local phrases = { "1", "ez 1 tap", "1 нищ упал" }
events.player_death( function( e )
local localplayer = entity.get_local_player( )
local victim = entity.get( e.userid, true )
local attacker = entity.get( e.attacker, true )
if victim ~= localplayer and attacker == localplayer then
utils.console_exec( string.format( "say %s", phrases[ math.random( 1, #phrases ) ] ) )
end
end )