-
Автор темы
- #1
V4.17
Пожалуйста, авторизуйтесь для просмотра ссылки.
Технические детали / Technical Details:
Features:
- 72 Meshes
- High quality texture sets - most 2048 pixels +
- Master material set up that control the majority of all props and models
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
- Realistic Post Process and Look Up Table
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully enclosed models and detailed from all sides
- Optional emissive on all illumatable assets
- Some openable, detachable parts
- Open and closed versions of tents
- Less than 62 cents a mesh!
Texture Sizes:
- 4096 [7]
- 2048 [89]
- 1024 [14]
- 512 [1]
- 256 [1]
- 128 [3]
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 160264 for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 72
Number of Materials and Material Instances: 48
Number of Textures: 118
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
Documentation and Credits:
Пожалуйста, авторизуйтесь для просмотра ссылки.
Features:
- 72 Meshes
- High quality texture sets - most 2048 pixels +
- Master material set up that control the majority of all props and models
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
- Realistic Post Process and Look Up Table
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully enclosed models and detailed from all sides
- Optional emissive on all illumatable assets
- Some openable, detachable parts
- Open and closed versions of tents
- Less than 62 cents a mesh!
Texture Sizes:
- 4096 [7]
- 2048 [89]
- 1024 [14]
- 512 [1]
- 256 [1]
- 128 [3]
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 160264 for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 72
Number of Materials and Material Instances: 48
Number of Textures: 118
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
Documentation and Credits:
Пожалуйста, авторизуйтесь для просмотра ссылки.
Для просмотра содержимого вам необходимо авторизоваться.
Последнее редактирование модератором: