Вопрос Problems with double tap supremacy/проблемы с дт supremacy

Начинающий
Статус
Оффлайн
Регистрация
31 Май 2020
Сообщения
101
Реакции[?]
8
Поинты[?]
4K
//FIXED:
Hooks::init(hooks.cpp):
    MH_Initialize();
    MH_CreateHook(pattern::find(PE::GetModule(HASH("engine.dll")), XOR("55 8B EC 81 EC ? ? ? ? 53 56 57 8B 3D ? ? ? ? 8A")), &CL_Move, reinterpret_cast<void**>(&o_CLMove));
    MH_CreateHook(pattern::find(PE::GetModule(HASH("client.dll")), XOR("57 8B F9 8B 07 8B 80 ? ? ? ? FF D0 84 C0 75 02")), &ShouldSkipAnimationFrame, NULL);
    MH_EnableHook(MH_ALL_HOOKS);
lagrecord:
// use prediction curtime for this.
        float curtime = game::TICKS_TO_TIME(g_cl.m_local->m_nTickBase() - g_tickshift.m_tick_to_shift);


я спастил в свой хак ambien dt и вот что получилось/I inserted ambien dt into my cheat and this is what happened:
я не особо разбираюсь в tickbase,буду благодарен за помощь
I don't understand tickbase, I will be grateful for your help
фулл код дт/double tap code:
base(shifting.cpp):
void c_tickshift::handle_doubletap() {

    bool no_dt = m_double_tap && g_cl.m_weapon_id != REVOLVER;

    if (!no_dt && m_charged) {
        m_charge_timer = 0;
        m_tick_to_shift = g_cl.goalshift;
    }

    if (!no_dt) return;


    bool can_shoot = g_cl.m_weapon_fire || g_cl.m_weapon->m_flNextPrimaryAttack() <= g_csgo.m_globals->m_curtime - game::TICKS_TO_TIME(14);

    if (!m_charged) {
        if (m_charge_timer > game::TIME_TO_TICKS(.5)) { // .5 seconds after shifting, lets recharge
            m_tick_to_recharge = g_cl.goalshift;
        }
        else {

            if (!g_aimbot.m_target) {
                m_charge_timer++;
            }

            if (g_cl.m_cmd->m_buttons & IN_ATTACK && can_shoot && g_cl.m_weapon_type != WEAPONTYPE_GRENADE) {
                m_charge_timer = 0;
            }
        }
    }
    /*
    if (g_input.GetKeyState(g_menu.main.movement.fakewalk.get())) {
        m_charge_timer = 0;
        m_charged = false;
    }
    */

    if (g_cl.m_cmd->m_buttons & IN_ATTACK && can_shoot && m_charged && g_cl.m_weapon_type != WEAPONTYPE_GRENADE && g_cl.m_weapon_id != REVOLVER) {
        // shot.. lets shift tickbase back so we can dt.
        m_charge_timer = 0;
        m_tick_to_shift = g_cl.goalshift;
        m_shift_cmd = g_cl.m_cmd->m_command_number;
        m_shift_tickbase = g_cl.m_local->m_nTickBase();
        //g_aimbot.dt_aim = true;
        *g_cl.m_packet = false;
    }

    if (!m_charged) {
        m_charged_ticks = 0;
    }
}


void CL_Move(float accumulated_extra_samples, bool bFinalTick) {
    if (g_tickshift.m_tick_to_recharge > 0) {
        g_tickshift.m_tick_to_recharge--;
        g_tickshift.m_charged_ticks++;
        if (g_tickshift.m_tick_to_recharge == 0) {
            g_tickshift.m_charged = true;
            g_aimbot.dt_aim = false;
        }
        return; // increment ticksforprocessing by not creating any usercmd's
    }

    o_CLMove(accumulated_extra_samples, bFinalTick);
    g_tickshift.m_shifted = false;
    if (g_tickshift.m_tick_to_shift > 0) {
        g_tickshift.m_shifting = true;
        for (; g_tickshift.m_tick_to_shift > 0; g_tickshift.m_tick_to_shift--) {
            o_CLMove(accumulated_extra_samples, bFinalTick);
            g_tickshift.m_charged_ticks--;
        }
        g_tickshift.m_charged = false; // were just going to assume. not correct.
        g_tickshift.m_shifting = false;
        g_tickshift.m_shifted = true;
    }
}
createmove and writeusercmd(clientmode.cpp):
bool Hooks::CreateMove(float time, CUserCmd* cmd) {
    Stack   stack;
    bool    ret;

