include.h:кинь код мы не экстрасексы
#pragma once
using namespace hazedumper;
#include "offsets.h"
#include "Windows.h"
#include <Windows.h>
#include <d3d9.h>
#include <d3dx9.h>
#include <iostream>
#include <thread>
#include <TlHelp32.h>
#include <chrono>
#include "kiero/kiero.h"
#include "kiero/minhook/include/MinHook.h"
#include "imgui/imgui.h"
#include "imgui/imgui_impl_win32.h"
#include "imgui/imgui_impl_dx9.h"
#define WINDOW_NAME "Dear ImGui DirectX9 Example"
typedef long(__stdcall* EndScene)(LPDIRECT3DDEVICE9);
typedef LRESULT(CALLBACK* WNDPROC)(HWND, UINT, WPARAM, LPARAM);
#pragma once
#include <cstdint>
#include <cstddef>
// 2023-06-07 07:51:01.337255200 UTC
namespace hazedumper
{
constexpr ::std::int64_t timestamp = 1686124261;
namespace netvars {
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0x117CC;
constexpr ::std::ptrdiff_t m_Collision = 0x320;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FCC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31D4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31D0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1328;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xD00;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x303C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3048;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0x117D0;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0x117D4;
constexpr ::std::ptrdiff_t m_bBombDefused = 0x29C0;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x9A5;
constexpr ::std::ptrdiff_t m_bBombTicking = 0x2990;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x9990;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0x117DC;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0x117C0;
constexpr ::std::ptrdiff_t m_bInReload = 0x32B5;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x997C;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x9974;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x7C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x3400;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8;
constexpr ::std::ptrdiff_t m_bUseCustomBloomScale = 0x9DA;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3340;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x29A0;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMax = 0x9E0;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMin = 0x9DC;
constexpr ::std::ptrdiff_t m_flCustomBloomScale = 0x9E4;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29BC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29B8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31E0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0x10470;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0x1046C;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2928;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x9ADC;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D80;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3248;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x29A4;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2F08;
constexpr ::std::ptrdiff_t m_hBombDefuser = 0x29C4;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2E08;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x339C;
constexpr ::std::ptrdiff_t m_hOwner = 0x29DC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_hViewModel = 0x3308;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FD8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3274;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0x11838;
constexpr ::std::ptrdiff_t m_iDefaultFOV = 0x333C;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FBC;
constexpr ::std::ptrdiff_t m_iFOV = 0x31F4;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31F8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0x10488;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FBA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FD0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3388;
constexpr ::std::ptrdiff_t m_iShotsFired = 0x103E0;
constexpr ::std::ptrdiff_t m_iState = 0x3268;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nBombSite = 0x2994;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31D8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31DC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31E4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nModelIndex = 0x258;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3440;
constexpr ::std::ptrdiff_t m_nViewModelIndex = 0x29D0;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x304C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35C4;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31E8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3030;
constexpr ::std::ptrdiff_t m_zoomLevel = 0x33E0;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t anim_overlays = 0x2990;
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D30;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D2C;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x301A0;
constexpr ::std::ptrdiff_t dwClientState = 0x59F19C;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D48;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52C0;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D90;
constexpr ::std::ptrdiff_t dwEntityList = 0x4DFFF7C;
constexpr ::std::ptrdiff_t dwForceAttack = 0x322DDE8;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x322DDF4;
constexpr ::std::ptrdiff_t dwForceBackward = 0x322DE30;
constexpr ::std::ptrdiff_t dwForceForward = 0x322DE24;
constexpr ::std::ptrdiff_t dwForceJump = 0x52BBCD8;
constexpr ::std::ptrdiff_t dwForceLeft = 0x322DDA0;
constexpr ::std::ptrdiff_t dwForceRight = 0x322DDAC;
