Вопрос Помогите пофиксить дефенсив

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Код:
local pui = require("neverlose/pui")

local top = pui.create("table")

local defensive = top:switch("Defensive Anti-Aim", false, function(settings)
    return {
        pitch = settings:combo("Pitch", {"None", "Down", "Up", "Random", "PAKETA", "Semi-Up", "Semi-Down"}),
        yaw = settings:combo("Yaw", {"None", "Spinbot", "Opposite", "SideWays", "Random", "3-way", "5-way"}),
        disablers = settings:selectable("Disablers", {"Freestanding", "Manual Yaw Base"}),
    }
end)

local values = {
    pitch_value = 0,
    yaw_value = 0,
    PAKETA = 0,
    spin = 0,
    opposite = 0,
    sideways = 0,
    way5 = {-1,0.5,0,0.5,1},
    way3 = {-1,0,1},
}

local ref = {
    hidden = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Hidden"),
}

events.createmove:set(function(cmd)
    local way5_value = 180 * values.way5[globals.tickcount % 5 + 1]
    local way3_value = 180 * values.way3[globals.tickcount % 3 + 1]
    if values.PAKETA >= 89 then
        values.PAKETA = -89
    else
        values.PAKETA = values.PAKETA + 1
    end

    if values.spin >= 180 then
        values.spin = -180
    else
        values.spin = values.spin + 20
    end

    if values.opposite >= 180 then
        values.opposite = -180
    else
        values.opposite = values.opposite + 180
    end

    if values.sideways >= 180 then
        values.sideways = -180
    else
        values.sideways = values.sideways + 90
    end

    if defensive.pitch:get() == "Down" then pitch_value = 89 elseif defensive.pitch:get() == "Up" then pitch_value = -89 elseif defensive.pitch:get() == "Random" then pitch_value = utils.random_int(-89,89) elseif defensive.pitch:get() == "PAKETA" then pitch_value = values.PAKETA elseif defensive.pitch:get() == "Semi-Up" then pitch_value = -44 elseif defensive.pitch:get() == "Semi-Down" then pitch_value = 44 end

    if defensive.yaw:get() == "Spinbot" then yaw_value = values.spin elseif defensive.yaw:get() == "Opposite" then yaw_value = values.opposite elseif defensive.yaw:get() == "SideWays" then yaw_value = values.sideways elseif defensive.yaw:get() == "Random" then yaw_value = utils.random_int(-180,180) elseif defensive.yaw:get() == "3-way" then yaw_value = way3_value elseif defensive.yaw:get() == "5-way" then yaw_value = way5_value end

    if defensive:get() then
        ref.hidden:set(true)
        rage.antiaim:override_hidden_pitch(pitch_value)
        rage.antiaim:override_hidden_yaw_offset(yaw_value)
        else
        ref.hidden:set(false)
    end
end)
ошибка: nl · ["defensiveaa"]:61: bad argument #2 (number expected, received nil: not a numeric type)
 
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ошибка: nl · ["defensiveaa"]:61: bad argument #2 (number expected, received nil: not a numeric type)
ну написано же bad argument, nil value оно получает, надо было добавить values к 61 строке
держи фикс код:

Код:
local pui = require("neverlose/pui")

local top = pui.create("table")

local defensive = top:switch("Defensive Anti-Aim", false, function(settings)
    return {
        pitch = settings:combo("Pitch", {"None", "Down", "Up", "Random", "PAKETA", "Semi-Up", "Semi-Down"}),
        yaw = settings:combo("Yaw", {"None", "Spinbot", "Opposite", "SideWays", "Random", "3-way", "5-way"}),
        disablers = settings:selectable("Disablers", {"Freestanding", "Manual Yaw Base"}),
    }
end)

local values = {
    pitch_value = 0,
    yaw_value = 0,
    PAKETA = 0,
    spin = 0,
    opposite = 0,
    sideways = 0,
    way5 = {-1,0.5,0,0.5,1},
    way3 = {-1,0,1},
}

local ref = {
    hidden = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Hidden"),
}

events.createmove:set(function(cmd)
    local way5_value = 180 * values.way5[globals.tickcount % 5 + 1]
    local way3_value = 180 * values.way3[globals.tickcount % 3 + 1]
    if values.PAKETA >= 89 then
        values.PAKETA = -89
    else
        values.PAKETA = values.PAKETA + 1
    end

    if values.spin >= 180 then
        values.spin = -180
    else
        values.spin = values.spin + 20
    end