    // let original run first.
    ret = g_hooks.m_client_mode.GetOldMethod< CreateMove_t >(IClientMode::CREATEMOVE)(this, time, cmd);

    // called from CInput::ExtraMouseSample -> return original.
    if (!cmd->m_command_number)
        return ret;


    // if we arrived here, called from -> CInput::CreateMove
    // call EngineClient::SetViewAngles according to what the original returns.
    if (ret)
        g_csgo.m_engine->SetViewAngles(cmd->m_view_angles);

    // random_seed isn't generated in ClientMode::CreateMove yet, we must set generate it ourselves.
    cmd->m_random_seed = g_csgo.MD5_PseudoRandom(cmd->m_command_number) & 0x7fffffff;

    if (g_gui.m_open) {
        // are we IN_ATTACK?
        if (cmd->m_buttons & IN_ATTACK)
            cmd->m_buttons &= ~IN_ATTACK;

        // are we IN_ATTACK2?
        if (cmd->m_buttons & IN_ATTACK2)
            cmd->m_buttons &= ~IN_ATTACK2;
    }

    // get bSendPacket off the stack.
    g_cl.m_packet = stack.next().local(0x1c).as< bool* >();

    // get bFinalTick off the stack.
    g_cl.m_final_packet = stack.next().local(0x1b).as< bool* >();

    // invoke move function.
    g_cl.OnTick(cmd);

    return false;
}

void WriteUsercmd(bf_write* buf, CUserCmd* in, CUserCmd* out) {
    static auto WriteUsercmdF = pattern::find(g_csgo.m_client_dll, XOR("55 8B EC 83 E4 F8 51 53 56 8B D9 8B 0D"));

    __asm
    {
        mov ecx, buf
        mov edx, in
        push out
        call WriteUsercmdF
        add esp, 4
    }
}

bool Hooks::WriteUsercmdDeltaToBuffer(int slot, bf_write* buf, int from, int to, bool isnewcommand) {
    if (g_cl.m_processing && g_csgo.m_engine->IsConnected() && g_csgo.m_engine->IsInGame()) {
        uintptr_t stackbase;
        __asm mov stackbase, ebp;
        CCLCMsg_Move_t* msg = reinterpret_cast<CCLCMsg_Move_t*>(stackbase + 0xFCC);

        if (g_tickshift.m_tick_to_shift_alternate > 0) {
            if (from != -1)
                return true;

            int32_t new_commands = msg->new_commands;
            int Next_Command = g_csgo.m_cl->m_last_outgoing_command + g_csgo.m_cl->m_choked_commands + 1;
            int CommandsToAdd = std::min(g_tickshift.m_tick_to_shift_alternate, 16);

            g_tickshift.m_tick_to_shift_alternate = 0;
            msg->new_commands = CommandsToAdd;
            msg->backup_commands = 0;
            from = -1;

            for (to = Next_Command - new_commands + 1; to <= Next_Command; to++) {
                if (!g_hooks.m_client.GetOldMethod< WriteUsercmdDeltaToBuffer_t >(23)(this, slot, buf, from, to, isnewcommand))
                    return false;
                from = to;
            }

            CUserCmd* last_command = g_csgo.m_input->GetUserCmd(slot, from);
            CUserCmd nullcmd;
            CUserCmd ShiftCommand;

            if (last_command)
                nullcmd = *last_command;

