
if Cheat.IsKeyDown(1) then
if mouse.x >= X and mouse.y >= Y and mouse.x <= X + width and mouse.y <= Y + 18 or drag then
if not drag then
drag = true
else
keybind_pos_x:Set(mouse.x - math.floor(width / 2))
keybind_pos_y:Set(mouse.y - 8)
end
end
else
drag = false
end
local binds = Cheat.GetBinds()
for i = 1, #binds do render_binds(binds[i]) end
end
-- Keybinds --
-- Custom autopeek --
local function CustomAutopeek()
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local autopeek_enabled = Ui.Autopeek:Get() and custom_autopeek:Get()
local autopeek_size_anim = Math.lerp_set('autopeek size', autopeek_enabled and autopeek_size:Get() or 1, 0.05)
if autopeek_enabled then
if autopeek_pos == nil then autopeek_pos = localplayer:GetRenderOrigin() end
if Ui.Autopeek:Get() then
if autopeek_style:Get() == 0 then
Render.Circle3DFilled(autopeek_pos, autopeek_rectangles:Get(), autopeek_size_anim, custom_autopeek:GetColor())
end
if autopeek_style:Get() == 1 then
Render.Circle3D(autopeek_pos, autopeek_rectangles:Get(), autopeek_size_anim, custom_autopeek:GetColor())
end
end
else
autopeek_pos = nil
end
end
-- Custom autopeek --
-- Custom smoke/molotov --
local function CustomSmokeMolotov()
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
local localplayer_pos = localplayer:GetProp("m_vecOrigin", 0)
if custom_smoke:Get() then
local smoke_on_ground = EntityList.GetEntitiesByName("CSmokeGrenadeProjectile")
if smoke_on_ground == nil then return end
for i = 1, #smoke_on_ground do
local smoke_origin = smoke_on_ground[i]:GetProp("m_vecOrigin", 0)
if smoke_on_ground[i]:GetProp("m_bDidSmokeEffect", 0) and localplayer_pos:DistTo(smoke_origin) < 9999999999 then
if custom_smoke_molotov_style:Get() == 0 then
Render.Circle3DFilled(smoke_origin, 58, 125, custom_smoke:GetColor())
else
Render.Circle3D(smoke_origin, 58, 125, custom_smoke:GetColor())
end
end
end
end
if custom_molotov:Get() then
local molotov_on_ground = EntityList.GetEntitiesByName("CInferno")
if molotov_on_ground == nil then return end
for i = 1, #molotov_on_ground do
local molotov_origin = molotov_on_ground[i]:GetProp("m_vecOrigin", 0)
if localplayer_pos:DistTo(molotov_origin) < 9999999999 then
if custom_smoke_molotov_style:Get() == 0 then
Render.Circle3DFilled(molotov_origin, 58, 145, custom_molotov:GetColor())
else
Render.Circle3D(molotov_origin, 58, 145, custom_molotov:GetColor())
end
end
end
end
end
-- Custom smoke/molotov --
-- Render --
-- Anti-Aim --
-- Fake flick --
local function Fakeflick()
if not Ui.Doubletap:Get() and Ui.Hideshots:Get() then
return
end
if fakeflick:Get() == true then
if GlobalVars.tickcount % fakeflick_tick:Get() == 0 then
Ui.YawOffset:Set(Ui.Inverter:Get() and -fakeflick_size:Get() or fakeflick_size:Get())
else
Ui.YawOffset:Set(0)
end
end
end
-- Fake flick --
-- Fakelag --
local function CustomFakelag()
if not fakelag:Get() then return end
local choke = 0
if fakelag_mode:Get() == 0 then choke = 15 end
if fakelag_mode:Get() == 1 then
local fluctatetime = math.floor(GlobalVars.realtime * 16) % 14
local adaptiveticks = math.random(2,4)
if fluctatetime > adaptiveticks then
choke = 15
else
choke = 0
end
end
if fakelag_mode:Get() == 2 then
local fluctatetime = math.floor(GlobalVars.realtime * 15) % 3
choke = 14 + fluctatetime
end
if fakelag_mode:Get() == 3 then choke = math.random(2, 15) end
Ui.FakelagLimit:Set(choke)
end
-- Fakelag --
-- Anti-Aim --
-- World --
-- Sunset mode --
local function SunsetMode()
sun_rotation_override:SetInt(sunset_mode:Get() and 1 or 0)
sun_rotation_x:SetInt(sunset_mode:Get() and ui_rotation_x:Get() or 0)
sun_rotation_y:SetInt(sunset_mode:Get() and ui_rotation_y:Get() or 0)
end
-- Sunset mode --
-- FOG Effects --
local function FogEffects(stage)
if stage ~= 5 then return end
if not fog:Get() then CVar.FindVar("fog_override"):SetInt(0) return end
if CVar.FindVar("fog_override"):GetInt() ~= 1 then CVar.FindVar("fog_override"):SetInt(1) end
if CVar.FindVar("fog_start"):GetInt() ~= fog_start_distance:Get() then CVar.FindVar("fog_start"):SetInt(fog_start_distance:Get()) end
if CVar.FindVar("fog_end"):GetInt() ~= fog_end_distance:Get() then CVar.FindVar("fog_end"):SetInt(fog_end_distance:Get()) end
if CVar.FindVar("fog_maxdensity"):GetInt() ~= fog_density:Get() then CVar.FindVar("fog_maxdensity"):SetFloat(fog_density:Get()/100) end
EngineClient.ExecuteClientCmd("fog_color " .. fog:GetColor().r * 255 .. " "..fog:GetColor().g * 255 .. " "..fog:GetColor().b * 255)
end
-- FOG Effects --
-- World --
-- Hooks --
local function hook_draw()
keybind_pos_x:SetVisible(false)
keybind_pos_y:SetVisible(false)
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not localplayer then return end
-- Render --
Watermark()
Keybinds()
CustomAutopeek()
CustomSmokeMolotov()
-- Render --
-- Anti-Aim --
Fakeflick()
CustomFakelag()
-- Anti-Aim --
end
local function hook_prediction()
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not localplayer then return end
SunsetMode()
end
local function hook_frame_stage(stage)
local localplayer = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
if not localplayer then return end
FogEffects(stage)
end
Cheat.RegisterCallback("frame_stage", hook_frame_stage)
Cheat.RegisterCallback("createmove", hook_createmove)
Cheat.RegisterCallback("draw", hook_draw)
Cheat.RegisterCallback("prediction", hook_prediction)
Cheat.RegisterCallback("pre_prediction", hook_pre_prediction)
EngineClient.ExecuteClientCmd("clear")