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UE4 Asset Camping and Outdoor Adventure VOL.1

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28 Авг 2020
Сообщения
242
Реакции
557
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V4.17
Пожалуйста, авторизуйтесь для просмотра ссылки.

Технические детали / Technical Details:
Features:
  • 72 Meshes
  • High quality texture sets - most 2048 pixels +
  • Master material set up that control the majority of all props and models
  • Additional controls for roughness, albedo, normals and more
  • Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
  • Realistic Post Process and Look Up Table
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully enclosed models and detailed from all sides
  • Optional emissive on all illumatable assets
  • Some openable, detachable parts
  • Open and closed versions of tents
  • Less than 62 cents a mesh!

Texture Sizes:
  • 4096 [7]
  • 2048 [89]
  • 1024 [14]
  • 512 [1]
  • 256 [1]
  • 128 [3]

Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 160264 for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 72
Number of Materials and Material Instances: 48
Number of Textures: 118
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
Documentation and Credits:
Пожалуйста, авторизуйтесь для просмотра ссылки.


Features:
  • 72 Meshes
  • High quality texture sets - most 2048 pixels +
  • Master material set up that control the majority of all props and models
  • Additional controls for roughness, albedo, normals and more
  • Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
  • Realistic Post Process and Look Up Table
  • Free of all legal issues as all branding and labels are custom made by our studio
  • Fully enclosed models and detailed from all sides
  • Optional emissive on all illumatable assets
  • Some openable, detachable parts
  • Open and closed versions of tents
  • Less than 62 cents a mesh!

Texture Sizes:
  • 4096 [7]
  • 2048 [89]
  • 1024 [14]
  • 512 [1]
  • 256 [1]
  • 128 [3]

Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 160264 for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 72
Number of Materials and Material Instances: 48
Number of Textures: 118
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
Documentation and Credits:
Пожалуйста, авторизуйтесь для просмотра ссылки.


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