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Автор темы
- #1
Код:
> IsSameTeam: 00000001412076B0
> HudSilhuets: 000000014172F700
> UseDefibriliator: 00000001414A6E60
> RequestShothitBegin: 00000001414A9960
> GetEntityIterator: 00000001616BAC8E
> SSystemGlobalEnvironment address: 000000014239C910
> IRenderer: 0000000000000048
> IPhysicalWorld: 0000000000000048
> I3DEngine: 0000000000000100
> IRenderer:
> address: 0000000140FA4BA0
> ProjectToScreen: 0000000000000380
> I3DEngine:
> SetPostEffectParam: 0000000000000490
> IEntitySystem:
> GetEntity: 00000000000000FF
> IGameFramework:
> address: 0000000142609618
> GetCurrentGameRules: 0000000000000448
> GetClientActor: 0000000000000470
> IGameRules:
> GetTeam: FFFFFFFF90FFD38B
> IActor:
> GetCurrentItem: 0000000001D890FF
> IItem:
> GetIWeapon: 0000000000000280
> IEntity:
> SetPos: 00000000000000A8
> SetAngles: 00000000000000E8
> SetScale: 00000000000000F8
> GetAngles: 00000000000000F0
> GetFlags: 000000000000004C
> GetWorldPos: 00000000000000B8
> GetWorldBBox: 00000000000000C8
> GetName: 0000000000000048
> GetEntityRenderProxy: 00000000000001D8
> GetEntityClass: 0000000000000018
> GetCharacter: 0000000002A090FF
> IEntityRenderProxy:
> SetHUDSilhouettesParams: 0000000000000160
> ICharacterInstance:
> GetISkeletonPose: 0000000000000028
> ISkeletonPose:
> GetAbsJointByID: 000000000000004C
> WinAPI:
> j_malloc: 0000000141BC5052
> j_free: 0000000141BC504C
> j_memcpy: 0000000141BC4FC2
> j_memset: 0000000141BC4FC2
> j_strcmp: 0000000141BC4FC2
> j_strstr: 0000000141BC4FC2
> j_get_async_key_state: 0000000141BC4FC2
> j_sqrt: 0000000141DFD765
> j_sinf: 0000000141BC507C
> j_cosf: 0000000141BC5076
> j_atoi: 0000000141BC5016
> j_Sleep: 0000000140083FE0
> scanning took 1.801803 seconds to Black-WF
Последнее редактирование: