Вопрос Кто поможет пофиксить дефенсив аа

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Луа запускается а нечё не работает
Код:
local general = ui.create("General", "Defensive - Anti-Aim")
local defensivepitch = ui.create("General", "Defensive-Pitch")
local defensiveyaw = ui.create("General", "Defensive-Yaw")
local defensiveenable = general:switch("Defensive-Pitch")
local defensiveyawenable = general:switch("Defensive-Yaw")
local defensivemode = defensivepitch:combo("Defensive Pitch Mode", {"Neverlose"})
local pitchmode = defensivepitch:combo("Pitch Mode", {"Custom", "Left/Right", "Random Left/Right"})
local pitchslider = defensivepitch:slider("Pitch", -89, 89, 0)
local pitchleft = defensivepitch:slider("Pitch Left", -89, 89, 0)
local pitchright = defensivepitch:slider("Pitch Right", -89, 89, 0)
local randompitch1 = defensivepitch:slider("Pitch Random Left", -89, 89, 0)
local randompitch2 = defensivepitch:slider("Pitch Random Right", -89, 89, 0)

--defensive yaw

local defensivemodeyaw = defensiveyaw:combo("Defensive Yaw Mode", {"Neverlose"})
local modeyaw = defensiveyaw:combo("Yaw Mode", {"Custom", "Left/Right", "Random Left/Right"})
local slideryaw = defensiveyaw:slider("Yaw Add", -180, 180, 0)
local leftyaw = defensiveyaw:slider("Yaw Left", -180, 180, 0)
local rightyaw = defensiveyaw:slider("Yaw Right", -180, 180, 0)

local randomyaw1 = defensiveyaw:slider("Yaw Random Left", -180, 180, 0)
local randomyaw2 = defensiveyaw:slider("Yaw Random Right", -180, 180, 0)


local checker = 0
local defensive = 0
function defensive_yaw()
    local me = entity.get_local_player()
    if me == nil then return end
    local inverter = me.m_flPoseParameter[11] * 120 - 60 < 0 and true or false
    local tickbase = me.m_nTickBase
    defensive = math.abs(tickbase - checker)
    checker = math.max(tickbase, checker or 0)
                        if defensiveenable:get() then
                            ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Hidden"):set(true)
                        if defensivemode:get() == "Neverlose" and pitchmode:get() == "Left/Right" then
                            rage.antiaim:override_hidden_pitch(inverter and pitchleft:get() or pitchright:get())
                        elseif defensivemode:get() == "Neverlose" and pitchmode:get() == "Custom" then
                            rage.antiaim:override_hidden_pitch(pitchslider:get())
                        elseif defensivemode:get() == "Neverlose" and pitchmode:get() == "Random Left/Right" then
                            rage.antiaim:override_hidden_pitch(math.random(randompitch1:get(), randompitch2:get()))   
                        end
                    end
                    if defensiveyawenable:get() then
                        ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Hidden"):set(true)
                        if defensivemodeyaw:get() == "Neverlose" and modeyaw:get() == "Left/Right" then
                            rage.antiaim:override_hidden_yaw_offset(inverter and rightyaw:get() or leftyaw:get())
                        elseif defensivemodeyaw:get() == "Neverlose" and modeyaw:get() == "Custom" then
                            rage.antiaim:override_hidden_yaw_offset(slideryaw:get())
                        elseif defensivemodeyaw:get() == "Neverlose" and modeyaw:get() == "Random Left/Right" then
                            rage.antiaim:override_hidden_yaw_offset(math.random(randomyaw1:get(), randomyaw2:get()))       
                        end
                    elseif not defensiveenable:get() and not defensiveyawenable:get() then
                        ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Hidden"):set(false)
                    end
                end

    events.render:set(function()
        defensive_yaw()
        defensivemode:visibility(defensiveenable:get())
        pitchmode:visibility(defensivemode:get() == "Custom" or defensivemode:get() == "Neverlose" and defensiveenable:get())
        pitchslider:visibility(defensiveenable:get() and pitchmode:get() == "Custom" and defensivemode:get() ~= "Custom")
        pitchleft:visibility(defensiveenable:get() and pitchmode:get() == "Left/Right")
        pitchright:visibility(defensiveenable:get() and pitchmode:get() == "Left/Right")
        defensivemodeyaw:visibility(defensiveyawenable:get())
        modeyaw:visibility(defensivemodeyaw:get() == "Custom" or defensivemodeyaw:get() == "Neverlose" and defensiveyawenable:get())
        slideryaw:visibility(defensiveyawenable:get() and modeyaw:get() == "Custom")
        leftyaw:visibility(defensiveyawenable:get() and modeyaw:get() == "Left/Right")
        rightyaw:visibility(defensiveyawenable:get() and modeyaw:get() == "Left/Right")
        randomyaw1:visibility(defensiveyawenable:get() and modeyaw:get() == "Random Left/Right")
        randomyaw2:visibility(defensiveyawenable:get() and modeyaw:get() == "Random Left/Right")
        randompitch1:visibility(defensiveenable:get() and pitchmode:get() == "Random Left/Right")
        randompitch2:visibility(defensiveenable:get() and pitchmode:get() == "Random Left/Right")
    end)
    local gradient = require("neverlose/gradient")
    events.render:set(function()
        gradient_animation4 = gradient.text_animate("Defensive.yaw", - 1, {
            color(160,160,255),
            color(255,255,255)})
      
            local side = ui.sidebar(gradient_animation4:get_animated_text(), "bomb")
            gradient_animation4:animate()
      end)
 
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может я чего-то не знаю, но defensive_yaw() точно стоит вызывать в рендере?
 
