Есть у кого сурс рабочий вх или аш!

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Есть у кого сурс рабочий вх или аш! или годный сурс какой нибудь .
 
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что блять? ты бы еще на бычьем написал
ХАХАХА я так не умею(
Есть у кого сурс рабочий вх или аш! или годный сурс какой нибудь .
первый код

Код:
LGame* ah_cGame = SSystemGlobalEnvironment::Singleton()->GetGame(); if (!ah_cGame) return;
  LGameFramework* ah_GameFramework = ah_cGame->GetGameFramework(); if (!ah_GameFramework) return;
  LActor* ah_clientah_Actor = ah_GameFramework->GetClientActor(); if (!ah_clientah_Actor) return;
  LItem* ah_itemClient = ah_clientah_Actor->GetCurrentItem(); if (!ah_itemClient) return;
  LWeapon* al_weaponClient = ah_itemClient->GetWeapon(); if (!al_weaponClient) return;

  if (GetKeyState(F1)) {
    if (EntityId ah_Trigger = ah_clientah_Actor->isTriggerID()) //LActor* GetActor
    {
      if (LActor* ah_Act = ah_GameFramework->GetActorSystem()->GetActor(ah_Trigger))
      {
        if (ah_GameFramework->GetGameRules()->SiftingOutMyTeam(ah_clientah_Actor->GetEntityId(), ah_Act->GetEntityId())) return;
        if (CheckDead(ah_clientah_Actor, ah_Act))                                                            return;
        al_weaponClient->StartFire();
        al_weaponClient->StopFire();
      }
    }
  }

второй код


Код:
void AutoShooting(void)
{
    LGame* ah_cGame = SSystemGlobalEnvironment::Singleton()->GetGame(); if (!ah_cGame) return;
    LGameFramework* ah_GameFramework = ah_cGame->GetGameFramework(); if (!ah_GameFramework) return;
    LActor* ah_clientah_Actor = ah_GameFramework->GetClientActor(); if (!ah_clientah_Actor) return;
    LItem* ah_itemClient = ah_clientah_Actor->GetCurrentItem(); if (!ah_itemClient) return;
    LWeapon* al_weaponClient = ah_itemClient->GetWeapon(); if (!al_weaponClient) return;
    LActor* pMyActor = ah_GameFramework->GetClientActor();                        if (!pMyActor) return;
    LGameRules* pGameRules = ah_GameFramework->GetGameRules();                if (!pGameRules) return;
    LItem* pItem = pMyActor->GetCurrentItem();                                if (!pItem) return;
    LWeapon* pWeapon = pItem->GetWeapon();                                    if (!pWeapon) return;

    if (GetKeyState(F1))
    {
        if (LActor* pActor = ah_GameFramework->GetActorSystem()->GetActor(ah_clientah_Actor->isTriggerID()))
        {
            if (pGameRules->SiftingOutMyTeam(pMyActor->GetEntityId(), pActor->GetEntityId()) || IsActorDeath(pMyActor, pActor))
                return;

            pWeapon->StartFire();
            pWeapon->StopFire();
        }
    }
}
Классы сам добавишь
 
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ХАХАХА я так не умею(


первый код

Код:
LGame* ah_cGame = SSystemGlobalEnvironment::Singleton()->GetGame(); if (!ah_cGame) return;
  LGameFramework* ah_GameFramework = ah_cGame->GetGameFramework(); if (!ah_GameFramework) return;
  LActor* ah_clientah_Actor = ah_GameFramework->GetClientActor(); if (!ah_clientah_Actor) return;
  LItem* ah_itemClient = ah_clientah_Actor->GetCurrentItem(); if (!ah_itemClient) return;
  LWeapon* al_weaponClient = ah_itemClient->GetWeapon(); if (!al_weaponClient) return;

  if (GetKeyState(F1)) {
    if (EntityId ah_Trigger = ah_clientah_Actor->isTriggerID()) //LActor* GetActor
    {
      if (LActor* ah_Act = ah_GameFramework->GetActorSystem()->GetActor(ah_Trigger))
      {
        if (ah_GameFramework->GetGameRules()->SiftingOutMyTeam(ah_clientah_Actor->GetEntityId(), ah_Act->GetEntityId())) return;
        if (CheckDead(ah_clientah_Actor, ah_Act))                                                            return;
        al_weaponClient->StartFire();
        al_weaponClient->StopFire();
      }
    }
  }