    if values.opposite >= 180 then
        values.opposite = -180
    else
        values.opposite = values.opposite + 180
    end

    if values.sideways >= 180 then
        values.sideways = -180
    else
        values.sideways = values.sideways + 90
    end

    if defensive.pitch:get() == "Down" then values.pitch_value = 89 elseif defensive.pitch:get() == "Up" then values.pitch_value = -89 elseif defensive.pitch:get() == "Random" then values.pitch_value = utils.random_int(-89,89) elseif defensive.pitch:get() == "PAKETA" then values.pitch_value = values.PAKETA elseif defensive.pitch:get() == "Semi-Up" then values.pitch_value = -44 elseif defensive.pitch:get() == "Semi-Down" then values.pitch_value = 44 end

    if defensive.yaw:get() == "Spinbot" then values.yaw_value = values.spin elseif defensive.yaw:get() == "Opposite" then values.yaw_value = values.opposite elseif defensive.yaw:get() == "SideWays" then values.yaw_value = values.sideways elseif defensive.yaw:get() == "Random" then values.yaw_value = utils.random_int(-180,180) elseif defensive.yaw:get() == "3-way" then values.yaw_value = values.way3_value elseif defensive.yaw:get() == "5-way" then values.yaw_value = values.way5_value end

    if defensive:get() then
        ref.hidden:set(true)
        rage.antiaim:override_hidden_pitch(values.pitch_value)
        rage.antiaim:override_hidden_yaw_offset(values.yaw_value)
        else
        ref.hidden:set(false)
    end
end)
 
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ну написано же bad argument, nil value оно получает, надо было добавить values к 61 строке
держи фикс код:

Код:
local pui = require("neverlose/pui")

local top = pui.create("table")

local defensive = top:switch("Defensive Anti-Aim", false, function(settings)
    return {
        pitch = settings:combo("Pitch", {"None", "Down", "Up", "Random", "PAKETA", "Semi-Up", "Semi-Down"}),
        yaw = settings:combo("Yaw", {"None", "Spinbot", "Opposite", "SideWays", "Random", "3-way", "5-way"}),
        disablers = settings:selectable("Disablers", {"Freestanding", "Manual Yaw Base"}),
    }
end)

local values = {
    pitch_value = 0,
    yaw_value = 0,
    PAKETA = 0,
    spin = 0,
    opposite = 0,
    sideways = 0,
    way5 = {-1,0.5,0,0.5,1},
    way3 = {-1,0,1},
}

local ref = {
    hidden = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Hidden"),
}

events.createmove:set(function(cmd)
    local way5_value = 180 * values.way5[globals.tickcount % 5 + 1]
    local way3_value = 180 * values.way3[globals.tickcount % 3 + 1]
    if values.PAKETA >= 89 then
        values.PAKETA = -89
    else
        values.PAKETA = values.PAKETA + 1
    end

    if values.spin >= 180 then
        values.spin = -180
    else
        values.spin = values.spin + 20
    end

    if values.opposite >= 180 then
        values.opposite = -180
    else
        values.opposite = values.opposite + 180
    end

    if values.sideways >= 180 then
        values.sideways = -180
    else
        values.sideways = values.sideways + 90
    end

    if defensive.pitch:get() == "Down" then values.pitch_value = 89 elseif defensive.pitch:get() == "Up" then values.pitch_value = -89 elseif defensive.pitch:get() == "Random" then values.pitch_value = utils.random_int(-89,89) elseif defensive.pitch:get() == "PAKETA" then values.pitch_value = values.PAKETA elseif defensive.pitch:get() == "Semi-Up" then values.pitch_value = -44 elseif defensive.pitch:get() == "Semi-Down" then values.pitch_value = 44 end

    if defensive.yaw:get() == "Spinbot" then values.yaw_value = values.spin elseif defensive.yaw:get() == "Opposite" then values.yaw_value = values.opposite elseif defensive.yaw:get() == "SideWays" then values.yaw_value = values.sideways elseif defensive.yaw:get() == "Random" then values.yaw_value = utils.random_int(-180,180) elseif defensive.yaw:get() == "3-way" then values.yaw_value = values.way3_value elseif defensive.yaw:get() == "5-way" then values.yaw_value = values.way5_value end

    if defensive:get() then
        ref.hidden:set(true)
        rage.antiaim:override_hidden_pitch(values.pitch_value)
        rage.antiaim:override_hidden_yaw_offset(values.yaw_value)
        else
        ref.hidden:set(false)
    end
end)
спс
 
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