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Автор темы
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IsSameTeam: 00000001411DF680
AddMarker: 00000001411FFDB0
RemoveMarker: 00000001411FFFF0
HudSilhuets: 0000000141711F50
UseDefibriliator: 000000014148EC70
RequestShothitBegin: 0000000141491770
SSystemGlobalEnvironment:
address: 0000000142378208
IRenderer: 0000000000000048
IPhysicalWorld: 0000000000000048
I3DEngine: 0000000000000100
IRenderer:
address: 0000000140F7BDE0
ProjectToScreen: 0000000000000388
I3DEngine:
SetPostEffectParam: 0000000000000490
IEntitySystem:
GetEntity: 00000000000000FF
IGameFramework:
address: 00000001425F4F98
GetCurrentGameRules: 0000000000000448
GetClientActor: 0000000000000470
IGameRules:
GetTeam: FFFFFFFF90FFD38B
IActor:
GetCurrentItem: 0000000001D890FF
IItem:
GetIWeapon: 0000000000000280
IEntity:
SetPos: 00000000000000A8
SetAngles: 00000000000000E8
SetScale: 00000000000000F8
GetAngles: 00000000000000F0
GetFlags: 000000000000004C
GetWorldPos: 00000000000000B8
GetWorldBBox: 00000000000000C8
GetName: 0000000000000048
GetEntityRenderProxy: 00000000000001D8
GetEntityClass: 0000000000000018
GetCharacter: 0000000002A090FF
IEntityRenderProxy:
SetHUDSilhouettesParams: 0000000000000098
ICharacterInstance:
GetISkeletonPose: 0000000000000028
ISkeletonPose:
GetAbsJointByID: 000000000000004C
WinAPI:
j_malloc: 0000000141BADA62
j_c: 0000000141BADA5C
j_memcpy: 0000000141BAD9D2
j_memset: 0000000141BAD9D2
j_strcmp: 0000000141BAD9D2
j_strstr: 0000000141BAD9D2
j_get_async_key_state: 0000000141BAD9D2
j_sqrt: 0000000141DE1E71
j_sinf: 0000000141BADA8C
j_cosf: 0000000141BADA86
j_atoi: 0000000141BADA26
j_Sleep: 0000000140082DE0