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Луа запускается а нечё не работает
Код:
local general = ui.create("General", "Defensive - Anti-Aim")
local defensivepitch = ui.create("General", "Defensive-Pitch")
local defensiveyaw = ui.create("General", "Defensive-Yaw")
local defensiveenable = general:switch("Defensive-Pitch")
local defensiveyawenable = general:switch("Defensive-Yaw")
local defensivemode = defensivepitch:combo("Defensive Pitch Mode", {"Neverlose"})
local pitchmode = defensivepitch:combo("Pitch Mode", {"Custom", "Left/Right", "Random Left/Right"})
local pitchslider = defensivepitch:slider("Pitch", -89, 89, 0)
local pitchleft = defensivepitch:slider("Pitch Left", -89, 89, 0)
local pitchright = defensivepitch:slider("Pitch Right", -89, 89, 0)
local randompitch1 = defensivepitch:slider("Pitch Random Left", -89, 89, 0)
local randompitch2 = defensivepitch:slider("Pitch Random Right", -89, 89, 0)

--defensive yaw

local defensivemodeyaw = defensiveyaw:combo("Defensive Yaw Mode", {"Neverlose"})
local modeyaw = defensiveyaw:combo("Yaw Mode", {"Custom", "Left/Right", "Random Left/Right"})
local slideryaw = defensiveyaw:slider("Yaw Add", -180, 180, 0)
local leftyaw = defensiveyaw:slider("Yaw Left", -180, 180, 0)
local rightyaw = defensiveyaw:slider("Yaw Right", -180, 180, 0)

local randomyaw1 = defensiveyaw:slider("Yaw Random Left", -180, 180, 0)
local randomyaw2 = defensiveyaw:slider("Yaw Random Right", -180, 180, 0)


local checker = 0
local defensive = 0
function defensive_yaw()
    local me = entity.get_local_player()
    if me == nil then return end
    local inverter = me.m_flPoseParameter[11] * 120 - 60 < 0 and true or false
    local tickbase = me.m_nTickBase
    defensive = math.abs(tickbase - checker)
    checker = math.max(tickbase, checker or 0)
                        if defensiveenable:get() then
                            ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Hidden"):set(true)
                        if defensivemode:get() == "Neverlose" and pitchmode:get() == "Left/Right" then
                            rage.antiaim:override_hidden_pitch(inverter and pitchleft:get() or pitchright:get())
                        elseif defensivemode:get() == "Neverlose" and pitchmode:get() == "Custom" then
                            rage.antiaim:override_hidden_pitch(pitchslider:get())
                        elseif defensivemode:get() == "Neverlose" and pitchmode:get() == "Random Left/Right" then
                            rage.antiaim:override_hidden_pitch(math.random(randompitch1:get(), randompitch2:get()))  
                        end
                    end
                    if defensiveyawenable:get() then
                        ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Hidden"):set(true)
                        if defensivemodeyaw:get() == "Neverlose" and modeyaw:get() == "Left/Right" then
                            rage.antiaim:override_hidden_yaw_offset(inverter and rightyaw:get() or leftyaw:get())
                        elseif defensivemodeyaw:get() == "Neverlose" and modeyaw:get() == "Custom" then
                            rage.antiaim:override_hidden_yaw_offset(slideryaw:get())
                        elseif defensivemodeyaw:get() == "Neverlose" and modeyaw:get() == "Random Left/Right" then
                            rage.antiaim:override_hidden_yaw_offset(math.random(randomyaw1:get(), randomyaw2:get()))      
                        end
                    elseif not defensiveenable:get() and not defensiveyawenable:get() then
                        ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Hidden"):set(false)
                    end
                end

    events.render:set(function()
        defensive_yaw()
        defensivemode:visibility(defensiveenable:get())
        pitchmode:visibility(defensivemode:get() == "Custom" or defensivemode:get() == "Neverlose" and defensiveenable:get())
        pitchslider:visibility(defensiveenable:get() and pitchmode:get() == "Custom" and defensivemode:get() ~= "Custom")
        pitchleft:visibility(defensiveenable:get() and pitchmode:get() == "Left/Right")
        pitchright:visibility(defensiveenable:get() and pitchmode:get() == "Left/Right")
        defensivemodeyaw:visibility(defensiveyawenable:get())
        modeyaw:visibility(defensivemodeyaw:get() == "Custom" or defensivemodeyaw:get() == "Neverlose" and defensiveyawenable:get())
        slideryaw:visibility(defensiveyawenable:get() and modeyaw:get() == "Custom")
        leftyaw:visibility(defensiveyawenable:get() and modeyaw:get() == "Left/Right")
        rightyaw:visibility(defensiveyawenable:get() and modeyaw:get() == "Left/Right")
        randomyaw1:visibility(defensiveyawenable:get() and modeyaw:get() == "Random Left/Right")
        randomyaw2:visibility(defensiveyawenable:get() and modeyaw:get() == "Random Left/Right")
        randompitch1:visibility(defensiveenable:get() and pitchmode:get() == "Random Left/Right")
        randompitch2:visibility(defensiveenable:get() and pitchmode:get() == "Random Left/Right")
    end)
    local gradient = require("neverlose/gradient")
    events.render:set(function()
        gradient_animation4 = gradient.text_animate("Defensive.yaw", - 1, {
            color(160,160,255),
            color(255,255,255)})
     
            local side = ui.sidebar(gradient_animation4:get_animated_text(), "bomb")
            gradient_animation4:animate()
      end)
А разве ты не должен функцию в каллбеке вызывать?
 
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