UE5 Plugin DragonFly

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V5.0 (plugin v3.0.1)
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Трейлер / Trailer:

Профессиональная виртуальная камера.

DragonFly - это профессиональная кроссплатформенная виртуальная камера для Unreal Engine и Maya, которая дает вам возможность просматривать созданную компьютером среду, выступления персонажей и сцены так же, как если бы вы снимали живое действие, но виртуально. Делая снимки в режиме реального времени через видоискатель камеры, ЖК-монитор или iPad, DragonFly позволяет визуализировать виртуальный мир, записывать, добавлять в закладки, создавать снимки и даже воспроизводить реальные движения камеры. Возвращая творческий контроль в руки режиссеров и кинематографистов, работающих с компьютерной графикой, DragonFly дает вам возможность и оперативность принимать творческие решения на лету, заранее, экономя время и деньги во время постобработки.

Технические детали / Technical Details:

Features
:

SUPPORTS UNREAL & MAYA
DragonFly supports both Unreal Engine and leading 3D DCC Autodesk Maya, and offers a like-for-like workflow out-of-the box on both platforms. This means that with our DragonFly virtual camera in your toolkit you’ll never find yourself relearning controls when you move across your favourite production tools.

APPLE COMPANION APP
DragonFly comes with its own Companion App for Apple devices, giving users fast and simple access to everyday camera hardware for virtual cinematography. This means users can now turn any space into a volume, without the need to invest in a motion capture stage, giving you the mobility and accessibility to test out scenes before committing, iterate faster, block animation, and virtual location scout anywhere.

JOYSTICK BINDINGS
DragonFly’s handy Joystick Bindings allow users to bind settings for their most commonly used camera features to a joystick, game vice controller or the iPad controls. When using the Bindings users can change reference axis (global or local), giving them the ability to cover large distances or allow for fine tuning. In addition, DragonFly comes with an API Function for Joystick Bindings, giving advanced users the ability to bind custom DragonFly API functions or analog sticks for extensive control over the camera directly through the joystick.

CAMERA TRACKING
DragonFly supports Vive Tracker, ARKit and OptiTrack natively for Camera Tracking. With ARKit both professional and aspiring virtual cinematographers can get to work anywhere without the need for any additional technology or the use of a motion capture stage. For those users already working with the Vive Tracker, MoSys, Vicon or other specialist motion capture systems, DragonFly seamlessly integrates into your existing workflow thanks to its native integrations and Custom Tracking Input API. DragonFly also supports camera track FBX export, meaning users can export recorded sequences as FBX files for use in 3D applications.

PLATFORMING
Platforming allows the virtual cinematographer to see from the point of view of a camera from any object in the scene, allowing the user to quickly and easily move around the scene and record from any view point. For example when creating a point-of-view shot for an animated object, Platforming to the object and including its rotation lets the virtual camera move exactly like the object itself. This is particularly helpful to hone in on an area of the scene for more specific takes or can be used to navigate a large virtual scene when virtual location scouting.

SNAPSHOTS
DragonFly’s Snapshot feature allows users to store the position and location of the virtual camera, as well as a specific time on the master sequence so that the user can quickly re-do camera takes without changing settings, or redo takes starting from the same point on the master sequence. This allows users to very quickly and easily generate multiple takes of the same shot, and compare preferred versions.

MOVEMENT SCALING
DragonFly’s tracking system allows the user to specify a per-axis scaling value to convert real world motion into the virtual world. This enables the user to scale up or down movement to fit either a stage or the dimensions of a virtual scene. This motion can also be combined with the joystick controls to support fine or large movements.

REVIEW & RECORDING
DragonFly’s Review and Recording systems let users playback pre-recorded sequences directly on the virtual camera or via the mobile companion app, and with advanced recording controls users can efficiently capture difficult sequences. Using the "recording speed" setting, you can slow down your scene animation to capture quick camera motions whilst keeping the sequence FPS unchanged, facilitating the seamless transition between recording and reviewing a shot.

SLOW MOTION PLAYBACK
With Slow Motion Playback users can set a speed factor that enables smooth motion as well as tracking of fast movements, with this feature users have the flexibility to playback either at normal speed or in slow-mo, whereby time appears to be slowed down.

RECORDED CLIP SMOOTHING
Recorded Clip Smoothing gives users detailed level controls to smooth camera position, sensor settings and rotation, or smooth the recorded camera motion. This is particularly useful when working with a shot that was recorded in slow motion and as a result has registered jitter in the camera track.

MIXED-REALITY SIMULCAM MODE
Simulcam mode adds mixed reality capabilities with native VIVE Mars CamTrack support. Users can now preview CG and live performances at the same time, through real-time compositing of Unreal Engine scenes with live-action media plates. Automated Composure Setup, 1-Click TimeCode and Genlock Set Up, and Visual Status Troubleshooting Indicators, mean mixing the real and virtual world together has never been easier.

v 3.0.1 для UE 5.0:


P.S. Версия не последняя, но и её проверить руки так никак и не дойдут, если кто попробует, отпишитесь об успехах :)
 
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