constexpr ::std::ptrdiff_t dwGameDir = 0x63AD80;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x532F4E4;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xE0BF94;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x59EE60;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x535AA08;
constexpr ::std::ptrdiff_t dwInput = 0x525D550;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x99B4A4;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xDEA98C;
constexpr ::std::ptrdiff_t dwMouseEnable = 0x52391B0;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0x5239180;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x322C120;
constexpr ::std::ptrdiff_t dwRadarBase = 0x5236A54;
constexpr ::std::ptrdiff_t dwSensitivity = 0xDEEBA8;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xDEEBA8;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x8DA80;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4DF0DC4;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x525E62C;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x326C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xDEE938;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xDF43A8;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xDD2B2;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA62C0;
constexpr ::std::ptrdiff_t find_hud_element = 0x58B402D0;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x3D997A;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3FA9C;
constexpr ::std::ptrdiff_t is_c4_owner = 0x3E71A0;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_bIsLocalPlayer = 0x3628;
constexpr ::std::ptrdiff_t m_flSpawnTime = 0x103C0;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x2950;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x52390A8;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xDEE938;
constexpr ::std::ptrdiff_t model_ambient_min = 0x5A1194;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1E7A10;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1E7850;
} // namespace signatures
} // namespace hazedumper
Иди учить C++, к разработке читов ты не готов.include.h:
offsets:include:#pragma once using namespace hazedumper; #include "offsets.h" #include "Windows.h" #include <Windows.h> #include <d3d9.h> #include <d3dx9.h> #include <iostream> #include <thread> #include <TlHelp32.h> #include <chrono> #include "kiero/kiero.h" #include "kiero/minhook/include/MinHook.h" #include "imgui/imgui.h" #include "imgui/imgui_impl_win32.h" #include "imgui/imgui_impl_dx9.h" #define WINDOW_NAME "Dear ImGui DirectX9 Example" typedef long(__stdcall* EndScene)(LPDIRECT3DDEVICE9); typedef LRESULT(CALLBACK* WNDPROC)(HWND, UINT, WPARAM, LPARAM);
offsets:#pragma once #include <cstdint> #include <cstddef> // 2023-06-07 07:51:01.337255200 UTC namespace hazedumper { constexpr ::std::int64_t timestamp = 1686124261; namespace netvars { constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0; constexpr ::std::ptrdiff_t m_ArmorValue = 0x117CC; constexpr ::std::ptrdiff_t m_Collision = 0x320; constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474; constexpr ::std::ptrdiff_t m_Local = 0x2FCC; constexpr ::std::ptrdiff_t m_MoveType = 0x25C; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31D4; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31D0; constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1328; constexpr ::std::ptrdiff_t m_SurvivalRules = 0xD00; constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x303C; constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3048; constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0x117D0; constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0x117D4; constexpr ::std::ptrdiff_t m_bBombDefused = 0x29C0; constexpr ::std::ptrdiff_t m_bBombPlanted = 0x9A5; constexpr ::std::ptrdiff_t m_bBombTicking = 0x2990; constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20; constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x9990; constexpr ::std::ptrdiff_t m_bHasDefuser = 0x117DC; constexpr ::std::ptrdiff_t m_bHasHelmet = 0x117C0; constexpr ::std::ptrdiff_t m_bInReload = 0x32B5; constexpr ::std::ptrdiff_t m_bIsDefusing = 0x997C; constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74; constexpr ::std::ptrdiff_t m_bIsScoped = 0x9974; constexpr ::std::ptrdiff_t m_bIsValveDS = 0x7C; constexpr ::std::ptrdiff_t m_bSpotted = 0x93D; constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980; constexpr ::std::ptrdiff_t m_bStartedArming = 0x3400; constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9; constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8; constexpr ::std::ptrdiff_t m_bUseCustomBloomScale = 0x9DA; constexpr ::std::ptrdiff_t m_clrRender = 0x70; constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8; constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3340; constexpr ::std::ptrdiff_t m_fFlags = 0x104; constexpr ::std::ptrdiff_t m_flC4Blow = 0x29A0; constexpr ::std::ptrdiff_t m_flCustomAutoExposureMax = 0x9E0; constexpr ::std::ptrdiff_t m_flCustomAutoExposureMin = 0x9DC; constexpr ::std::ptrdiff_t m_flCustomBloomScale = 0x9E4; constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29BC; constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29B8; constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31E0; constexpr ::std::ptrdiff_t m_flFlashDuration = 0x10470; constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0x1046C; constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2928; constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x9ADC; constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D80; constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3248; constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268; constexpr ::std::ptrdiff_t m_flTimerLength = 0x29A4; constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2F08; constexpr ::std::ptrdiff_t m_hBombDefuser = 0x29C4; constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2E08; constexpr ::std::ptrdiff_t