            ShiftCommand = nullcmd;
            ShiftCommand.m_command_number++;
            ShiftCommand.m_tick += 100;

            for (int i = new_commands; i <= CommandsToAdd; i++) {
                WriteUsercmd(buf, &ShiftCommand, &nullcmd);
                nullcmd = ShiftCommand;
                ShiftCommand.m_command_number++;
                ShiftCommand.m_tick++;
            }
        }
    }

    return g_hooks.m_client.GetOldMethod< WriteUsercmdDeltaToBuffer_t >(23)(this, slot, buf, from, to, isnewcommand);
}
runcommand(prediction.cpp):
void Hooks::RunCommand(Entity* ent, CUserCmd* cmd, IMoveHelper* movehelper) {
    if (!ent || ent->index() != g_csgo.m_engine->GetLocalPlayer())
        return g_hooks.m_prediction.GetOldMethod< RunCommand_t >(CPrediction::RUNCOMMAND)(this, ent, cmd, movehelper);

    if (cmd->m_tick >= (g_cl.m_tick + int(1 / g_csgo.m_globals->m_interval) + 8)) {
        cmd->m_predicted = true;
        return;
    }

    // get player pointer.
    Player* player = (Player*)ent;

    // backup variables.
    int backup_tickbase = player->m_nTickBase();
    float backup_curtime = g_csgo.m_globals->m_curtime;

    // fix tickbase when shifting.
    if (cmd->m_command_number == g_tickshift.m_shift_cmd) {
        player->m_nTickBase() = game::TIME_TO_TICKS(player->m_flSimulationTime());
        ++player->m_nTickBase();

        g_csgo.m_globals->m_curtime = game::TICKS_TO_TIME(player->m_nTickBase());
    }
   

    g_hooks.m_prediction.GetOldMethod< RunCommand_t >(CPrediction::RUNCOMMAND)(this, ent, cmd, movehelper);

    // store non compressed netvars.
    g_netdata.store();
}
 
Последнее редактирование:
get good get legendware
Участник
Статус
Оффлайн
Регистрация
22 Сен 2020
Сообщения
438
Реакции[?]
201
Поинты[?]
48K
C++:
 // fix tickbase when shifting.
    if (cmd->m_command_number == g_tickshift.m_shift_cmd) {
        player->m_nTickBase() = game::TIME_TO_TICKS(player->m_flSimulationTime());
        ++player->m_nTickBase();

        g_csgo.m_globals->m_curtime = game::TICKS_TO_TIME(player->m_nTickBase());
    }
Remove this
 
Начинающий
Статус
Оффлайн
Регистрация
31 Май 2020
Сообщения
101
Реакции[?]
8
Поинты[?]
4K
C++:
 // fix tickbase when shifting.
    if (cmd->m_command_number == g_tickshift.m_shift_cmd) {
        player->m_nTickBase() = game::TIME_TO_TICKS(player->m_flSimulationTime());
        ++player->m_nTickBase();

        g_csgo.m_globals->m_curtime = game::TICKS_TO_TIME(player->m_nTickBase());
    }
Remove this
it didn't help
 
Забаненный
Статус
Оффлайн
Регистрация
15 Авг 2023
Сообщения
48
Реакции[?]
20
Поинты[?]
19K
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Начинающий
Статус
Оффлайн
Регистрация
10 Апр 2023
Сообщения
77
Реакции[?]
2
Поинты[?]
2K
я спастил в свой хак ambien dt и вот что получилось/I inserted ambien dt into my cheat and this is what happened:
я не особо разбираюсь в tickbase,буду благодарен за помощь
I don't understand tickbase, I will be grateful for your help
фулл код дт/double tap code:
base(shifting.cpp):
void c_tickshift::handle_doubletap() {

    bool no_dt = m_double_tap && g_cl.m_weapon_id != REVOLVER;

    if (!no_dt && m_charged) {
        m_charge_timer = 0;
        m_tick_to_shift = g_cl.goalshift;
    }

    if (!no_dt) return;


    bool can_shoot = g_cl.m_weapon_fire || g_cl.m_weapon->m_flNextPrimaryAttack() <= g_csgo.m_globals->m_curtime - game::TICKS_TO_TIME(14);

    if (!m_charged) {
        if (m_charge_timer > game::TIME_TO_TICKS(.5)) { // .5 seconds after shifting, lets recharge
            m_tick_to_recharge = g_cl.goalshift;
        }
        else {

            if (!g_aimbot.m_target) {
                m_charge_timer++;
            }

            if (g_cl.m_cmd->m_buttons & IN_ATTACK && can_shoot && g_cl.m_weapon_type != WEAPONTYPE_GRENADE) {
                m_charge_timer = 0;
            }
        }
    }
    /*
    if (g_input.GetKeyState(g_menu.main.movement.fakewalk.get())) {
        m_charge_timer = 0;
        m_charged = false;
    }
    */

    if (g_cl.m_cmd->m_buttons & IN_ATTACK && can_shoot && m_charged && g_cl.m_weapon_type != WEAPONTYPE_GRENADE && g_cl.m_weapon_id != REVOLVER) {
        // shot.. lets shift tickbase back so we can dt.
        m_charge_timer = 0;
        m_tick_to_shift = g_cl.goalshift;
        m_shift_cmd = g_cl.m_cmd->m_command_number;
        m_shift_tickbase = g_cl.m_local->m_nTickBase();
        //g_aimbot.dt_aim = true;
        *g_cl.m_packet = false;
    }

    if (!m_charged) {
        m_charged_ticks = 0;
    }
}


void CL_Move(float accumulated_extra_samples, bool bFinalTick) {
    if (g_tickshift.m_tick_to_recharge > 0) {
        g_tickshift.m_tick_to_recharge--;
        g_tickshift.m_charged_ticks++;
        if (g_tickshift.m_tick_to_recharge == 0) {
            g_tickshift.m_charged = true;
            g_aimbot.dt_aim = false;
        }
        return; // increment ticksforprocessing by not creating any usercmd's
    }

    o_CLMove(accumulated_extra_samples, bFinalTick);
    g_tickshift.m_shifted = false;
    if (g_tickshift.m_tick_to_shift > 0) {
        g_tickshift.m_shifting = true;
        for (; g_tickshift.m_tick_to_shift > 0; g_tickshift.m_tick_to_shift--) {
            o_CLMove(accumulated_extra_samples, bFinalTick);
            g_tickshift.m_charged_ticks--;
        }
        g_tickshift.m_charged = false; // were just going to assume. not correct.
        g_tickshift.m_shifting = false;
        g_tickshift.m_shifted = true;
    }
}
createmove and writeusercmd(clientmode.cpp):
bool Hooks::CreateMove(float time, CUserCmd* cmd) {
    Stack   stack;
    bool    ret;

    // let original run first.
    ret = g_hooks.m_client_mode.GetOldMethod< CreateMove_t >(IClientMode::CREATEMOVE)(this, time, cmd);

    // called from CInput::ExtraMouseSample -> return original.
    if (!cmd->m_command_number)
        return ret;


    // if we arrived here, called from -> CInput::CreateMove
    // call EngineClient::SetViewAngles according to what the original returns.
    if (ret)
        g_csgo.m_engine->SetViewAngles(cmd->m_view_angles);

    // random_seed isn't generated in ClientMode::CreateMove yet, we must set generate it ourselves.
    cmd->m_random_seed = g_csgo.MD5_PseudoRandom(cmd->m_command_number) & 0x7fffffff;

    if (g_gui.m_open) {
        // are we IN_ATTACK?
        if (cmd->m_buttons & IN_ATTACK)
            cmd->m_buttons &= ~IN_ATTACK;

        // are we IN_ATTACK2?
        if (cmd->m_buttons & IN_ATTACK2)
            cmd->m_buttons &= ~IN_ATTACK2;
    }

    // get bSendPacket off the stack.
    g_cl.m_packet = stack.next().local(0x1c).as< bool* >();

    // get bFinalTick off the stack.
    g_cl.m_final_packet = stack.next().local(0x1b).as< bool* >();

