UE4 Asset Mobility Basic - 122 mocap animations (Mocap Online)

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V4.15
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Трейлер / Trailer:

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Технические детали / Technical Details:

INCLUDES: Idles, Aim Offsets, Walking, Jogging, Running, Crouching, Turns, Pivots, Strafes, Jumps, Split-Jumps & Transitions.

122 ANIMATIONS - 10 AIM OFFSETS, 7 SPLIT JUMPS - INCLUDING ALL AS IN-PLACE (IPC) - 195 TOTAL ANIMATION FILES
3D Character Animations for Game Development in UE4 / Unreal Engine
*Animations are delivered on the UE4 Skeleton in a Unreal Project file, along with source .fbx files. **Animations also available on the Unreal Marketplace.

Anim Count: 122
Total Files: 195

Latest Update: V-2.7B
  • Updated Split Jumps - Improved Take-Offs, In-Air Loops, and Landings.
  • Turn In-Place Loops For Standing and Crouching.
  • Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while Crouch Walking or Crouch Idle.
  • Look-At aim offsets
  • Various Minor Fixes
Notes
    • Pose and velocity, matched end frames.
    • Locomotions & Moving Jumps are included as traveling and in-place loops.
    • All Animation as Root Motion and In-Place (IPC) Animations
    • Our IPC (in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves to calculate varied motion with no foot sliding, a feature used by major developers.
    • “A” and “T” pose files included to change the default retarget manager stance.
    • Reference Pose is an "A".
UE4 - 3D Character Animations for Game Development in UE4 / Unreal Engine
    • Animations are delivered on the UE4 Skeleton in an Unreal Project file, along with source .fbx files.
    • Animations also available on the Unreal Marketplace.
  • All idles and transitions have been carefully pose-matched for seamless motion trees.
  • Detailed motion-captured transitions to and from Idles and locomotions add heightened realism compared to simple blending.

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