m_hObserverTarget = 0x339C; constexpr ::std::ptrdiff_t m_hOwner = 0x29DC; constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C; constexpr ::std::ptrdiff_t m_hViewModel = 0x3308; constexpr ::std::ptrdiff_t m_iAccountID = 0x2FD8; constexpr ::std::ptrdiff_t m_iClip1 = 0x3274; constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84; constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88; constexpr ::std::ptrdiff_t m_iCrosshairId = 0x11838; constexpr ::std::ptrdiff_t m_iDefaultFOV = 0x333C; constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FBC; constexpr ::std::ptrdiff_t m_iFOV = 0x31F4; constexpr ::std::ptrdiff_t m_iFOVStart = 0x31F8; constexpr ::std::ptrdiff_t m_iGlowIndex = 0x10488; constexpr ::std::ptrdiff_t m_iHealth = 0x100; constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FBA; constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FD0; constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690; constexpr ::std::ptrdiff_t m_iObserverMode = 0x3388; constexpr ::std::ptrdiff_t m_iShotsFired = 0x103E0; constexpr ::std::ptrdiff_t m_iState = 0x3268; constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4; constexpr ::std::ptrdiff_t m_lifeState = 0x25F; constexpr ::std::ptrdiff_t m_nBombSite = 0x2994; constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31D8; constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31DC; constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31E4; constexpr ::std::ptrdiff_t m_nForceBone = 0x268C; constexpr ::std::ptrdiff_t m_nModelIndex = 0x258; constexpr ::std::ptrdiff_t m_nTickBase = 0x3440; constexpr ::std::ptrdiff_t m_nViewModelIndex = 0x29D0; constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444; constexpr ::std::ptrdiff_t m_szCustomName = 0x304C; constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35C4; constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31E8; constexpr ::std::ptrdiff_t m_vecOrigin = 0x138; constexpr ::std::ptrdiff_t m_vecVelocity = 0x114; constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108; constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3030; constexpr ::std::ptrdiff_t m_zoomLevel = 0x33E0; } // namespace netvars namespace signatures { constexpr ::std::ptrdiff_t anim_overlays = 0x2990; constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D30; constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174; constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D2C; constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C; constexpr ::std::ptrdiff_t convar_name_hash_table = 0x301A0; constexpr ::std::ptrdiff_t dwClientState = 0x59F19C; constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180; constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D48; constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C; constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188; constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388; constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52C0; constexpr ::std::ptrdiff_t dwClientState_State = 0x108; constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D90; constexpr ::std::ptrdiff_t dwEntityList = 0x4DFFF7C; constexpr ::std::ptrdiff_t dwForceAttack = 0x322DDE8; constexpr ::std::ptrdiff_t dwForceAttack2 = 0x322DDF4; constexpr ::std::ptrdiff_t dwForceBackward = 0x322DE30; constexpr ::std::ptrdiff_t dwForceForward = 0x322DE24; constexpr ::std::ptrdiff_t dwForceJump = 0x52BBCD8; constexpr ::std::ptrdiff_t dwForceLeft = 0x322DDA0; constexpr ::std::ptrdiff_t dwForceRight = 0x322DDAC; constexpr ::std::ptrdiff_t dwGameDir = 0x63AD80; constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x532F4E4; constexpr ::std::ptrdiff_t dwGetAllClasses = 0xE0BF94; constexpr ::std::ptrdiff_t dwGlobalVars = 0x59EE60; constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x535AA08; constexpr ::std::ptrdiff_t dwInput = 0x525D550; constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x99B4A4; constexpr ::std::ptrdiff_t dwLocalPlayer = 0xDEA98C; constexpr ::std::ptrdiff_t dwMouseEnable = 0x52391B0; constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0x5239180; constexpr ::std::ptrdiff_t dwPlayerResource = 0x322C120; constexpr ::std::ptrdiff_t dwRadarBase = 0x5236A54; constexpr ::std::ptrdiff_t dwSensitivity = 0xDEEBA8; constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xDEEBA8; constexpr ::std::ptrdiff_t dwSetClanTag = 0x8DA80; constexpr ::std::ptrdiff_t dwViewMatrix = 0x4DF0DC4; constexpr ::std::ptrdiff_t dwWeaponTable = 0x525E62C; constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x326C; constexpr ::std::ptrdiff_t dwYawPtr = 0xDEE938; constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xDF43A8; constexpr ::std::ptrdiff_t dwbSendPackets = 0xDD2B2; constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA62C0; constexpr ::std::ptrdiff_t find_hud_element = 0x58B402D0; constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x3D997A; constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3FA9C; constexpr ::std::ptrdiff_t is_c4_owner = 0x3E71A0; constexpr ::std::ptrdiff_t m_bDormant = 0xED; constexpr ::std::ptrdiff_t m_bIsLocalPlayer = 0x3628; constexpr ::std::ptrdiff_t m_flSpawnTime = 0x103C0; constexpr ::std::ptrdiff_t m_pStudioHdr = 0x2950; constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x52390A8; constexpr ::std::ptrdiff_t m_yawClassPtr = 0xDEE938; constexpr ::std::ptrdiff_t model_ambient_min = 0x5A1194; constexpr ::std::ptrdiff_t set_abs_angles = 0x1E7A10; constexpr ::std::ptrdiff_t set_abs_origin = 0x1E7850; } // namespace signatures } // namespace hazedumper
это МОЩНОusing namespace hazedumper; #include "offsets.h"
да это жоска, иди учи С, визуал басик, паскаль, Обджектив Си, к учебе ты ещё не готовИди учить C++, к разработке читов ты не готов.
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