Пользователь
-
Автор темы
- #1
1.10. Запрещено оформление темы не по правилам раздела или категории.
Game Creator is a complete tools suite that will help you kickstart your game in a matter of minutes. It empowers artists, designers and programmers with the necessary tools to create games without having to write a single line of code.
Comes with an intuitive and powerful high-level Visual Scripting system that making games feels like cheating:
Creating Characters is just a couple of clicks away. Drag and drop your own custom 3D model and press the play button. Supports multiple control schemas and controllers.
Frame what happens in the scene using the brand new Cameras. Transition between them and choose from a wide variety of shots, including static, animated, first and third person, top-down and much more!
Keep track of what happens in the world using Global and Local Variables. Choose between two types:
Defining what data should be Saved and Loaded between play sessions has never been easier. The Remember component allows to cherry-pick what information should be stored when the player saves the game. You can also choose to save multiple save slots!
Comes with an intuitive and powerful high-level Visual Scripting system that making games feels like cheating:
- Actions are lists of instructions that are executed from top to bottom.
- Triggers listen to events and react by executing instructions
- Conditions let you branch to different instructions depending on the context
Creating Characters is just a couple of clicks away. Drag and drop your own custom 3D model and press the play button. Supports multiple control schemas and controllers.
Frame what happens in the scene using the brand new Cameras. Transition between them and choose from a wide variety of shots, including static, animated, first and third person, top-down and much more!
Keep track of what happens in the world using Global and Local Variables. Choose between two types:
- Name Variables are identified by a unique name. For example, use "score" to access the current tally.
- List Variables stack elements one after the another and can be accessed using an index number. Useful to gather information about the scene, such as targetable enemies or resources gathered.
Defining what data should be Saved and Loaded between play sessions has never been easier. The Remember component allows to cherry-pick what information should be stored when the player saves the game. You can also choose to save multiple save slots!
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
Вложения
-
137 KB Просмотры: 40