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- Регистрация
- 26 Май 2023
- Сообщения
- 29
- Реакции
- 1
Intave:
mc.gameSettings.keyBindJump.setPressed(GameSettings.keyBindJump.isKeyDown());
if (MovementUtils.isMoving()) {
if (mc.player.isOnGround()) {
mc.gameSettings.keyBindJump.setPressed(false);
mc.timer.timerSpeed = 1.0f;
MovementUtils.strafe();
mc.player.jump();
}
if (mc.player.getMotion().y > 0.003) {
mc.player.getMotion().x *= 1.0015;
mc.player.getMotion().z *= 1.0015;
mc.timer.timerSpeed = 1.06f;
}
Matrix:
mc.timer.timerSpeed = 1.0f;
mc.player.getMotion().y -= 0.00348;
mc.player.jumpMovementFactor = 0.026f;
mc.gameSettings.keyBindJump.setPressed(GameSettings.keyBindJump.isKeyDown());
if (MovementUtils.isMoving() && mc.player.isOnGround()) {
mc.gameSettings.keyBindJump.setPressed(false);
mc.timer.timerSpeed = 1.35f;
mc.player.jump();
MovementUtils.strafe();