    // invoke move function.
    g_cl.OnTick(cmd);

    return false;
}

void WriteUsercmd(bf_write* buf, CUserCmd* in, CUserCmd* out) {
    static auto WriteUsercmdF = pattern::find(g_csgo.m_client_dll, XOR("55 8B EC 83 E4 F8 51 53 56 8B D9 8B 0D"));

    __asm
    {
        mov ecx, buf
        mov edx, in
        push out
        call WriteUsercmdF
        add esp, 4
    }
}

bool Hooks::WriteUsercmdDeltaToBuffer(int slot, bf_write* buf, int from, int to, bool isnewcommand) {
    if (g_cl.m_processing && g_csgo.m_engine->IsConnected() && g_csgo.m_engine->IsInGame()) {
        uintptr_t stackbase;
        __asm mov stackbase, ebp;
        CCLCMsg_Move_t* msg = reinterpret_cast<CCLCMsg_Move_t*>(stackbase + 0xFCC);

        if (g_tickshift.m_tick_to_shift_alternate > 0) {
            if (from != -1)
                return true;

            int32_t new_commands = msg->new_commands;
            int Next_Command = g_csgo.m_cl->m_last_outgoing_command + g_csgo.m_cl->m_choked_commands + 1;
            int CommandsToAdd = std::min(g_tickshift.m_tick_to_shift_alternate, 16);

            g_tickshift.m_tick_to_shift_alternate = 0;
            msg->new_commands = CommandsToAdd;
            msg->backup_commands = 0;
            from = -1;

            for (to = Next_Command - new_commands + 1; to <= Next_Command; to++) {
                if (!g_hooks.m_client.GetOldMethod< WriteUsercmdDeltaToBuffer_t >(23)(this, slot, buf, from, to, isnewcommand))
                    return false;
                from = to;
            }

            CUserCmd* last_command = g_csgo.m_input->GetUserCmd(slot, from);
            CUserCmd nullcmd;
            CUserCmd ShiftCommand;

            if (last_command)
                nullcmd = *last_command;

            ShiftCommand = nullcmd;
            ShiftCommand.m_command_number++;
            ShiftCommand.m_tick += 100;

            for (int i = new_commands; i <= CommandsToAdd; i++) {
                WriteUsercmd(buf, &ShiftCommand, &nullcmd);
                nullcmd = ShiftCommand;
                ShiftCommand.m_command_number++;
                ShiftCommand.m_tick++;
            }
        }
    }

    return g_hooks.m_client.GetOldMethod< WriteUsercmdDeltaToBuffer_t >(23)(this, slot, buf, from, to, isnewcommand);
}
runcommand(prediction.cpp):
void Hooks::RunCommand(Entity* ent, CUserCmd* cmd, IMoveHelper* movehelper) {
    if (!ent || ent->index() != g_csgo.m_engine->GetLocalPlayer())
        return g_hooks.m_prediction.GetOldMethod< RunCommand_t >(CPrediction::RUNCOMMAND)(this, ent, cmd, movehelper);

    if (cmd->m_tick >= (g_cl.m_tick + int(1 / g_csgo.m_globals->m_interval) + 8)) {
        cmd->m_predicted = true;
        return;
    }

    // get player pointer.
    Player* player = (Player*)ent;

    // backup variables.
    int backup_tickbase = player->m_nTickBase();
    float backup_curtime = g_csgo.m_globals->m_curtime;

    // fix tickbase when shifting.
    if (cmd->m_command_number == g_tickshift.m_shift_cmd) {
        player->m_nTickBase() = game::TIME_TO_TICKS(player->m_flSimulationTime());
        ++player->m_nTickBase();

        g_csgo.m_globals->m_curtime = game::TICKS_TO_TIME(player->m_nTickBase());
    }
   

    g_hooks.m_prediction.GetOldMethod< RunCommand_t >(CPrediction::RUNCOMMAND)(this, ent, cmd, movehelper);

    // store non compressed netvars.
    g_netdata.store();
}
have you tried disabling fakelag? i don't think you added the check
 
Сверху Снизу