второй код


Код:
void AutoShooting(void)
{
    LGame* ah_cGame = SSystemGlobalEnvironment::Singleton()->GetGame(); if (!ah_cGame) return;
    LGameFramework* ah_GameFramework = ah_cGame->GetGameFramework(); if (!ah_GameFramework) return;
    LActor* ah_clientah_Actor = ah_GameFramework->GetClientActor(); if (!ah_clientah_Actor) return;
    LItem* ah_itemClient = ah_clientah_Actor->GetCurrentItem(); if (!ah_itemClient) return;
    LWeapon* al_weaponClient = ah_itemClient->GetWeapon(); if (!al_weaponClient) return;
    LActor* pMyActor = ah_GameFramework->GetClientActor();                        if (!pMyActor) return;
    LGameRules* pGameRules = ah_GameFramework->GetGameRules();                if (!pGameRules) return;
    LItem* pItem = pMyActor->GetCurrentItem();                                if (!pItem) return;
    LWeapon* pWeapon = pItem->GetWeapon();                                    if (!pWeapon) return;

    if (GetKeyState(F1))
    {
        if (LActor* pActor = ah_GameFramework->GetActorSystem()->GetActor(ah_clientah_Actor->isTriggerID()))
        {
            if (pGameRules->SiftingOutMyTeam(pMyActor->GetEntityId(), pActor->GetEntityId()) || IsActorDeath(pMyActor, pActor))
                return;

            pWeapon->StartFire();
            pWeapon->StopFire();
        }
    }
}
Классы сам добавишь
Код:
void AutoShootingh1(void)
{
    LGame* ah_cGame = SSystemGlobalEnvironment::Singleton()->GetGame(); if (!ah_cGame) return;
    LGameFramework* ah_GameFramework = ah_cGame->GetGameFramework(); if (!ah_GameFramework) return;
    LActor* ah_clientah_Actor = ah_GameFramework->GetClientActor(); if (!ah_clientah_Actor) return;
    LItem* ah_itemClient = ah_clientah_Actor->GetCurrentItem(); if (!ah_itemClient) return;
    LWeapon* al_weaponClient = ah_itemClient->GetWeapon(); if (!al_weaponClient) return;
    LActor* pMyActor = ah_GameFramework->GetClientActor();                        if (!pMyActor) return;
    LGameRules* pGameRules = ah_GameFramework->GetGameRules();                if (!pGameRules) return;
    LItem* pItem = pMyActor->GetCurrentItem();                                if (!pItem) return;
    LWeapon* pWeapon = pItem->GetWeapon();                                    if (!pWeapon) return;

    if (GetKeyState(F1))
    {
        if (LActor* pActor = ah_GameFramework->GetActorSystem()->GetActor(ah_clientah_Actor->isTriggerID()))
        {
            if (pGameRules->SiftingOutMyTeam(pMyActor->GetEntityId(), pActor->GetEntityId()) || IsActorDeath(pMyActor, pActor))
                return;

            pWeapon->StartFire();
            pWeapon->StopFire();
        }
    }
}
5 код
Код:
void AutoShootingh2(void)
{
    LGame* ah_cGame = SSystemGlobalEnvironment::Singleton()->GetGame(); if (!ah_cGame) return;
    LGameFramework* ah_GameFramework = ah_cGame->GetGameFramework(); if (!ah_GameFramework) return;
    LActor* ah_clientah_Actor = ah_GameFramework->GetClientActor(); if (!ah_clientah_Actor) return;
    LItem* ah_itemClient = ah_clientah_Actor->GetCurrentItem(); if (!ah_itemClient) return;
    LWeapon* al_weaponClient = ah_itemClient->GetWeapon(); if (!al_weaponClient) return;
    LActor* pMyActor = ah_GameFramework->GetClientActor();                        if (!pMyActor) return;
    LGameRules* pGameRules = ah_GameFramework->GetGameRules();                if (!pGameRules) return;
    LItem* pItem = pMyActor->GetCurrentItem();                                if (!pItem) return;
    LWeapon* pWeapon = pItem->GetWeapon();                                    if (!pWeapon) return;

    if (GetKeyState(F1))
    {
        if (LActor* pActor = ah_GameFramework->GetActorSystem()->GetActor(ah_clientah_Actor->isTriggerID()))
        {
            if (pGameRules->SiftingOutMyTeam(pMyActor->GetEntityId(), pActor->GetEntityId()) || IsActorDeath(pMyActor, pActor))
                return;

            pWeapon->StartFire();
            pWeapon->StopFire();
        }
    }
}
6 код
Код:
void AutoShootingh3(void)
{
    LGame* ah_cGame = SSystemGlobalEnvironment::Singleton()->GetGame(); if (!ah_cGame) return;
    LGameFramework* ah_GameFramework = ah_cGame->GetGameFramework(); if (!ah_GameFramework) return;
    LActor* ah_clientah_Actor = ah_GameFramework->GetClientActor(); if (!ah_clientah_Actor) return;
    LItem* ah_itemClient = ah_clientah_Actor->GetCurrentItem(); if (!ah_itemClient) return;
    LWeapon* al_weaponClient = ah_itemClient->GetWeapon(); if (!al_weaponClient) return;
    LActor* pMyActor = ah_GameFramework->GetClientActor();                        if (!pMyActor) return;
    LGameRules* pGameRules = ah_GameFramework->GetGameRules();                if (!pGameRules) return;
    LItem* pItem = pMyActor->GetCurrentItem();                                if (!pItem) return;
    LWeapon* pWeapon = pItem->GetWeapon();                                    if (!pWeapon) return;

    if (GetKeyState(F1))
    {
        if (LActor* pActor = ah_GameFramework->GetActorSystem()->GetActor(ah_clientah_Actor->isTriggerID()))
        {
            if (pGameRules->SiftingOutMyTeam(pMyActor->GetEntityId(), pActor->GetEntityId()) || IsActorDeath(pMyActor, pActor))
                return;

            pWeapon->StartFire();
            pWeapon->StopFire();
        }
    }
}
7 код
БЕСКОНЕЧНО КОДОВ. ЧТО ЗА УЛЬТА
 
