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- #1
V5.1
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Трейлер / Trailer:
Технические детали / Technical Details:
- Four modes of hit scan tracing for damage.
- Aim Offset (for the melee attack be in the aiming direction).
- First and Third person camera toggle setup.
- The possibility of “baking” the tracing locations in arrays, for more hit precision in very low frame rate scenarios (Check the documentation for more details).
- Handling of attack sequences, with support for montage sections.
- Blocking, Dodging and Shield Bash.
- Fully network replicated, with a demonstration game mode.
- Ragdoll state handling.
- Added support for Ranged based weapons.
- Added support for combat finishers.
Input: Gamepad, Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms: Windows
Important/Additional Notes:
- The project makes use of Enhanced Input, only for demonstration purposes; the components do not require it.
- The animations included are from the Animation Starter Pack and Epic’s Paragon Graystone, but they are meant just to be placeholders, for demonstration purposes. Currently it uses paragon animations for locomotion, but I"ll implement the Lyra locomotion system soon, including turn in place, 180° turning, etc.
- Price will increase as more features are added.
- I'm not a network replication expert, so it is almost certain that the project replication will require optimization in regard to network bandwidth.
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