local govno = {}
local enemies = entity.get_players(true,true)
for index,player in pairs(enemies) do
if player:is_alive() then
govno[#govno+1] = player
end
end
print(#govno)
local govno = {}
local enemies = entity.get_players(true,true)
for index,player in pairs(enemies) do
if player:is_alive() then
govno[#govno+1] = player
end
end
print(#govno)
local govno = 0
local enemies = entity.get_players(true,true)
for index,player in pairs(enemies) do
if player:is_alive() then
govno = govno + 1
end
end
print(govno)