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Код:
void AutoShootingh1(void)
{
    LGame* ah_cGame = SSystemGlobalEnvironment::Singleton()->GetGame(); if (!ah_cGame) return;
    LGameFramework* ah_GameFramework = ah_cGame->GetGameFramework(); if (!ah_GameFramework) return;
    LActor* ah_clientah_Actor = ah_GameFramework->GetClientActor(); if (!ah_clientah_Actor) return;
    LItem* ah_itemClient = ah_clientah_Actor->GetCurrentItem(); if (!ah_itemClient) return;
    LWeapon* al_weaponClient = ah_itemClient->GetWeapon(); if (!al_weaponClient) return;
    LActor* pMyActor = ah_GameFramework->GetClientActor();                        if (!pMyActor) return;
    LGameRules* pGameRules = ah_GameFramework->GetGameRules();                if (!pGameRules) return;
    LItem* pItem = pMyActor->GetCurrentItem();                                if (!pItem) return;
    LWeapon* pWeapon = pItem->GetWeapon();                                    if (!pWeapon) return;

    if (GetKeyState(F1))
    {
        if (LActor* pActor = ah_GameFramework->GetActorSystem()->GetActor(ah_clientah_Actor->isTriggerID()))
        {
            if (pGameRules->SiftingOutMyTeam(pMyActor->GetEntityId(), pActor->GetEntityId()) || IsActorDeath(pMyActor, pActor))
                return;

            pWeapon->StartFire();
            pWeapon->StopFire();
        }
    }
}
5 код
Код:
void AutoShootingh2(void)
{
    LGame* ah_cGame = SSystemGlobalEnvironment::Singleton()->GetGame(); if (!ah_cGame) return;
    LGameFramework* ah_GameFramework = ah_cGame->GetGameFramework(); if (!ah_GameFramework) return;
    LActor* ah_clientah_Actor = ah_GameFramework->GetClientActor(); if (!ah_clientah_Actor) return;
    LItem* ah_itemClient = ah_clientah_Actor->GetCurrentItem(); if (!ah_itemClient) return;
    LWeapon* al_weaponClient = ah_itemClient->GetWeapon(); if (!al_weaponClient) return;
    LActor* pMyActor = ah_GameFramework->GetClientActor();                        if (!pMyActor) return;
    LGameRules* pGameRules = ah_GameFramework->GetGameRules();                if (!pGameRules) return;
    LItem* pItem = pMyActor->GetCurrentItem();                                if (!pItem) return;
    LWeapon* pWeapon = pItem->GetWeapon();                                    if (!pWeapon) return;

    if (GetKeyState(F1))
    {
        if (LActor* pActor = ah_GameFramework->GetActorSystem()->GetActor(ah_clientah_Actor->isTriggerID()))
        {
            if (pGameRules->SiftingOutMyTeam(pMyActor->GetEntityId(), pActor->GetEntityId()) || IsActorDeath(pMyActor, pActor))
                return;

            pWeapon->StartFire();
            pWeapon->StopFire();
        }
    }
}
6 код
Код:
void AutoShootingh3(void)
{
    LGame* ah_cGame = SSystemGlobalEnvironment::Singleton()->GetGame(); if (!ah_cGame) return;
    LGameFramework* ah_GameFramework = ah_cGame->GetGameFramework(); if (!ah_GameFramework) return;
    LActor* ah_clientah_Actor = ah_GameFramework->GetClientActor(); if (!ah_clientah_Actor) return;
    LItem* ah_itemClient = ah_clientah_Actor->GetCurrentItem(); if (!ah_itemClient) return;
    LWeapon* al_weaponClient = ah_itemClient->GetWeapon(); if (!al_weaponClient) return;
    LActor* pMyActor = ah_GameFramework->GetClientActor();                        if (!pMyActor) return;
    LGameRules* pGameRules = ah_GameFramework->GetGameRules();                if (!pGameRules) return;
    LItem* pItem = pMyActor->GetCurrentItem();                                if (!pItem) return;
    LWeapon* pWeapon = pItem->GetWeapon();                                    if (!pWeapon) return;

    if (GetKeyState(F1))
    {
        if (LActor* pActor = ah_GameFramework->GetActorSystem()->GetActor(ah_clientah_Actor->isTriggerID()))
        {
            if (pGameRules->SiftingOutMyTeam(pMyActor->GetEntityId(), pActor->GetEntityId()) || IsActorDeath(pMyActor, pActor))
                return;

            pWeapon->StartFire();
            pWeapon->StopFire();
        }
    }
}
7 код
БЕСКОНЕЧНО КОДОВ. ЧТО ЗА УЛЬТА
АХАХХ Добавил цифры 1-2-3
 
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