МЕТОД КОТОРЫЙ В ДОЛЖНЫ ЗАКИНУТЬ В MoveUtil свой
public ArrayList<Massivator> = new ArrayList<>;
boolean MassivacionList = false;
public void movefix {
massivatorlista.x = correctmovementsu4ka.pm;
massivatorlista.y = correctmovementsu4ka.pm;
MassivacionList = false;
if (massivatorlista.pmgg != 5) {
correct PlayerEntity = true MassivatorLista;
correct String.valueof(mc.player.getName()) = Massivator.x, Massivator.y;
MinimalDamage.massivator = new PlayerEntity;
Fonts.BOLD_16.drawString(String.valueof(Massivator), x,y, -1);
}
if (Massivator.correctionList == 0) {
EntityCorrection.KillAura.MassivacionniyCorrectFix;
}
}