Исходник Simple hvh cheat

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since cs2 is coming out i decided to release my cheats source on here.
it has a lot of missing animation stuff like m_vecEyeAngles prediction for jitter and fakeflick.
features:
simple ragebot,
simple antiaim,
decent doubletap,
dogshit tickbase fix,
dogshit resolver,
almost working chams,
bhop,
autostrafe,
inf stamina.

and everything else is from csgosimple as i based on it.
the code is very messy since i really didnt give a single shit abt it.
the whole source is pretty much made out of debugging and seeing which
shit improves it and which makes it worse.
it needs a lot more features.
you cannot toggle local chams because im too lazy to fix the column.
perfect for lw pasters to work on.
also it crashes A LOT on death and debugger will not say shit
 

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Doubt.

Код:
    float ChargeTime(int index) {
        float time = 0.4f;
        switch (index) {
        case WEAPON_SCAR20:
        case WEAPON_G3SG1:
            time = 0.55f;
            break;
        case WEAPON_SSG08:
            time = 1.25f;
            break;
        case WEAPON_AWP:
            time = 1.5f;
            break;
        }
        return time;
    }
    void Defensive() {
        std::vector<int> hitboxes;
        hitboxes.emplace_back(HITBOX_HEAD);
        hitboxes.emplace_back(HITBOX_CHEST);
        hitboxes.emplace_back(HITBOX_STOMACH);

        Vector from = Globals::m_vecEyePosition + g_LocalPlayer->m_vecVelocity() * g_GlobalVars->interval_per_tick * 3;
        int hb = -1;
        for (int i = 1; i < g_GlobalVars->maxClients; i++) {
            C_BasePlayer* e = C_BasePlayer::GetPlayerByIndex(i);

            if (!e || !e->IsAlive() || !e->IsPlayer() || e->IsDormant() || e->m_bIsTeam())
                continue;

            for (auto& hitbox : hitboxes) {
                if (Autowall::wall_penetration(from, e->GetHitboxPos(hitbox), e, hb) > 0)
                    Globals::m_bDefensive = true;
            }
        }
    }
 
ЧВК EB_LAN
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ss ?
 
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